Heretic Cata's mod (developement thread)

Stormrage said:
Um, if Bran castle is going to be a resource, just use a generic castle thingy, this one looses alot of detail. Cornucopia looks sweeeeet! :thumbsup:
Thanx :).
I can't exactly use a normal castle kuz the most normal of the castles is a mercenary base (/camp) resource. I will test it in the future to see what it looks like in the game and if it looks really bad i'll search for smthing else. :)

This is how the "mercenaries" work - you basicaly need the mercenary resource and ANOTHER resource in order to build the mercenary producing small wonder.
Note - these small wonders have a high maintainance cost, since (i think) units coming out of wonders don't have maint. cost.

Also (i will ask again - is this important ?) What is the "Resource overload bug" ?
Kuz i have seen that other mods don't have as many resources as mine. Is this problem big ?
 
Mirc said:
But that Bran castle is a bmp.
The Cornucopia looks great!:thumbsup:

I was to lazy to convert it. :D
Thanx - the strange thing is i found the cornucopia on google and just painted it in pink.

Next up - searching for units :).

EDIT: neeaah changed my mind - i think i will add the civilopedia entrys to see if my pics look good. :)
 
Ok - the butchering process is complete. I think i erased enough (i hope so:().
I will not make a list of what i erased kuz i don't want to get pissed again and i won't modify the first post now. Maybe later.
 
It seems that i have not butchered enough :( - i still need at least 50 more (at least).

If anyone has any miracolous ideas please help.

I am considering giving the civs only one civ-specific wonder. :( - this sucks.
 
Work for the mod is at a stand-still since i don't know what to do - the way i see it, my mod has 3 possible fates:

A) I take a big axe (from Stormrage probably:)) and chop off half of the civ-specific wonders and lots of other stuff that i would have loved to see in my mod. :(
This is the middle-easier path.

B) I will make 2 mods.
- the first will have NO CIV-SPECIFIC WONDERS but will have a very developed Religon part. (note: other wonders will be erased as well since 62 buildings is about 2/3 of the total of religious buildings)
- the second mod will have no religion whatsoever - but it will have 2 civ-specific wonders per civ and the other wonders that will be omited in the first mod.

C) I will make 3!!! mods.
I will make all of the 3 mods above - the torn one, the religion one, and the no religion one.
This is the middle-harder path.



Note: All of the mods above will be very similar despite their changes ... They will also have similar techtrees.

Since i would liked people to vote, i will create a poll outside .
 
Can`t wait for the poll, I vote A :) I don`t wanna play 3 mods and imagine I`m playing just 1 ;) The butchered version will remain the closest to your original vision.

The fact that option A involves an axe did not in any way whatsoever influence my choice. :mischief:
 
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