[HELP] Built a new comp. End turn still takes 1 min to finish.

moredrowsy

Chieftain
Joined
Dec 28, 2011
Messages
33
I've just built a new computer two months ago. It's an AMD quad core running at 3.5 ghz with AMD HD6850 at 850mhz gpu. I have 8GB of ram.

So basically, I'm playing on european landmass huge map. I'm on my 454 turn. Every turn takes SO LONG. I presume it's probably due to a lot of AI cities and AI units. I used strategic view for quick combat. Used low graphics settings. Put resolution to the lowest on windows mode. It still takes over a minute to end turn. Can someone help me diagnose the problem and solve it?

[Edit] What perplexes me is that on my resource monitor only 3/4 of my CPU is only 25% load all the time. Only 3 cpu are used and each are only used at 25% load...Yet, it still takes over a minute to process the end turn.
 
454 turn. That's why. You're right, it is the AI units/cities etc. that lag the turns up. I haven't had it take a full minute, but it can be sort of frustrating in late games and all you want to do is finish the damn thing.
 
AFAIK the CiV engine can only use a single core, probably your second or third, and yes, the engine is an unoptimized mess, I've stated so here before but there are always valiant defenders that deny it because they can play it just fine, it might be something with the AMD Quads as that is the only similarity between our systems.

Up to about round 200 it will run fairly well, 20 sec most for a turn time, after that it starts to slowly grow to a zenith I have no found yet, but I have quited games due to 1-2 minute waiting time per turn and feeling I had better things to do.
 
So, is there a workaround for this? If not workaround, something to at least alleviate a few seconds of end turn? Or is everyone else that has this unbearably long end turn lag screwed?

[Edit] I also noticed the program doesn't use more than 2gb of ram. It always linger around 1.6 gb. It's a 64 bit program. It should use more ram to be faster!
 
Civ 5 uses up to 4 cores and is a 32 bit program. Ending turns in strategic view might help (press F10)
 
The coding just plain sucks.

I'd suggest never playing maps beyond "Large". Turning down your graphics options, in particular shadows and anti-aliasing will help. and the game will still look good. You'll also want to turn down the graphics for the diplomacy screens, those scenes hit your computer hard.

I also play the maps with a few less civs than default.

Having the hex map on also seems to slow it down, as does being zoomed in close.

Before I end a turn i also pull out to max distance and turn off the hex grid.
 
Okay....I found somewhat an alleviated solution. I just deleted over 200 barbarians (using firetuner) that accumulated over 454 turns in unpopulated areas. I'm playing a medieval so no embaring over oceans...so none of our civs ever reached the continent. Sighs. lol Solved some lag for end turns. Probably shaved off a few seconds during end turn. but still takes very long. Now i gotta wait for the end of doom when all the civs keep growing.....for the doomsday end turn.
 
Any one there experience grey tiles or polka-dot tiles at the later stages?
 
I'm also running on an AMD quad core, a bit lower spec than the OP's, and also finding it very very slow. :(
 
I was running a beastly old Acer rig with AMD quad 2.2Ghz and also found it very slow. In December I bought a new Intel based Acer laptop with some decent specs and Civ5 runs like a dream now. I thought it was just the newer system and better GPU etc. but this thread has made me reconsider that it could have been the AMD based CPU.
 
combination of huge map + turn 450 is enough to slow down most any computer. There's probably not much you can do other than avoiding epic/marathon speed on huge maps.
 
combination of huge map + turn 450 is enough to slow down most any computer. There's probably not much you can do other than avoiding epic/marathon speed on huge maps.

It's not the computer. Civ doesn't even use anywhere close to all the resources.
 
I'm not saying it's the computer, actually I'm saying the opposite. The game is not well optimized for huge maps/many turns, so even if you have a nice rig you'll feel it. I have a pretty new quad-core with nice specs (auto detects to highest possible settings every game I've installed). In general the game runs beautifully. Only on a huge map, late in the game, is when I notice anything.
 
yeah, huge map = more city state and civ actions to process. it's gonna bog down a lot. it sucks, but maybe Civ 6 will have such 'corrections' for huge map settings.
 
I was running a beastly old Acer rig with AMD quad 2.2Ghz and also found it very slow. In December I bought a new Intel based Acer laptop with some decent specs and Civ5 runs like a dream now. I thought it was just the newer system and better GPU etc. but this thread has made me reconsider that it could have been the AMD based CPU.

I have an ASUS with Sandy Bridge technology. It runs huge maps max civs like a champ. Late game a tiny bit slower but not enough to start a new thread about. PC tech is going to have a huge boost in tech in the next two years, so CiV will be able to be played like CiIII or IV is now.
 
Hey just be glad it's just Civ and not Dwarf Fortress.
 
It takes anything a lot of time to move all the units around in 454; a human when be much slower.
 
It takes anything a lot of time to move all the units around in 454; a human when be much slower.

Well if you remember right CiIV had the same issues until tech upgraded enough to make those problems a thing of the past, and it will in this case very soon. I remember when my pc played Rome Total War very slow. For the longest time it was so frustrating to play. (You should see how fast things move around that map now. If they moved any faster the campaign and battle maps would burn up. :lol:) I went through the same thing when CiIV vanilla came out. It was very slow, for the first few months, I had to play the tutorial. Tech changes quite rapidly though. The growing pains PC gamers have to deal with are amazing. In any case it teaches us patience. :)
 
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