Help me beat Deity :(

Hmm. I managed to get a few early wins this time around. Got my Barracks whipped fast enough to get Stables in all three cities before Archery. Took a couple of cities but they were worthless AI space fillers and had to burn. Grabbed one more, it seemed to be a keeper, then border pops took its food before it came out of revolt. Even though he build Pyramids, I couldn't maintain a military advantage and my dozen NCs got wiped out trying to take a city with Walls.

It's progress, but still a steep hill :)
 
If you have cut the enemy's links to metals, then sometimes you have to engage in a bit of a longer war as opposed to slamming into a rather highly defensive city.

Usually you can surprise an AI and take a city or two initially which takes a bite into their overall production. However, they will usually continue mass producing units usually concentrating them in the most threatened cities.

Nice thing about mounted is you can quickly move around the territory, using tactics to better your situation. If a city..like the cap..appears to be heavily defended such that an attack might prove devastating at the moment, instead try drawing out defenders to attack them in the field. Use forking or simply move toward another city to draw out defenders until you wear them down enough to successfully take the city. Another option is using a ceasefire (not peace treaty), which may relax the enemy, who will then start sending out workers and units from within the cities. Attack again in a turn or two hitting those units immediately.

(just to clarify my position on barracks: yes, I usually, if possible, try to get up barracks at least in most cities I can. However, usually there may be 1 or 2 cities, depending on how many i have that may be better in just producing HAs immediately at that point. Stables on the other hand are a bit of an investment and you can/should forego building them unless you have time. In other words, if HAs are now online don't wait to build stables to start producing them.as well as barracks really at that point)
 
Took a couple of cities but they were worthless AI space fillers and had to burn.

Capturing cities only to burn them does not give you much and you risk losing units. That's why you should often go straight to the victims best cities.
 
0 barracks is questionable advice for Deity, something went wrong in preparing if that happens ;)

Depends a lot. Do we have alpha (ability to build research pre-HBR), what kind of tiles does our capital have, did we invest on granaries for whipping, did we bulb math with GS (or can we research it quickly) for better chops, how many forests do the cities we conquer have? What I'm getting at is if we are relying our production mostly on conquered forests, we don't have one city that produces that many HAs.

I agree that on deity we can rarely expand so quickly via war that this would be the case.
 
Capturing cities only to burn them does not give you much and you risk losing units. That's why you should often go straight to the victims best cities.
It can give you space, but yeah, always reach for the jewels first.
 
I have been realizing that its important to steal workers as much as possible, and early. As you build up for the rush, you probably will neglect workers. During the war, you can steal workers and send them back home, improving your economy which is probably weak from whipping. The AI will probably hide its workers in major cities, so that is just another reason to go for the heart of their empire
 
I have been realizing that its important to steal workers as much as possible, and early.

Yes, this is kinda obvious, but it's good that someone said it. A worker is much more valuable than a razed city. :lol: These newly recruited workers can chop units in conquered cities.
 
Do you really want to steal a worker from your target prior to your DOW? I prefer my target to be in expansion mode and not war mode prior. It makes them easier to take out and usually gets you more workers in the long run.
 
Do you really want to steal a worker from your target prior to your DOW? I prefer my target to be in expansion mode and not war mode prior. It makes them easier to take out and usually gets you more workers in the long run.

Who said anything about prior to DOW? You try to capture as many as possible on the turn you declare and obviously try to catch as many as you can during the war.
 
Ah, I misunderstood then. Normally as soon as my troops threaten they scurry back to a city to be captured eventually so I don't have to go out of my way.

Never mind.


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