Decamper
..!
- Joined
- Jul 28, 2014
- Messages
- 1,159
Heirs to Heaven has concluded. Thanks to all players.
***
A child awoke, a scream trapped deep in her throat. Tears welled in her eyes as she scrambled out of her bed and into her parents’. Together, they wept.
An old scribe sat, his quill holding over the parchment, ink dripping down onto the meticulously copied script. He later could not recall how long he had stayed like that, but he knew the quill had dryed.
A squad of soldiers atop their fort’s battlements broke of their banter mid curse, staring at one another mouths agape. They had to rush forward to pull back the sergeant from hurling himself off the wall.
A nun was found by an acolyte, little more than ash and bone on the altar. The acolyte considered joining her.
A merchant didn’t notice the coins spilling between his fingers, a vendor didn’t catch them as he clawed at his eyes and wailed, and a street urchin had fallen to her knees in the dirt and filth, the coins landing unmolested next to her.
In the Holy Palace, a corpse sat in the Throne of Heaven, and at God’s cold feet his advisors and guards wept.
***
God is dead. For as long as we can be remember, He ruled His Kingdom, and the great Houses existed by and for His will. The texts tell us God formed the world, formed us, and brought the Houses together into the Kingdom of Heaven. We have known peace for generations. Now, the Houses stir as shocked silence is broken by the murmurs of intrigue and the sharpening of sword and spear.
Can Gods die? Do they leave bloodlines? Do they reincarnate? Is He still watching, no longer tied to flesh and bone? Do we dare break what He made? How do we keep Faith without Him?
Is there a true Heir to the throne of Heaven?
***

***
A child awoke, a scream trapped deep in her throat. Tears welled in her eyes as she scrambled out of her bed and into her parents’. Together, they wept.
An old scribe sat, his quill holding over the parchment, ink dripping down onto the meticulously copied script. He later could not recall how long he had stayed like that, but he knew the quill had dryed.
A squad of soldiers atop their fort’s battlements broke of their banter mid curse, staring at one another mouths agape. They had to rush forward to pull back the sergeant from hurling himself off the wall.
A nun was found by an acolyte, little more than ash and bone on the altar. The acolyte considered joining her.
A merchant didn’t notice the coins spilling between his fingers, a vendor didn’t catch them as he clawed at his eyes and wailed, and a street urchin had fallen to her knees in the dirt and filth, the coins landing unmolested next to her.
In the Holy Palace, a corpse sat in the Throne of Heaven, and at God’s cold feet his advisors and guards wept.
***
God is dead. For as long as we can be remember, He ruled His Kingdom, and the great Houses existed by and for His will. The texts tell us God formed the world, formed us, and brought the Houses together into the Kingdom of Heaven. We have known peace for generations. Now, the Houses stir as shocked silence is broken by the murmurs of intrigue and the sharpening of sword and spear.
Can Gods die? Do they leave bloodlines? Do they reincarnate? Is He still watching, no longer tied to flesh and bone? Do we dare break what He made? How do we keep Faith without Him?
Is there a true Heir to the throne of Heaven?
***
Introduction
Welcome to Heirs of Heaven, a game where you take control of a Great House, vying for control of the splintering Kingdom of Heaven. The goal is clear, capture the Holy City and have the support of all surviving Houses. How you get there, is along a slightly foggier path.
I am Decamper, your GM. If you ever have any questions, concerns or criticisms of the game, please PM me, as that’s the most effective way of making sure I hear you. You can also sometimes catch me on skype, steam, or chat (mostly discord now, because chatango is gross and my phone hates it), but I can’t promise I won’t be away or ignore you if I’m doing something else. Don’t assume I see or remember every post in thread. One note on my GMing style: I try to be active with players, rather than sitting back and just running all the background stuff. I’m not playing the game competitively, but I will be challenging you with events or shorter side stories from time to time. It may seem like railroading, but I’ll try my best to avoid that and let you deal with the things I throw at you in whatever ways you can think of. If you’d rather play a game with the tempo dictated entirely by the players, you might not like this game.
The game borrows heavily from Paradox games, notably EU4 for the provinces and CK2 for the combat system, as well as many, many other forum games. I won’t list all of them specifically, given that I don’t remember all of them, but I’ll give special thanks to Immaculate, Arrow Gamer, EQandcivfanatic, Sonereal, NinjaCow64, and SouthernKing, <nuke> and crezth, all of whom I’ve been helped by or
Alright, with that out of the way, let’s get into it!
Etiquette
If you are going to trash talk, remember the OOC/IC bit laid out above. Obviously, don’t break forum rules. If you’re thinking of posting something dickish, first think ‘is this something a dick would do?’ If yes, stop it.When writing stories, respect the contents of the updates and other players’ stories. You can certainly add to other players’ ideas and update content, but direct contradiction is not smiled upon. If in doubt, contact me.
Munchkining is mostly fine, but know that I will update rules as I see fit. While I won’t try to break anyone with rule changes, you may sometimes find yourself on the losing end of a balance update.
Don’t post chat/PM screen caps. Not only is it dickish, it makes no sense in the game world. Stop that.
Golden rule is, don’t be a dick.
Sign Up
To sign up, please fill out the below form. You can find information regarding traits and special terrain features in the rules, and specifics of provinces in the stats sheets.
House Name: The name of your House. If the name is long, give me a short version too.
House Trait: Warriors, Merchants, Workers, Farmers, Monarchists.
Ruler Name: The name of your ruler.
Ruler Trait 1:Trainer, Spymaster, Aggressive, Defensive, Infantry Hero, Horse Lord, Bow Master, Sealegs, Green Finger, Industrialist, Regal, Trader, Crafter
Ruler Trait 2:” “
Heir Name: The name of your heir.
Heir Trait 1: Same list as ruler traits.
Heir Trait 2: “ “
Capital and Claims: Three provinces, the first listed will be your capital (will start with higher development), and the names of your provinces. Claims must be adjacent, except for islands, in which case they must be adjacent by sea territories. Note that all unused provinces will be filled with NPCs.
Special: Place one special feature in any of your provinces. Gold Mine, Natural Fortress, Trade Hub, Fertile, Holy, Metals Mine.
Starting Army/Fleet: Names and locations of your army and fleet groups. You will all start with one small fleet and one small army pre built.
Sigil: Optional. A Sigil or coat of arms for your House.
House Words: Optional. Short motto of your house. No more than 6 words please.
Background: Optional. Any extra detail for your House, characters, region, culture, whatever you want.
Maps
Spoiler Territories Map :

Spoiler Blank Map :

Spoiler Classic Map :
