Wow! you guys went nuts on this game. Massive respects :crazy eye:
You lost me a bit but still I was able to learn something. I can only afford to play a bit on weeknights after work so that's why the slow progress.
It would be good if you kept following my own game and let me know when I commit big mistakes. In most Deity games I do well until Riflemen but then I collapse and it's over. I hope to find out what I am doing wrong and I suspect it has something to do with early decisions.
It looks alike both of you went for domination victory though...
Considering the tough starting point, would be possible to make it a cultural game instead and concentrate on defence? I am at turn 42 and just have built the Colossus. With 12 iron and good potential cash flow from pearls I would hope to built decent defensive force.
With all the desert south and east of Moscow giving -10 combat for invading units it would make it just that little bit easier to defend it.
Do You think cultular victory might be possible or is a total waste of time on this map?
Anyway turn 45:
So I bult the Colossus but I has to reload and purchase the northern most tile for that little bit extra
or else I was beaten to it by 3 turns.
So that is why I am still with 2 Warriors only.
So I caught myself making a mistake: Did not do everything possible to secure Colossus. Purchasing that hex has fixed the problem.
Alex is NEUTRAL so far but 'covets my lands'.
I am now required to choose 3rd SP.
I would like to know what would you choose and why. I would love to coincide Representation with all pearls worked to maximise cash so I am torn between free settler and honour.
Honor would get me extra
from barbs which in turn would speed up getting 4th SP.
If I pick Settler I don't think I will settle south of Moscow to avoid provoking Alex even more before I get my swords online.
Will research Sailing
By the time I finish Sailing I should have enough $ to buy a workboat and a Pearls hex.