Help on Immortal -Washington - American

Gumbolt

Phoenix Rising
Joined
Feb 12, 2006
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I know I keep posting games and never get round to playing them but I want to actually play this one out.

I want to try and plan this game out properly and try to play the map!

So Washington/ Americans. Exp/chm. Starts with agr/fish.

Settings Immortal/fractal/ Normal speed/ events and huts are off!

The starting location.

Spoiler :
washingboltongumtime0000.jpg


Please do not post beyond any time or date I have reached. I hope to do small 10-15 turn turnsets.
 

Attachments

Okay sorry for not enabling resources. We have 2 lots of corn! Fantastic.

From start it appears we have more grassland to south. A nice river to cottage later on. Another possible resource Se in fog.

My initial thoughts are settle in place. I don't think the warrior will reveal much.

Starting techs. Hard to know where to head here. At present I am thinking mining/BW due to excess forest.

Expansive is useful for cheap granaries. Pottery could be useful to grow capital. Myst offers monuments for +1 happiness.

Overall I need a flexible starting tech. The wheel might give options too.
 
wash is great leader... charismatic and expansive are pretty strong traits, in some of the occassions I played with wash I had good experience...

you can consider stonehenge, since for cha leaders it's one of best wonders you can get, but on immortal it's a little bit gamble.
 
Should be a great game for players who usually do not play on Immortal, i was thinking about maybe giving it a shot but after the warrior revealed stone on the first move, i think this one looks a bit too easy ;)
 
Should be a great game for players who usually do not play on Immortal, i was thinking about maybe giving it a shot but after the warrior revealed stone on the first move, i think this one looks a bit too easy ;)

Hey don't make it sound too easy in case i fail. Just edit out the stone. ;)

Okay I will settle in place.

Build a worker and tech masonry and explore.

I will post at mining and make a decision on next tech.
 
Okay T1-10

we have 2 sugar resources directly below our capital. That with the silk we won't have long term happiness issues. We have stone directly above capital.

2 AI have cropped up. Celts and Incas. So we can expect some form of warmonger in the form of the celts. Not sure who else will show up.

Screenshot

Spoiler :

washcivfanscreen10000.jpg


So decisions now.

With stone we could build great wall/mids or SH. If there is a large expanse of land GW might seem a good idea to stop barbs. SH would match Americans traits.

For now the main options seem BW for chopping/copper or masonry/the wheel to hook up the stone.

City builds - complete worker and start working corn. It would be nice to get a warrior or worker in next. Mix and match of growing capital vs getting workers. Decisions, decisions!

It would be nice to get a 2nd city with the corn from washington and corn up north in BFC. The new city could work the corn straight away.
 
Should I of settled 1 north? I think i would of rather had the sugar in BFC.

Would I get inland lakes by settling stone city by lakes? This would mean settling the city on the grassland. We are jumping the gun a bit. :)
 
Stone doesn't do anything for stonehenge, no way your getting stone hooked up in time. Can also be to late for GWall if you don't settle right on it. HC is also in the game, wouldn't be surprised if he gets stonehenge ;) I would just forget that stone for the moment. And you should go BW after mining, anything else would be a mistake.

Once you've explored west, south and east of the capital, then we can see where 2nd city should go. And where did Boudica and HC come from? Always take notice on that ;)

And nothing wrong with settling in place, but I can certainly see a lot of people chopping out pyramids here.
 
perhaps this should be done as a cookbook game? Lot of follow along games right now but none in cookbook fashion
 
Stone doesn't do anything for stonehenge, no way your getting stone hooked up in time. Can also be to late for GWall if you don't settle right on it. HC is also in the game, wouldn't be surprised if he gets stonehenge ;) I would just forget that stone for the moment. And you should go BW after mining, anything else would be a mistake.

Once you've explored west, south and east of the capital, then we can see where 2nd city should go. And where did Boudica and HC come from? Always take notice on that ;)

And nothing wrong with settling in place, but I can certainly see a lot of people chopping out pyramids here.

Okay so plan would be to go for BW next.

Scout to west where Incas and Celts appear to have come from.

City builds - worker and then grow city on warrior? or double worker, warrior and chop out settler.

I will wait for advice and play out till completion of BW tomorrow.
Whats best on Immortal?
 
I would most likely set the 2nd city on the stone, and probably wouldn't cut woods for Stonehenge, i consider it an overrated wonder in single player even as CHA.
Different story in multiplayer, where noone spreads a religion to you for free.
 
perhaps this should be done as a cookbook game? Lot of follow along games right now but none in cookbook fashion

I think Kossin was doing a Rome one. Not sure if interest in this died away. Need to have a look for it. Need something to fill the SGOTM void. I must admit it feels nice to have time to look at games in strategy section.

@ Mylene - You love settling on the stone! I figure the capital border pop may give me the stone anyway.

Settling on the stone gives only 1 corn and I lose the inland lakes. You think the incas will beat me to the mids?
 
Is 2 east of the stone a bad idea. 2 corn, stone and lots of hills for production. I would lose the inland lakes.

1NE seems to rely on caste but will grab the inland lakes, corn and 2 plains hills for production. On plus side this leave capital with the 2 corn for growth. okay swinging towards 1ne. ;)

Any thoughts on

worker worker

or worker warrior, warrior.

At some point I will need to worry about fog busting. The question is how much forest to chop for this or for mids. What I use now I can't save for later.
 
This is one of the rare starts I might consider worker-worker. There's enough forests where you can chop out a couple wonders (or settlers) lightning-fast with some pre-chopping.

I think to do it, you'd have to go bw next, then masonry/wheel. You could then chop out a settler, quickly hook up stone and chop out mids. Where are the AI though? You don't want mids & stuck with 4 cities if you can have no mids and 7 cities...

If you're worried the AI are too close and can block you in quickly, I'd probably go worker/warriors to size 3/4 and then quickly chop out a couple workers and settlers. I bet there's a reasonable chance you could still get mids with the stone and chops even after getting 2 settlers out. If you didn't, the failgold would be excellent anyway. You'll need warriors for fogbusting anyway.

If you think you'll have enough room to expand, then 1 settler & the stone will be sufficient to get mids.
 
Gumi i liked settling on the stone for the initial production boost, and the time safed connecting the stone.
As soon as you settle it stone will be available, and the plan prolly would be to do the Great Wall in there the turn masonry is researched.
Unlike Stonehenge this will be a pretty important wonder on the map if noone is faster, your land is wide open in all directions and having no barbs annoying you is a major advantage.
 
It seems a bit too early to plan the second city site because there is still plenty of time to explore the remaining land and its only turn 10.
 
I am off out tonight but will hopefully play out 10-15 turns on my return. Will look at the advice again when I return.

So far i think you would all play out the game slightly differently but that can be good too. :)
 
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