Rambuchan
The Funky President
Thanks for posting back and congrats on winning your game. Sounds like it was an epic blood bath!I finished my first game (v1, low level of difficulty) as Ionia.
1. I think I was one or two techs short of finishing the tech tree.
2. I won on points. No one else was close.
3. When the game ended I had Thrake down to three cities.
4. Constant wars among the other civs. Because their "empires" were so spread out beyond the homeland (a city here, a city there) there was a lot of give and take.
5. Sparta was a powerhouse; Athens less so.
6. I had several triremes defeated by single merchant ships. That doesn't seem right.
7. The entire map was covered by cities except for the south east corner of Asia Minor.
8. The barbarians were annoying (as they probably should be). I had to devote a lot of resources to "rear area security."
9. Greek fire wasn't as lethal as advertised. I was expecting an Iron Age version of nuclear weapons. I was amused by the disembodied amphorae bobbing across the scenery.
10. I managed to capture a number of cities through cultural conversion.
11. Careful placement of cities was very important to minimize sea movement.
Of your comments, I'd respond to the following:
5. It's easy to create a land based AI powerhouse. A bit harder getting the AI to be a seafaring powerhouse though. Let me know how Athens behave in your new game please.
6. I have tweaked naval settings and I'm happy to report that the AI is now (in the biq I am yet to release) rampant on the naval action. Making many landings and invasions and are generally more active here. I'll take another look at their combat stats, but there is still the chance of the old 'spearman defeating a tank'. It just happens sometimes.
7 & 8. Yes, that southeastern corner is a bit of a no man's land. Karia, Ionia, Phrygia and Lydia have to deal with the resulting barbs - who of course are meant to be a pest
9. Greek fire is a weird one. I must admit to not knowing how to fully harness it properly. Any ideas on this would be welcome.
10. Yes, cultural conversions should take place.
11. Careful placement of cities is VERY important in v1.3. And not only for naval activity. There are many more resources in v1.3 and these are tied to many improvements that require them in the city radius. So players should think long and hard about this aspect of things to maximise resources. This becomes even more important with the League Buildings. Many of these are designed in such a way as they can only really be built on one or two specific tiles.
Hope you're having fun and do please report back!Now it's on to the new version.