Heavy lagg at end-game's.

Hmmmm hell yeah man!

Damn so just turn of autosave? Tho that's kinda risky! haha.
Damn you must be right. Thanks :D

Doh! So thats all it takes! :mad:
Kiddin, sorry ya if its at the start of your turn I guess that about does it.
Still I wasted to many words on this Its only right you go out and build the ultimate turn crucher now :D uh.. How bout You'd be cooler if ya did? ;)
 
haha.. me and modding Civ3 :o
I've just started making scenarios...I'm a nuubieee...go easy!
 
Oh ya? Rookie eh? Now you'll climb in top turn speed ranks fast. Till then Hey, take er easy and hang in there.
Like you say no need to get ahead yourself, atleast you solved this deley. . She only gets better once you get yourself aquinted with the basics n turn flow, now you have so their ya go .

Peace n sorry bout the hyper grammer(rapid typing wha ever you call it lol)
 
Just a quick thing on the The early Pentium4 code named: WIllamette. Im pritty sure that model only went to 1.6 ghz, so the OP's 2.0 ghz CPU seems saftly out of that models range. Ya Its a Northwood I would saftly bet. (not a bad design ether you would proabably agree, just lackin a few key amendities, one it can't keep the house warm in the winter like a heatseeking Prescott .. and they say it costs to much power! ;) )


I imagine overclocking with Cedars advanced archetacture(sp!) combined with a its high L2 cache and better cooling measures is the Bently way to go cruizing

Ok, Computers for Dummies time here. :p How can a person tell which code-named one they have in their own machine? I'm running XP Home Edition. Is there a way I can find the hardware details? Also, how would I find out how much L2 or L1 I have? Thanks in advance. :)
 
Ok, Computers for Dummies time here. :p How can a person tell which code-named one they have in their own machine? I'm running XP Home Edition. Is there a way I can find the hardware details? Also, how would I find out how much L2 or L1 I have? Thanks in advance. :)

Its all one easy step to find your CPU's Codename and L2 cache.
Go here to download CPU-Z 1.43

(so spyware no adware no nothin.thats a Promise on T.A's honour ;) )

THis is what all the benchmark pros and sites like Tom's Benchmarks will use to show you clearly and quite simply, everytihng you need to know about the PC in question.

Takes 2 seconds . Hope whats there is more then you expected to find. ;)
 
It always starts getting tedious for me when all I can think about is war and I have to move 10 workers every turn.
 
Takes 2 seconds . Hope whats there is more then you expected to find. ;)

Thank you, T.A JONES! I didn't understand most of the explanation of what this utility would do, so I probably wouldn't understand the results. :blush: I think I'll just wait until the next time I have a repair technician come out and then ask about it.
 
i think you can counter it by changing preferences and doing "dont show friend moves" or something like that. it will stop the lag but probably only by a small amount
 
i think you can counter it by changing preferences and doing "dont show friend moves" or something like that. it will stop the lag but probably only by a small amount

I actually found turning off AI moves had hinderd my turn times not helped.
When you have a fast CPU and use capslock the units move so fast you can catch only a quick blur.

AS for AI battles, It still takes time to calculate the results of battle if you watch them or not it seems hiding the wars somehow seems throw a wrench into my speedy interturn process. (this is not a fact just based just my results))

For acurate conclusions to this set of obseravtions I timed the same save with various options enabled. I found having it set to veiw both was the fasted set of variables. Next fastest was 'hide' AI movements/ 'Show' AI battles
 
Thank you, T.A JONES! I didn't understand most of the explanation of what this utility would do, so I probably wouldn't understand the results. :blush: I think I'll just wait until the next time I have a repair technician come out and then ask about it.

Actually its really easy to read. Just a program that throws up tab menus displaying your comnputers specs divided in more detail like RAm, CPU etc.

The benchmark sites like it because of this. I think its cuz not all computers have the same BIOS. The formats can be setup to looks differnt so its hard to display a clear comparison of differnt rigs when introducing the two contestests before the bench begins.

All you do is install press the icon and up pops the menu for you to read.
Still if you not feeling safe thats understandable with new things dealing with key hardware elements. I just don't don't want you to think Id put you up to any chance of doing harm, therefor going civ deprived. That would be travisty! ;)
 
Dell generally locks the multiplier on the processor so you can't overclock it because otherwise they tend to have the problem of customers who want faster speed but don't know much about hardware overclocking the processor far too much and destroying it, and then trying to get it replaced by warranty. There are technically ways you could still overclock it, but the risks are great enough that you're really better off buying a new processor for faster turns.
CPU multiplier is locked by AMD/Intel not by Dell. You're very unlikely to break a processor by overclocking unless you adjust the core voltage
 
I have the same problem, what I have found is that if I turn off Civ assist II when I play it helps alot. I just log into it every so often to check in or if I have a question. A pain, but it helps.
CivAssist II takes a lot of resources. My machine is old and slow (Win98, 500 MHz, 256 RAM) and I don't use it during a game. I do use MapStat, part of CrpSuite (Civ Replay Suite), which has a much smaller memory footprint than CAII. It is not as pretty as CAII, but does much of the same thing.

I tend to use MapStat for only a few things in-game. First and foremost, preventing city riots and cleaning up pollution (two different tabs in MapStat). Next, keeping an eye on current trade options, turns left in a trade agreement and AI cash (one tab). Third, keeping track of my city count and the AI's city count (one tab).

CA II has more data and gets into more detail (such as beaker cost of techs, city by city building details, c/r/v/e ratings of military units) but these are not that critical to me while playing a game.

CAII is a research tool that helps me plan; MapStat helps me stay afloat.
 
At one point my IBT was taking 15 minutes near the end of the game, with rails and pollution, but I don't remember the map size, huge, I think.

Then I turned off 'Automate Workers' and it dropped down to 5 minutes, IIRC.

The game was calculating for each worker what it could do/not do and that caused the slow down.

Don't let the game manage all your workers. If you don't have anything for them to do, either add them to cities or just fortify them someplace near the capital (so you can find them easier when you need them).
 
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