Help me with carthrage in ROR plz

Tranquility

Grand unifier
Joined
Jan 18, 2004
Messages
91
Location
Mascouche, Quebec, Canada
I LOVE ROR. I've played twice as rome, and once as Macedon. However...i can't seem to survive as Carthrage. I've colonized spain/portugal but that proves to take awhile(the foothold they have at the begining isn't really furtile). Only carthrag and the pther cites can porduce setllers fast, and they pop is low, and they still need to make units. My big probelm is where carthrage is. As rome or macedon i could wage war agais other people very easily(sincewe're in the contineent). Carthrage is far, and even if it takes rome, it'S still hard for me.

I really dunno hat to do. I,ve lsot twice with them, no matter what do(i always loose the islands, and the foothold i have). Any tips?
 
I think, the key is not to build settlers in the beginning. Try to keep rome off of the islands and get them all...after that build a larger military to conquer south italy but watch your spanish colonies (only defend them). Try to get allies!
 
Try and get Macedon into a war with Rome and later the Celts and the Goths so that the AI will waste troops sending them north and will be involved in a major war with two nations instead of one.
 
Dell19 said:
Try and get Macedon into a war with Rome and later the Celts and the Goths so that the AI will waste troops sending them north and will be involved in a major war with two nations instead of one.

That is the way to do it. Whatever it takes - bribe em all into a war with Rome. I don't remember if you can trade directly with the Celts or if you
have any excess iron as the Carthaginians, but if you have trade it to them.
The Celts will then produce Gallic Swordsmen en masse. The Romans will certainly have their hands full with them... Macedon is poor on the offense
in the beginning (must wait for the heavy cavalry). Try to bribe the Goths into the sircus too, they produce nothing but teutonics when they are at war.

I must confess that this is my favourite scenario with the drums of war as the
background music :) But I usually play as the Romans...
 
Tranquility said:
I LOVE ROR. I've played twice as rome, and once as Macedon. However...i can't seem to survive as Carthrage. I've colonized spain/portugal but that proves to take awhile(the foothold they have at the begining isn't really furtile). Only carthrag and the pther cites can porduce setllers fast, and they pop is low, and they still need to make units. My big probelm is where carthrage is. As rome or macedon i could wage war agais other people very easily(sincewe're in the contineent). Carthrage is far, and even if it takes rome, it'S still hard for me.

I really dunno hat to do. I,ve lsot twice with them, no matter what do(i always loose the islands, and the foothold i have). Any tips?

Ok - I just had a start on this scenario. Before doing anything else turn to the diplomacy screen:

Egypt - alliance vs Romans: I got one worker + 80 gold + world map
Macedon - alliance vs Romans: I got one worker + 100 gold + world map
Persia - alliance vs Romans: I got one worker + 80 gold + world map

No other communications. Change that by travelling with one of your Numidians (one of them located at the spanish coast) to the north. You know where the Celts are, right? Get them into the war too, trade them iron so they can build Gallic Swordsmen.

You have at least three iron ores in your territory, but only one of them is connected. Build roads to the others ASAP.

Your weak point is Sicily, no doubt! Try to get defenders there very soon. Legions (at least two) will appear there during the first turns.

You know that you can fill the Hannibal Army too? Swordsmen is the best you
have at the moment.

The alliances were made on warlord level, I think you should be able to do the
same on higher levels too...

Good luck soldier!
 
Wow, thanks alot!

Yeah i always loose sicily to them. I,m at monarch...weird enough, if i negociatew at the very first turn for an alliane, i jsut give em the alliance and there satisfied. I'll colonise when I,m done with rome then.

As for the army, should i really make a swordman army, or wait 16 turns to get tactics and make an elephant army?
 
Its probably best to go for the army as quickly as possible so that you can take ovr Sicily.
 
Well, I played that scenario in Warlord before- I prefered to send my troops (build Cavalry- you'll need em) along the road from Spain via France to Northern Italy. I haven't tried an invasion from the South, this is because I couldn't afford to give Rome a free shot at them when they're landing. If Legions catch your cavalry on the defensive... well, just don't let it happen. Oh yeah, and build the Forbidden Palace soon as possible- I built it in... Tingis I think.
 
This is turn #16 iirc:

attachment.php


The Roman empire is not on the rise, but on the decline.
Sorry about the quality of the attached image.

I was lucky with Sicily this time :D
 
Notice the army in Crotone! That is swordsmen. Tactics is researched and Elephants
are on their way. I missed out on trading iron to the Celts early enough, so they lost a
few cities. But all the other civs are at war with the Romans now, except for the Goths. Noone have been able to find them yet :(
 
thetrooper said:
Ok - I just had a start on this scenario. Before doing anything else turn to the diplomacy screen:

Egypt - alliance vs Romans: I got one worker + 80 gold + world map
Macedon - alliance vs Romans: I got one worker + 100 gold + world map
Persia - alliance vs Romans: I got one worker + 80 gold + world map

No other communications. Change that by travelling with one of your Numidians (one of them located at the spanish coast) to the north. You know where the Celts are, right? Get them into the war too, trade them iron so they can build Gallic Swordsmen.

You have at least three iron ores in your territory, but only one of them is connected. Build roads to the others ASAP.

