geminisama - I promised you some explanation of the 'palace air trade' trick that will come with the upgrade and here it is:
Basically, one of the things that happens during the inbetween turns is the computer calculates all the possible trade routes in the game. When you have a lot of civs, with a lot of cities and thus a lot of harbours conducting sea trade, and on top of that a lot of tiles, this takes quite some time and thus you get lengthy inbetween turn times.
So, one of the tricks to pull off to get those turn times down (and I've implemented many others already in the released biq) is to reduce the 'points at which trade is conducted'. In other words, get rid of sea trading altogether. Instead, you set the palace to conduct air trade. This means trading is effectively done out of just one city per civ and all that computer calculation work is very much reduced.
Now there are of course consequences in doing this and that's why I initially held off doing it. The two consequences of significance are:
(1) Your palace acts as the trade hub for your whole empire. If a city isn't connected by roads to your capital then it doesn't get any luxuries or resources that are coming into your trade network. So do bear this in mind when the upgrade comes. It's not too big a deal actually.
(2) Islands are obviously a problem when doing this, as you can't connect them to your capital by roads and harbours ain't an option either. Given the Aegean and Mediterranean as the setting for this scenario, I was naturally very concerned about this. The workaround for this, however, is to bring in improvements that allow air trade - but only on the islands, so you don't have too many trade routes coming back into the game for the computer to calculate. (My hearty thanks to King Coltrane for suggesting this workaround).
That's why the upgrade will have the "Islanders" resource you can see in the screenies I posted above. They appear only on islands (of course!) and the improvements that allow air trade on these islands require them within the city radius. Once you've built these improvements, your island holdings will then be able to trade (via air) with your capital and thus luxuries and those key Hegemonic Resources can be accessed by the rest of your empire.
At present, I've called these island trading improvements "Exchanges". It's a pretty lame name and I'd be open to suggestions from others for a better name for them.
Hope that makes things clearer
7Ronin - Many thanks for the LH input. Very helpful in filling in some gaps.
If I can find a suitable free LH for Phillip II then I will go with him. The whole Hegemonic Victory is very much designed around what he achieved anyway. Definitely going with the sexy Angelina Jolie styled Queen Teuta. What's wrong with that?![]()
Here's my..."interpretation"...of Penelope.
Yeah, it's just the Ancient Greek word for Tyrant (see: Tyrannosaurus, made up of the words in Ancient Greek for "Tyrant Lizard". And then Tyrannosaurus Rex, where they added Latin for consistencies' sakePheidon, although a figurehead, does seem to have ruled in the style of a King. So I'll probably stick with that. But you've made me aware of Turannos as a term. Is it basically the same as saying Tyrant?
What about Etearchus (Eteachos) as the leader for Crete? He was Battus's maternal grandfather and King of Oaxus, a seemingly wealthy city on Crete. Battus seems more appropriate for Cyclades if anything. Going for Eteachos (given the story Herodotus tells of him wanting to rid himself of his daughter, Phromina, Battus's mother) would set up a nice little detail of a 'rub' between Crete and the Cyclades civ, which could be put into their pedia civ write ups, not that many would notice anyway lol.
I'm afraid not - the Athenian/Spartan/Macedonian leaders are as far as I could find out as well. Perhaps a Trojan War hero from Thrace could suffice? Rhesus seems the most notable from those in the general Northern Aegean area, from a brief wiki check at least.Do you have any ideas for leaders and titles for Chalkidike? Thucydides goes on about the conflict of interest in the area as one of the key causes of the Peloponnesian War, but he mentions no names of leaders of the area and cities there, just commanders and kings of Athens, Sparta or Macedonia. So I'm a bit stumped here.
Governments:
Yeah, it's true what you say and also a bit tricky to implement. Thucydides does mention that the move to Tyranny (although hampered by the self interests of the tyrants) did allow the accumulation of capital and resources and, in short, better progress. But getting everything perfectly historical can go too far and result in paralysis or overload. I was wary of creating too many government types, so resigned myself here as just one of those things I had to drop for the sake of gameplay. But I'm open to your advices here. So that I've understood you properly, are you basically suggesting:
- Aristocratic Chiefdom (I like that. Spot on!): Starting, most basic government.
- Tyranny: I originally had this coming from the tech slot I deleted from the tree (arrow is still there, pointing to nothing). Just put it back.
- Monarchy: From Kingship as is.
- Diarchy: From Kingship as is.
The problem I had (alongside gameplay considerations), which caused me to just ignore a government prior to Tyranny, was trying to come up with worthwhile and meaningful differences in these governments. I'm really not too hot on this part of things, so any help and advice you can provide on appropriate settings for each government would be greatly appreciated.
The title is Alexander the Great. DVD copies are available on Amazon.com starting at 39 cents (US). Lots of great stars besides Burton and March: Claire Bloom, Harry Andrews, Danielle Darrieux, Stanley Baker, Niall McGinnis, Peter Cushing, Michael Hordern, and Helmut Dantine, among others. This is not the greatest movie in the world but it is on my list of guilty pleasures.