strategyonly
C2C Supreme Commander
@TB:
I am still missing a TAG< see below
I am still missing a TAG< see below
I'm not sure why it states its being used in the schema at all as it should not be (I just confirmed this on my end.)
I did not include it because I'd already done the same effect in the Combat Mod with iStrengthChange.
I take it then that the Respawn promotions (located in Modules/Promotions/RespawnPromotions module) are python driven huh? I looked at the xml on those just now and it does seem to be missing any tag reference that would give it the +1 Life effect it displays itself as having.
I wouldn't mind putting it in. I just didn't want to overlap something we'd already done.
Yeah, alright. Once this is in place, we should take out the python driven method on respawn though and change it out to just use the tag.
I'm working on including OneUp now but it's a part of a larger set of new tags being developed so it'll take a little longer to update onto the SVN.
Any others you want that didn't go in? I really did not think that the one that gives a chance of survival was any different from withdrawal and the ones that healed the stack or adjacent units had any basis in a non-fantasy game. But the survival one is closely related in its coding to OneUp so if you feel its useful somehow, it'd be good to include it now.
The respawn or life+1 function works by If the unit dies and has a respawn promotion it heals and looses the promotion. If the promotion was for more than one life the unit gets the promotion for one less life or no promotion if it was just +1 life.Yeah, alright. Once this is in place, we should take out the python driven method on respawn though and change it out to just use the tag.
<iVictoryAdjacentHeal>15</iVictoryAdjacentHeal>
<iVictoryStackHeal>15</iVictoryStackHeal>
Are you sure there's any Real World rational for these enough to justify them being in a non-fantasy mod? I could include them as well but thought them superflous for C2C...
Looks like I'll need to include <iSurvivorChance>20</iSurvivorChance> as well huh? How does this differ from withdrawal though?
All I can see wrong is something isn't right about the LSystem tag and the way its expressed or implemented somehow. Beyond that I have very little familiarity with this art stuff. Sorry I can't be more helpful here. Maybe try removing that tag and any others that aren't being used? (so long as in the schema those tags are setup for use with minimum 0 and are thus unrequired - if that isn't mentioned in the schema on those than its probably not accepting that there's nothing being set on those tags.)
Does anyone know exactly how to use that DARN table tag (above)? I cant figure it out??
You mean like this?
|1|2|3
A|0|0|0
B|0|0|0
C|0|0|0
|1|2|3
A|0|0|0
B|0|0|0
C|0|0|0