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Hegemon! Of the Classical Greek World! Jul '22

I've been forced to watch various films and also The X-Files, so I will take Athens and destroy those Spartan cock-a-roaches and expose their filthy plans for domination, Agent Rambuchan! Then a Dodekanesian experience will come in handy.
 
Get those Dorians before they amass all those troops.

One note about the battering rams and seige engines: They are cool. But nowhere near as cool as what we've done with the Greek Fire :groucho:
 
I wouldn't consider the tech trading "early" if it takes me 200 turns to launch the boat.. I could use some help for how to achieve victory. I'm behing in the point race by a lot. City building is pretty fun with the auto producing buildings and stuff. Was thinking I'll consolidate my island and then expand into the neighboring islets if this one Spartan city ever falls. But is that a path that'd bring me to a win?
 
As Crete, you can build the Hidden Nationality 'Pirate Ship' without any techs, you just need to hook up the timber. Make sure you're playing with the biq from the OP, v1.45.

Regarding victory in your particular game, well, that is going to be very tough. As mentioned, Crete weren't big time players in the time period. Ideally, with them, to give yourself a shot of victory, you want to be doing something like taking out Cyclades early in order to control and exploit those central island tribute resources. Then pump the tribute to shoot for a Tribute Victory.

In your case, I'd imagine you'll have to do that plan, albeit a bit later, and also use your luxury resources to call in war allies to chip the Lydians down. Stuff like incense is desired by the mainland Greeks. This could be why the Spartans have that city there, though you shold note that they'll need the source of Islanders too in order to build the Trade Port and connect that luxury back to their mainland. Tricky thing with such plays is making sure Lydia don't win too many cities over in that war and raise their own tribute points further. But starting a war with the right guys so that Lydia don't do that should be possible.

Crete are slightly unusual for a small time civ in that they are able to build a camp improvement, which will pump out the mighty Champion units for you. Those guys always help and you'll need them if Lydia make a landing and they have been seen to ship troops across the Aegean, just as Persia did in their famous invasions. Whether all that is enough for victory for you in this instance, well, it's going to be tough.

Those are just my ideas. Other players may have more. I know that Blue Monkey managed to stick it to top flight guys like Athens when he played as Crete.
 
Been playing a game as Ithake today (I was absolutely sold on the game-within-a-game dynamic! :D)

The date is 671 BC, and, erm... Oops :eek:
Spoiler Spoilers! :
Homecoming_zps920f3cf3.png

Oh wait, it's a good thing ;)

As you can see, Odysseus and his men were very nearly lost to Barbarian pirates at sea. One of his men is still fortified just outside of Troy because he couldn't fit on the boat. That boat is, btw, one of the original Boats from the Trojan War. Both made it safely back to Ithake and were refitted into sturdier Penteconters, one sent out to bring His Highness back, the other to do domestic rounds, though it was sadly sunk by the rampant Barbaric piracy in the area.


Some thoughts:

It's early days yet, but I don't think Ithake is as hard to play as is made out. Its miniquest helps to meet most of the other civs early on, which allows for immense tech brokerage. I've researched only a couple of techs by myself, but I'm well ahead of the game on the tech front, on my normal difficulty setting (Monarch). The only war I've been involved with is with Argos over a recent tribute rebuff, though I doubt it'll go far. And also those cursed Barbarians! I've cleared them off the South island and with the King himself, his two companions and a Toxotes I'm building I'll cleanse the North island.

One minor annoyance is that none of the islands around Ithake have the Islanders resource, as they've got a few useful resources (though I could probably trade for them with Athens at some point).

Also, what's with the American Barbarians? :crazyeye: They look a little out of place!

I'm giving the soundtrack a listen, though I still can't forgive you for igniting my Ananda Shankar obsession a few years ago :lol:. It's good! A few tracks in there I'm gonna have to find more about.
 
Huge problem: The King won't upgrade! He's not selected as available to Ithake in the editor!

Also, he'll need the King flag so he can't be built manually.
 
The King of Ithake is not supposed to upgrade. And he isn't flagged as available to Ithake precisely so that he can't be built manually.

Thanks for the interesting game report. I shall get back to that post later.

