You do realize that the buttons do work not in a FPK. For testing just leave them out and then went they are approved strategyonly can just pack them up in the core FPK. That's what DH did with the subdued animals.
Well, that's odd, in the art/interface/buttons folder in the FPK there are a lot of buttons. Are you saying that they are all unused/superfluous?
) The way I have it set up now all of the 'new' graphics in the unPAKed art folder. 
I'll post the fixed file tomorrow.
