budweiser
King of the Beers
Unclejj - I dont think you should discount the Samurai. They give 2 first strikes, a very nice window vs the longbow. I would use them to go from 6 cities to 12, then go gunpowder.
Unclejj - I dont think you should discount the Samurai. They give 2 first strikes, a very nice window vs the longbow. I would use them to go from 6 cities to 12, then go gunpowder.
Hard to believe Toku has such a bad reputation
Actually a couple of days ago I wrote a short battle report of Toku in Deity, maybe that would give you an example. Here is the link: http://forums.civfanatics.com/showthread.php?t=355009.
From your screenshots I can say it's not a problem with Toku but mainly with some expansion skills: if you could make the second city (Osaka) at the place of Canterberry (fourth city of England), the game (and the rush) could have been much more easier - London is so close.
I can't see the difficulty you were playing in but from that you built the GLH in the second city I guess the difficulty is Emperor or below, in which agressive expansion and rush are quite feasible.
Remember just one thing, just one: the best way to use Toku's traits is to be at War, War, War.
My capital wasn't really great for producing settlers quickly in the early game, and no mining means I can't immediately start chopping them, so I really don't see how I could out expand Victoria from this position. I should have rushed I guess, but I went in to playing Toku with something of a plan and a rush wasn't part of it. I feel like early rushing with just axes gets pretty old.
Why would your capital be bad at producing settlers? How much production do you expect from a good early settler capital? Also you have double farms, so you're set for worker techs until turn 27. Not to mention you can get agriculture/mining before your first worker finishes, so your worker is busy until turn 37, by which time you'll have bronze working.
I wouldn't say axe rushing is old until you can do a perfect axe rush.
Your own potential for improvement far outweigh any traits or leaders. In fact no traits would have significantly helped your expansion.
Well, in my opinion, an axe rush is just boring. Just like a chariot rush or a quechua rush, they just get old. Maybe it's necessary or helpful in games like this, but I don't like that style of play.
Your own potential for improvement far outweigh any traits or leaders. In fact no traits would have significantly helped your expansion.
Unclejj - I dont think you should discount the Samurai. They give 2 first strikes, a very nice window vs the longbow. I would use them to go from 6 cities to 12, then go gunpowder.
Well, in my opinion, an axe rush is just boring. Just like a chariot rush or a quechua rush, they just get old. Maybe it's necessary or helpful in games like this, but I don't like that style of play.
Toku is NOT a weak leader, come on OP. He's like a work-horse, not glamorous, beautiful or glitzy, but he'll get the job done. He can't spam those shiny wonders, or work financial boosted cottages, or get early GP from philosophical, no, but he's a solid, reliable leader. Why? He's very flexible. If he gets copper he has aggressive boosted axes/swords as an option. Are you getting boxed in? No problem, axe rush and deal with the annoying neighbour. Samurai are very powerful units. When your siege weakens the enemy defenders, the first strikes mean your samurai will kill them while taking barely any damage. Also, samurai will defend the stack easier with those first strikes as well. Again, it's just an option. If you get great land at the start, no need to axe rush. You don't need to attack anyone with samurai either, if you're researchign well and everything is peachy. But, if an AI is getting too advanced and not building enough military you have samurai to teach them a lesson. So we already talked about 2 windows of opportunity - axes/swords, and samurai. Then comes the 3rd - gunpowder. Toku's gunpowder troops are seriously buff. You can build them, or you can draft them (probably better). Toku can draft riflemen that would beat redcoats. His muskets are great, his rifles are very strong, so he can again effectively wage war. Infantry/artillery is another option. Among all that, he has the protective trait from the start as well, so if you got surprise DOW'ed you have some protective archers to help save your cities, regardless of whether or not you have metals. The UB can help you gain a production advantage in a close game.
Anyway, Toku isn't a weak leader. He's arguably the most reliable war-monger, meaning his strenghts don't rely on any one particular unit or any one particular resource (like Rome, for example). In any game you should be able to play him as a strong military leader.
His UU requires Iron, unlike the normal maceman which can work with copper as well.
His traits are -strictly- warmongering (Aggressive for early wars, Protective for later wars) and defense (Protective.)
I've gotta disagree pretty strongly on him being the most reliable warmonger.
I can give you at least that he's not the weak-est- leader, though. That probably goes to Saladin.
He has nothing that helps his economy, nothing that helps his empire, nothing that helps him tech... he only gets war benefits, and not even the kind of war benefits that the Mongols, Vikings, Zulu, or Carthage get.
I can't think of an area where Tokugawa really shines when compared to the other Civ leaders.
Contrary to what people think, in terms of pure early non-mounted war ability, charismatic is worse than aggressive. It's drastically worse at early exp levels, and is only better at like 49 exp.
His UU requires Iron, unlike the normal maceman which can work with copper as well.
His traits are -strictly- warmongering (Aggressive for early wars, Protective for later wars) and defense (Protective.)
I've gotta disagree pretty strongly on him being the most reliable warmonger.
I can give you at least that he's not the weak-est- leader, though. That probably goes to Saladin.
He has nothing that helps his economy, nothing that helps his empire, nothing that helps him tech... he only gets war benefits, and not even the kind of war benefits that the Mongols, Vikings, Zulu, or Carthage get.
I can't think of an area where Tokugawa really shines when compared to the other Civ leaders.