Lachlan
Great Builder of Civs !
@ Hephaistion : simply the fact as leaders of civs have not same traits from mod to other mod and even basic civ BTS...
That is surely the problem
That is surely the problem

Graphic-wise, the cavalry graphic should be changed to represent a motorized/armored reconnaissance unit at some point AFTER Assembly Line or Industrialism (similar to how you change musketman).
Please ignore - I was playing a completely different mod. The heat is definatly getting to me - 4 days over the old 100 degrees with at least a week more comming![]()
If not able to just change the graphics, I suppose one COULD just add a new reconnaissance unit with different graphics. Similar cost to cavalry, so nominal upgrade cost.I'd like to change this, too, but the era art definition tags are only for early (ancient and classical), middle (medieval and renaissance) and late (industrial and modern). I can make graphics change renaissance to industrial units, like I do with musketmen, but I can't make cavalry change since they first appear in the "late" era already.
If not able to just change the graphics, I suppose one COULD just add a new reconnaissance unit with different graphics. Similar cost to cavalry, so nominal upgrade cost.
Stats could be similar, or different, as different recon units have emphasized different traits (defense, surprise attacks, or ... sentry promotions).
Update to .9c!
I did a lot more graphics modding than originally planned, hence the delay. Industrial era doctrine wonders, some changes in industrial era unit stats, new graphics for native american and asian civs, and a new wonder type (a guild that can be built with a Great Merchant and access to the right resources).
http://forums.civfanatics.com/downloads.php?do=file&id=11547
Why not increase the difference of strenght for unit of different ages ?
Shouldn't barracks give experiance points to spearmen, axemen and swordsmen? Mine are only giving it to archers! And yes I am playing your mod this time.9c in fact.
What about including assimilation mod ?
No slower than Epic or Normal Speed in v0.9c. THIS is going to take some adjusting to!
OMG, I am sure unit maintenance costs are going to be the main limiting factor in limiting the military establishment!![]()
Scrap, I noticed within 30 turns or so! I just finished my last (90+hour) version 0.82 game 2 days ago. I had taken a break somewhere to modify v0.9b, and then 2 days later you released the "c" version.I wondered when you might notice![]()