EDIT: And here I am. Yes, Ithake certainly has the benefit of early contacts and thus early tech brokerage. However, it's one thing having the techs but it's quite another having the land and resources to make use of those techs. Ithaka's isolation, especially wrt to the Islanders resource you mention, does constrain them appropriately. When you play as other civs, or as your current game develops, you'll soon find out the significance and use of those handy resources around you.

Maybe you have the ingenuity to fashion something great with them. I look forward to finding out. Though I like to think they've been designed to be really good fun without compromising historical realism.

Yeah, the barbs aren't ideal. The game does limit you somewhat with barb variety. Finding appropriate guys for the whole map's sprawl wasn't easy. So I went with something that would give that sense of otherness.

Hope you find some long lasting love with some of those music tracks. It's certainly a different approach than that I used with the Mughals.
 
No, I meant that the Odysseus unit doesn't upgrade to the King of Ithake unit, because the latter is unbuildable.

The way to get it to work is make Ithake able to build the King of Ithake unit, but give it the King flag. This will mean that it can't be built in cities, but Odysseus can upgrade to him. Don't allow any civ to build the Odysseus unit of course (and you don't need to give that one the King flag, just his upgraded better self).
 
Get those Dorians before they amass all those troops.
Attack, attack, attack! Just found the game CD.
Rambuchan said:
One note about the battering rams and seige engines: They are cool. But nowhere near as cool as what we've done with the Greek Fire :groucho:
I'll quote Deep Purple:
All I hear… is burn!​
 
OK, Ram, we've still got the unfixed problem of the science advisor tlaking about Education, Chivalry, Banking, etc. instead of whatever tech I click.
 
No, I meant that the Odysseus unit doesn't upgrade to the King of Ithake unit, because the latter is unbuildable.

The way to get it to work is make Ithake able to build the King of Ithake unit, but give it the King flag. This will mean that it can't be built in cities, but Odysseus can upgrade to him. Don't allow any civ to build the Odysseus unit of course (and you don't need to give that one the King flag, just his upgraded better self).
The word "gonads" comes to mind. Thought I'd tested that. Thanks for spotting and offering the solution. Sigh...patch will be required. Luckily it isn't really a major major thing for a core civ. Hope everything else is/was to your liking?

OK, Ram, we've still got the unfixed problem of the science advisor tlaking about Education, Chivalry, Banking, etc. instead of whatever tech I click.
Oh come on, I'm sure you'll manage.
 
That's like, your opinion, man. [pimp]
 
I've just realised that I, as Athens, have no Ancestor. I'll just have to plod through, and start some tech bargaining scalping with these Corinthian and Theban skinflints. btw. My city is still called Athenai. ;)

Edit: I also notice that if I change the name to 'Athinai' a new 'Athenai' is founded. :(
 
I see in the city that do not have resources on my site. These are exactly the islanders and eubeoans. I can not use instructions such as to build a trading port but did not see them I should. Small mistake. I play Ithaca
Sorry for my english
I use a translator :)


btw. Odysseus returned home, but he was killed in battle with the barbarians :(
 
Do you mean to say that you have resources in yoru city that you cannot see?

What is your native language, Piotr?
 
I do not have access to resources eubeoans and islanders but I see it in the city. I can not use them, but I do not know why they are there.

My native language is Polish :)
 
That happens because the core game mechanic contains a 'phantom resource bug' when the stupidly low resource limit is exceeded. You can read more about this here.

Briefly: When a city is not connected to your trade network, these 'phantom resources' display in the city screen. Those Euboeans and Islanders are 'phantom resources'. This problem disappears when a city is connected to your trade route. The correct resources will display in the city once the city is connected to your trade network.

Island cities that do not have the Islanders resource in the city radius (and will therefore not be able to build the Trade Port improvement) will never be able to get around this problem. But it is only cosmetic and specific only to those unconnected cities.
 
ok, now I understand what's going on :)

This scenario is great :hatsoff:

Who did you decide to play with and how is it going?


I will answer this question more broadly when my wife help us in translation.

Otherwise, no one will understand.
 
Rambuchen... Regarding the Science Advisor stating the Wrong Tech when mousing over the techs:

This can be corrected in the Script.txt under the heading #comment ______________________________________________________________TECH BLURBS

Place the Techs under this heading in the same order as they are in the Biq under Civilization Advances.
 
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