At the very beginning of the Cell phase, you choose to be herbivore or carnivore. You could always change the mouth during the cell phase, or even use a double mouth (at the cost of valuable DNA points).
But when the Cell phase is over, you will get stuck with the same diet throughout the Creature and Tribe phases.
Omnivore is of course more interesting. Carnivore or herbivore makes for narrow gameplay during the Creature phase.
So, in an expansion pack or Spore 2, the Creature phase would be more exciting if you could switch between herbivore, omnivore and carnivore mouths throughout the Creature Phase, and have diet finally decided when entering the Tribal phase.
Of course, the Cell phase (which should be interpreted as "invertebrate water animal phase") should still be decisive for later phases. But how?
Maybe it could be about skeleton form: Exoskeletal (arthropods etc), endoskeletal (vertebrates etc) or hydrostatic (mollusks etc).
* Exoskeletal creatures would have a lot of hit points, however be limited in size.
* Hydrostatic creatures would be rather slow, but able to re-generate, and to reproduce asexually. They would do best under water.
* Endoskeletal creatures would be a middle way, much like the default Spore creatures.
All of these would of course have unique bonuses for the late game stages.
But when the Cell phase is over, you will get stuck with the same diet throughout the Creature and Tribe phases.
Omnivore is of course more interesting. Carnivore or herbivore makes for narrow gameplay during the Creature phase.
So, in an expansion pack or Spore 2, the Creature phase would be more exciting if you could switch between herbivore, omnivore and carnivore mouths throughout the Creature Phase, and have diet finally decided when entering the Tribal phase.
Of course, the Cell phase (which should be interpreted as "invertebrate water animal phase") should still be decisive for later phases. But how?
Maybe it could be about skeleton form: Exoskeletal (arthropods etc), endoskeletal (vertebrates etc) or hydrostatic (mollusks etc).
* Exoskeletal creatures would have a lot of hit points, however be limited in size.
* Hydrostatic creatures would be rather slow, but able to re-generate, and to reproduce asexually. They would do best under water.
* Endoskeletal creatures would be a middle way, much like the default Spore creatures.
All of these would of course have unique bonuses for the late game stages.