WarKirby
Arty person
Also, I have a few questions, about something that's confusing me.
When a unit stands on a hill, it can see farther. This is obvious and logical. however, it can also see HIGHER. Because of the high vantage point, it can see over things. Forests on surrounding flat lands can be seen through to a degree, where a visibility boost from a flatland tile would not allow the same.
The effect is even moreso with mountains. A unit standing on a peak can see for miles, regardless of what hills or forests are around.
These things are also logical, but there's a lot of inconsistency in other areas. For example, Hill giants, or Auric Ascended. Both have a visibly higher vantage point to see things from, but they have the same viewing capabilities as any other unit in terms of height. Despite being able to fly, Auric cannot see over a hill unless he's hovering directly on another hill.
Another oddity, is that hawks can see farther from a mountaintop. This is pretty silly, because they're flying. They should give the same massive visibility wherever they're sent. Also, Volcanoes don't have this massive visibility, making them unnecessarily annoying.
Is there any way to control this mechanic? Any way to make a unit "taller" so that it can see over things? How is it done with the terrain?
When a unit stands on a hill, it can see farther. This is obvious and logical. however, it can also see HIGHER. Because of the high vantage point, it can see over things. Forests on surrounding flat lands can be seen through to a degree, where a visibility boost from a flatland tile would not allow the same.
The effect is even moreso with mountains. A unit standing on a peak can see for miles, regardless of what hills or forests are around.
These things are also logical, but there's a lot of inconsistency in other areas. For example, Hill giants, or Auric Ascended. Both have a visibly higher vantage point to see things from, but they have the same viewing capabilities as any other unit in terms of height. Despite being able to fly, Auric cannot see over a hill unless he's hovering directly on another hill.
Another oddity, is that hawks can see farther from a mountaintop. This is pretty silly, because they're flying. They should give the same massive visibility wherever they're sent. Also, Volcanoes don't have this massive visibility, making them unnecessarily annoying.
Is there any way to control this mechanic? Any way to make a unit "taller" so that it can see over things? How is it done with the terrain?