Hereditary Rule - do you use it much?

There are at least a couple deity players who can still grab the Pyramids just about every time. And since there is no level above deity, how can they possibly move up?

I understand some of what you guys are saying, in general.
 
It's also worth mentioning that the happy bonus from Representation (from the Pyramids, typically) is limited to a certain number of cities. If you are warmongering you may end up with a lot of large cities and have a lot of units to use as garrison forces anyway, making HR a reasonable choice.

No question Representation is a great civic, but it's not universally superior to HR and it's not universally available.
 
TheBowman:

There are at least a couple deity players who can still grab the Pyramids just about every time. And since there is no level above deity, how can they possibly move up?

I think that this discussion would be irrelevant to such players.

LlamaCat:

The point is I was probably using it as a crutch for getting Representation so early and wanted to hear some other ideas for HR. And I've gotten some very good responses. But these attacks about my playing level or whatever are just out of left field. There's plenty of reason to get snippy.

The line of discussion is not from me, so if you're going to get snippy, don't get snippy at me. I'm just trying to clarify the point for the sake of discussion. Even so, an attack on your play level is either useful discussion or not, and if it isn't you can always ignore it. It's a message board. There's no need to get snippy.

On the whole, though, it didn't strike me as being an attack. It's more like "if you can survive getting Pyramids 50% of the time, then perhaps you're more skilled than the level you're playing at."

How is an allegation of skill an attack?

so back to my earlier post: Beelining toward the Pyramids and building it before the AIs is very doable in most games up to certain levels, if you really put your goal toward it. You simply sacrifice many other things if necessary... even building a second city, if you really want to. And I've done that in some games, at the severe cost of early expansion.

Personally, I don't see this behavior as "using a crutch." Indeed, practically all Civ-related behavior I see that "use a crutch" invariably involve using a particular approach to the exclusion of more sensible options. That's not a crutch. That's a handicap!

Why would you build Pyramids if you have an Industrious Civ next to you with Stone? Wouldn't it be more prudent to build a strong army and just take it when your enemy Civ completes it? Heck, give him Masonry so that he can get started on it right away!

As I've been saying, gunning for Rep all the time at the cost of an expensive Wonder can be counterproductive, and the conditions where this is true is when you need more happy than Rep can give you, over more cities, and if you're not really planning on running that many Specialists in the first place. Wineries with Monarchy is yet another reason to pursue the tech with the attendant Civic.
 
I personally like the combination with mercantilism and representation. Using this, you could have 6 beakers per scientist, with 1 being free in every city.
 
I very rarely build the pyramids, either by choice or because the option was taken from me. I'm surprised that Monarch players are knocking them out in half of their games. I also rarely find stone for a second city. It isn't that it never happens, but it happens probably somewhere in the order of 1/6 of my games. Without stone and not being industrious, the AI generally completes them first. Maybe I'm just not as lucky.
 
I'm starting to like representation now, so maybe i will build the pyramids next game... I used to just always use hereditary rule, so i just completely ignored the pyramids
 
I never used hereditary rule. I usually go for representation and then switch to universal suffrage (cottage power).
 
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