Rambuchan
The Funky President
Verily, Keroros, thou art a demi-god in our midst. To have led not one but two Hellenic peoples to victory is an heroic feat in itself. But to have done so in different ways is worthy of praise as only the divines are due. And, yet further still, you have perfectly sensed the alignment of the stars and posted at a time when the cogs of the Hegemon modding machine are once again stirring (more detail on this in next post). All put together, this is nothing short of a demonstration of divine blood coursing through your veins. All hail!
First, if you don't mind, and I'm sure you appreciate it's important to get feedback, a few questions on your game please. Then I'll give you and others an update in the next post.
So, once again, well done. I hope you had fun with the mighty Makedon? Seems you faced down the double barbarian threat of the Thracians and Illyrians with verve. I'm loving that human wall to the east. Were they a suitable challenge?
~ On your Hegemonic Victory:
Of course, I'm curious, it's important, did you find this too difficult, too easy or just about right to achieve? Did you trade or conquer for the required resources, or use a blend? It seems from your map that you traded a fair bit. I hope that wasn't too easy.
~ On your near Tribute Victory:
That's interesting. I really thought 60K would be too high. Seems I might have to keep the limit as is. But can I just check the settings you have for VPs in the biq you played with please? The settings in the biq I will be releasing are as follows:
Wonder Cost * 10
Defeating Opposing Unit * Cost 2
Advancement * Cost 2
City Conquest * Population 50
Victory Point Scoring 0
Capturing Special Unit 200
Gold for Capture 50
~ Regarding the other civs:
- I'm glad to hear Thebes were a thorn in your side. I hope there was evidence of their Boeotian League improvements assisting them? Any indication of Athens and Sparta building and using theirs too?
- Lydia storming it. Grand. I'm happy with that. They should threaten victory. But it should be the Domination Victory they threaten.
- Sparta aren't always vicious steam rollers, it's true. I have of course been scouring Thucydides for this scenario and he often notes that they were slow and reluctant into war, and rarely the interventionist type. But, once stirred, they can be formidable, both as a power themselves and also diplomatically in calling up grand alliances, which they've managed easily in every game I've played. So I think I'm happy to live with their behaviour as is.
- I'm not sure lack of roads is the problem with what you're describing with the likes of Elis. I've seen them and say Messenia building them in my games. I think their lack of tech advancement has more to do with (a) them not being given the river under their capital, which I've used to boost many important civs, and also (b) that their expansion and city number is effectively blocked by Sparta. I generally feel that the more minor civs are about right but if you think it's really really wrong I can check things out.
- In the new unit assignment system that's coming with the upgrade the likes of Elis are beefed up some. So I hope those Akonista armies won't happen too much.
~ Regarding the Ionian Dock (part of the Hellenes League) & League Improvements in General:
Yes, I've already fixed this. Simply by repositioning the resources. It is still difficult to find the right placement, but at least it's possible now! In general, to give players similar strategic goals and challenges as these powers faced in history, I have chosen to put great importance on city placement in connection with the resources required to build certain improvements. It's tricky, but gets your mind into the same problems and goals as those civs faced in history. And it gets you going after the right bits of land.
Also, amongst the many changes I've made for release, I've drastically reduced the costs of the League Improvements, especially those that can only be built far from the capital. I've also cranked up the frequency of their respective auto-production. These changes make them more attractive and realistic and, I think, gives both human and AI a real incentive to build them.
First, if you don't mind, and I'm sure you appreciate it's important to get feedback, a few questions on your game please. Then I'll give you and others an update in the next post.
So, once again, well done. I hope you had fun with the mighty Makedon? Seems you faced down the double barbarian threat of the Thracians and Illyrians with verve. I'm loving that human wall to the east. Were they a suitable challenge?
~ On your Hegemonic Victory:
Of course, I'm curious, it's important, did you find this too difficult, too easy or just about right to achieve? Did you trade or conquer for the required resources, or use a blend? It seems from your map that you traded a fair bit. I hope that wasn't too easy.
~ On your near Tribute Victory:
That's interesting. I really thought 60K would be too high. Seems I might have to keep the limit as is. But can I just check the settings you have for VPs in the biq you played with please? The settings in the biq I will be releasing are as follows:
Wonder Cost * 10
Defeating Opposing Unit * Cost 2
Advancement * Cost 2
City Conquest * Population 50
Victory Point Scoring 0
Capturing Special Unit 200
Gold for Capture 50
~ Regarding the other civs:
- I'm glad to hear Thebes were a thorn in your side. I hope there was evidence of their Boeotian League improvements assisting them? Any indication of Athens and Sparta building and using theirs too?
- Lydia storming it. Grand. I'm happy with that. They should threaten victory. But it should be the Domination Victory they threaten.
- Sparta aren't always vicious steam rollers, it's true. I have of course been scouring Thucydides for this scenario and he often notes that they were slow and reluctant into war, and rarely the interventionist type. But, once stirred, they can be formidable, both as a power themselves and also diplomatically in calling up grand alliances, which they've managed easily in every game I've played. So I think I'm happy to live with their behaviour as is.
- I'm not sure lack of roads is the problem with what you're describing with the likes of Elis. I've seen them and say Messenia building them in my games. I think their lack of tech advancement has more to do with (a) them not being given the river under their capital, which I've used to boost many important civs, and also (b) that their expansion and city number is effectively blocked by Sparta. I generally feel that the more minor civs are about right but if you think it's really really wrong I can check things out.
- In the new unit assignment system that's coming with the upgrade the likes of Elis are beefed up some. So I hope those Akonista armies won't happen too much.
~ Regarding the Ionian Dock (part of the Hellenes League) & League Improvements in General:
Yes, I've already fixed this. Simply by repositioning the resources. It is still difficult to find the right placement, but at least it's possible now! In general, to give players similar strategic goals and challenges as these powers faced in history, I have chosen to put great importance on city placement in connection with the resources required to build certain improvements. It's tricky, but gets your mind into the same problems and goals as those civs faced in history. And it gets you going after the right bits of land.
Also, amongst the many changes I've made for release, I've drastically reduced the costs of the League Improvements, especially those that can only be built far from the capital. I've also cranked up the frequency of their respective auto-production. These changes make them more attractive and realistic and, I think, gives both human and AI a real incentive to build them.