Your weak point is Sicily, no doubt! Try to get defenders there very soon. Legions (at least two) will appear there during the first turns.

You know that you can fill the Hannibal Army too? Swordsmen is the best you
have at the moment.

The alliances were made on warlord level, I think you should be able to do the
same on higher levels too...

Good luck soldier!

You know that this is maybe an exploit?
Try same thing at 2nd turn instead and you'll see that it doesn't work.

The trick is that AI diplomacy is screwed up in 1st turn.

Similar tactics helps in winning Napoleon scenario in 1turn!
(MPPs for all enemy cities)

For fair play, don't do diplomacy in 1st turn.
 
player1 fanatic said:
You know that this is maybe an exploit?
Try same thing at 2nd turn instead and you'll see that it doesn't work.

The trick is that AI diplomacy is screwed up in 1st turn.

Similar tactics helps in winning Napoleon scenario in 1turn!
(MPPs for all enemy cities)

For fair play, don't do diplomacy in 1st turn.

That is ludicrous! Can't use diplomacy in the 1st turn. Ok - I was not aware
of that. If you or others call for exploit, I will not use it the next time, or any
time. But my main goal was to inform Tranquility about the possibilities
for MAs against Rome. I will test the scenario again tonight - just to check
the diplomacy in turn number 2.
 
watorrey said:
I always wait 1 turn no matter who i play and if any alliances are made, i restart. I figure if i shouldn't do it, the AI shouldn't either.

Yes - it should work the other way too! I am a newbie here, so I had no idea
what the honor code in playing would be like. Except for not cheating with the reload (random seed) "exploit".
 
thetrooper said:
Yes - it should work the other way too! I am a newbie here, so I had no idea
what the honor code in playing would be like. Except for not cheating with the reload (random seed) "exploit".

There are a few obvious things that take advantage of bugs in the programming that are frowned upon. Generally you know if you are taking advantage but it never hurts to ask :)

Welcome to CFC :)
 
When I played Carthage on Emperor, I took Persepolis on the last turn of the game and never had to fight a legion after the first turn of the game. Some points:

1. You will never have a unit over 3 defense. Persia and Egypt wil never have a unit over 2(!) defense. You thus never want to have to play defense - meaning naval power and alliances are a must - and you want to go after the defenseless civs, not Rome. I took one Roman city - the one on Sicily, and it was hard enough, I had to thirst for any others. Oh, and in my game, Rome built Hadrians. That was a joke.

2. WLTKD is a must. All your distant cities need it to not suck. Use specialists, take over Egypt, just get it.

3. You have the extra iron at hand to give the Celts - do so and get the Gallic Swordsmen attacking Rome.

4. You'll need lots of workers - get your cities to size six (for WLTKD), but be in no hurry for aqueducts. When they top off, build a worker.

5. I'd wait for Tactics to fill the army. Elephants are pretty strong early. I used Hannibal w/ Elephants to finally take all of Sicily (D's more important than O there, the third city isn't that productive), then shipped him to rampage through Egypt. Suez is key for so many reasons. After that, it was all downhill to the win. (The opening skirmishes with Persia were bloody, but remember, he has no defensive units - press the attack!)
 
That should be "no" thirst, although not a bad Freudian slip. With Rome having Hadrians, all I could do was thirst, I wasn't gettting any of his cities. BTW, with my constant help Celts got pretty huge, falling off a bit at the end to the mighty Legion III. Saw a stack of about 20 elites (!) coming my way in Spain at the end of the game. Would have been an interesting battle, as you have the economy to purchase 10-15 mercs a turn by game's end.
 
watorrey said:
There are a few obvious things that take advantage of bugs in the programming that are frowned upon. Generally you know if you are taking advantage but it never hurts to ask :)

Welcome to CFC :)

Thanks!

I have got a fairly good idea of what is allowed and what is not. Anyway I have not played any GOTM, nor am I going for the HOF. I just play the game to have fun! :D
 
When I played Rise of Rome as Carthage, I took Sicily IMMEDIATELY. What you MUST do as Carthage is get Tactics ASAP, build up a force of War Elephants [and later, Heavy Cavalry] and destroy Rome before it gets access to better Legionaries. ESPECIALLY Legionary IIIs. One ally you definitely need are the Celts, but don't send them to war IMMEDIATELY with Rome. Get friendly with them, let them build up some strength, then get them in on the war. Another note is to build a good number of Galleys to take out Roman opposition at sea. If you can, build the Great Lighthouse, but it's not required.

Also, form a secondary attack force of War Elephants and take over Egypt -- before Persia does. Also, LINK UP your Ivory ASAP. Numidian Mercenaries are the best defensive unit in the Conquest minus Legionary III's, so you'll want them to defend your territory. Especially Spain, since if Rome decides to attack there, you could have some major problems.

Don't attack Rome like Hannibal -- going over the Alps is hard and you'll be repelled easier. If you're going over the mountains anyway, make sure you make it Attack Force II. You want to land on Italy after taking the island of Sicily for yourself and take the cities from there up. Those are the best cities Rome has, and if you deprive them of those, you will destroy their production capacity for the most part.

My previous game ended with my SoD of Heavy Cavalry marching through Persian territory. I think I should've attacked the Celts, though, rather than Persia...would've been easier.
 
Back
Top Bottom