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Help with verification of a Sugar planter bug...

Discussion in 'Civ4Col - Bug Reports' started by MadMaligor, Sep 30, 2008.

  1. MadMaligor

    MadMaligor Chieftain

    Joined:
    Nov 23, 2005
    Messages:
    78
    I have noticed an odd trend with regard to the relationship between the lack of Sugar Planter trainers and the excessive amount of Tobacco Planter villages available for training.

    6 games so far, all huge Western maps with only a single Sugar Planter trainer in 5 of them, and not a single one in one of them. On the opposite end, there is a huge glut of available Tabacco trainers. Fur Trapper trainers are also limited 2-3 per map, but it hasnt been an issue.


    Anyone else experiencing this?
     
  2. fingerbib2000

    fingerbib2000 Chieftain

    Joined:
    Jun 1, 2006
    Messages:
    8
    I've played 3 maps on normal game and i've never seen a sugar planter, fur trapper or cotton guy.
     
  3. tour86rocker

    tour86rocker Warlord

    Joined:
    Sep 9, 2008
    Messages:
    264
    Location:
    USA
    Yeah they should have a minimum of one of each trainer on every map if you ask me. Or restore the old Col1 random event of a free colonist learning master ___ planter while on the job by experience.
     
  4. Conditional Zenith

    Conditional Zenith Chieftain

    Joined:
    Mar 21, 2001
    Messages:
    69
    Location:
    Australia
    I've seen a trapper in the 1 map I've played so far. But yes, there are heaps of tobacco planters.
     
  5. ChrTh

    ChrTh Happy Yule!

    Joined:
    Oct 13, 2001
    Messages:
    6,255
    Location:
    Piedmont Triad, North Carolina
    I loaded up the Western Hemisphere and Caribbean Maps in World Editor and kept regenerating. It appears the behavior described is intended. The Caribbean Map tends to provide many Expert Sugar Planters while the Western Hemisphere tends to provide more Expert Tobacco Planters. I'm guessing it's part of the script for the respective map.

    So if it's a bug, it's intentional ... maybe needs to be rebalanced in an update?
     
  6. Desert-Fox

    Desert-Fox King

    Joined:
    Jun 4, 2005
    Messages:
    667
    Location:
    Estonia, Laagri
    But with learning the sugar planter proffession your colonist will get a surgery from male to female :D
     
  7. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    It definitely depends on how many resources are on the map. I never saw a sugar planter playing with the default New World mapscript in a ton of games, but in my first game with cephalo's mapscript I had native villages offering that. At first I assumed he had added that unit, but since it's just a mapscript that isn't the case. The sex change is an alarming surgery for natives to be performing.
     
  8. ChrTh

    ChrTh Happy Yule!

    Joined:
    Oct 13, 2001
    Messages:
    6,255
    Location:
    Piedmont Triad, North Carolina
    Well remember, your colony doesn't actually have only 12 people in it. Each individual represents a collective group of people, mostly male but some female.
     
  9. Desert-Fox

    Desert-Fox King

    Joined:
    Jun 4, 2005
    Messages:
    667
    Location:
    Estonia, Laagri
    I know It is just funny that it turns into female :) IF it would be politically correct then some colonist should be white, some black, some hetorosexuals, some not... some are from Arabia :)
     

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