A couple of things: 1) Temple of Artemis doesn't exist, despite being 'unlocked'? 2) Faith doesn't really spread fast enough. If there is an internal mechanic that can turn down the number of turns per pressure to convert 1 population, i would like to turn that down userside but it should also be turned down a bit within the mod. 3) Nobody expands! I don't know what it is, but a ton of civ's have their 1 city and never build a second, despite plenty of space and valuable resources literally 1 or 2 tiles away (beyond the tile maximum). Why not? i used IGE to check their unhappiness and most are well into +10 or +20, which is fine for 'flavor happiness' but it really hurts them in the game, science wise. 4) Using IGE with the "restart map" settings causes some collision of code that results in IGE not working until you exit to menu and restart. Not a big deal, but certainly sub optimal when fishing for a cool map to play on. 5) I really do love the random 'tile/unit improvement event', it adds excellent flavor and really good reason to sit on 500-1000 gold instead of constantly spending it all down. 6) More world wonders would be cool, and a mod that allowed all of the natural wonders to be placed when playing a large or huge mod.