Hephaistion
Warlord
@Jaybe:
The different great people requirements for the different shrines are a carryover from Sevo's Faces of God. I wanted to try out his version first to see if I liked it or not -- it seemed like a fine idea, since the shrines are now themed (production, growth, military, culture, etc.). On further thought, though, I think that probably all the shrines should require great prophets.
Oh, and please keep in mind that this version of the mod is still in the beta stage, though it is a highly playable beta. Documentation is really my last priority, and I haven't even touched the civilopedia. Please be patient.
@rcspring:
Thanks, I'll take a look at it and see what I can do. I usually seem to be able to fix this problem by deleting a specific civ from the game. I am not a programmer, and I'm a bit at my wit's end on this problem ... my next step is to remove the Revolution mod component from the mod. I hate to do it, 'cause Rev has been a part of HephMod for a long time, though recently I have found myself constantly nerfing the AI's revolution index accumulation anyway, so that AI players aren't crippled by constant revolutions. If the problem is in the Rev 1.63 DLL, then we shouldn't see any more of this kind of crash when I remove it.
A FEW MINUTES LATER ... @rcspring:
Your saved game didn't crash when I booted it up. Your crash is reproducible, that is, it crashes on that turn every time you load your game and end turn? Anyway, I saved a game on the following turn (I just repeat built cities that built units) ... boot it up and see if it crashes again.
The different great people requirements for the different shrines are a carryover from Sevo's Faces of God. I wanted to try out his version first to see if I liked it or not -- it seemed like a fine idea, since the shrines are now themed (production, growth, military, culture, etc.). On further thought, though, I think that probably all the shrines should require great prophets.
Oh, and please keep in mind that this version of the mod is still in the beta stage, though it is a highly playable beta. Documentation is really my last priority, and I haven't even touched the civilopedia. Please be patient.
@rcspring:
Thanks, I'll take a look at it and see what I can do. I usually seem to be able to fix this problem by deleting a specific civ from the game. I am not a programmer, and I'm a bit at my wit's end on this problem ... my next step is to remove the Revolution mod component from the mod. I hate to do it, 'cause Rev has been a part of HephMod for a long time, though recently I have found myself constantly nerfing the AI's revolution index accumulation anyway, so that AI players aren't crippled by constant revolutions. If the problem is in the Rev 1.63 DLL, then we shouldn't see any more of this kind of crash when I remove it.
A FEW MINUTES LATER ... @rcspring:
Your saved game didn't crash when I booted it up. Your crash is reproducible, that is, it crashes on that turn every time you load your game and end turn? Anyway, I saved a game on the following turn (I just repeat built cities that built units) ... boot it up and see if it crashes again.