Here's a money and happiness thought.....
Set the game up so that if a civ is in running negative gold for 10 turns, it starts loosing its troops. Each turn units get automatically traded for gold equal to what is owed, when they run out of troops, its buildings. For militaristic civs, it can be buildings, then troops.
For happiness, any civ in the red, cannot declare war on another civ.
Set the game up so that if a civ is in running negative gold for 10 turns, it starts loosing its troops. Each turn units get automatically traded for gold equal to what is owed, when they run out of troops, its buildings. For militaristic civs, it can be buildings, then troops.
For happiness, any civ in the red, cannot declare war on another civ.