Heroes

Just throwing it out there, but would it make sense to combine the Hero and Great People mechanics? Hydro's list contains overlaps for all the Great People types so there's something to consider :)

Also:
Expansive (Req City Planning) = Hero ? (Conqueror ?)
Imperialistic (Req Nationalism) = Hero ? (Royal/Imperial/Governor ?)
 
Just throwing it out there, but would it make sense to combine the Hero and Great People mechanics? Hydro's list contains overlaps for all the Great People types so there's something to consider :)

Also:

That is a good idea, we even have code that could be modified. The Female Missionary code.

Instead of getting a Great General sometimes you would get a military Hero. Instead of getting a Great Person Other you get a Hero that gives you a mini golden age and an achievement.
 
That is a good idea, we even have code that could be modified. The Female Missionary code.

Instead of getting a Great General sometimes you would get a military Hero. Instead of getting a Great Person Other you get a Hero that gives you a mini golden age and an achievement.

Well there is a fake National and Military Hero in the units area already inplace, as a placeholder. But i dont like the idea of making the "named" heroes as such. I really like my three (3) size heroes each upgrade into each other with each one getting less achievements, and the third one but uses regular promotions and then upgrades to a regular unit after that and the name goes away also.
 
Well there is a fake National and Military Hero in the units area already inplace, as a placeholder. But i dont like the idea of making the "named" heroes as such. I really like my three (3) size heroes each upgrade into each other with each one getting less achievements, and the third one but uses regular promotions and then upgrades to a regular unit after that and the name goes away also.

This seems kind of weird for your hero to upgrade into a normal unit. Also when your unit upgrade will their appearance upgrade too or we having say a Greek Spartan looking Leonidas in the modern era?

Also one of the other things that bothers me is you can say have your leader as Tokugawa, have a hero as Tokugawa and even have a GP named Tokugawa. Like what the heck?
 
This seems kind of weird for your hero to upgrade into a normal unit. Also when your unit upgrade will their appearance upgrade too or we having say a Greek Spartan looking Leonidas in the modern era?

Also one of the other things that bothers me is you can say have your leader as Tokugawa, have a hero as Tokugawa and even have a GP named Tokugawa. Like what the heck?

I know it sound weird, BUT if a Clubman from Prehistoric Era can be upgrade all the way to a Dreadnought (Tank) then thats the thinking i am trying to make, not so much of the name thing, so if people get stuck on the name thing, it wont work so well, unless there is a better solution like we are trying to figure out:crazyeye:

:hmm: Tokugawa?? again another name thing, see what i mean:rolleyes:

btw the three upgrades will be looking the same, BUT (there's always a but) the sizes will be different from small to larger to Largest, then upgrade into a normal unit upgrading units, ie, Clubman to Axeman kind of thing?

I just dont have anymore ideas on how to use them correctly, thats why i wish i new C++ and Python. Like maybe the Dynamic Name changing of the Civs type of thing??
 
Ok radical idea spamming now :P

How about creating a "Hero version" of every unit in the game? (or link the heroes already present in C2C to some related unit). If the conditions are met, the next time you create that unit, you get the "Hero version" of the unit!

With regards to the problem you mentioned:

Upgrading: They won't need to be upgradeable (consider it a tradeoff for actually spawning the powerful unit). Then again, you could give them the Great People's options - Join City, Start Golden Age (and to distinguish them even more, provide customized options for each hero - Spartacus could "Rally Slaves" - converting any Slaves in the city into Citizens... extremely imba example but you get the point I hope :) - considering that Heroes are individual units compared to Great People, this is a real incentive to actually create them)

Names: Yes there might be a triple Tokugawa possibility but names normally don't have much of an impact in the game (as much as say the Heroes concept could possibly have :D)
 
Just thinking about what has been said recently, what if i make ALL the Heroes with ALL of the SpecialistInfo? ie:

SPECIALIST_CITIZEN
SPECIALIST_PRIEST
SPECIALIST_ARTIST
etc,
including Specialist Warlord and Specialist General??
 
Could Spartacus be named in the format as the rest of the heroes please? Really throws Sevopedia off... (I understand that's a remnant of him being the "first" hero or something yes?)
 
Heroes are natural born leaders, so why not.

On the other side it would be nice to remove the android worker option for heroes.
Aside from the fact that heroes aren't famous for their working labour it's to easy to abuse leaders as early production boosters. I mean + 10 hammers is a real boost.

Maybe it would be enough to have the choice as a strong combat unit at the given time frame, leading troops, settling as a specialist (i´d recommend a military one only) or creating an achievement would be enough. In addition i´d remove the golden age from the achievements.
 
Agreeing with removing Golden Age from the Achievements and Leader Promo, and military instructor. Can they act as fighting Great Generals and have some or all of those Promos available too? That would be perfect for their role, even the "obsolete" ones would be useful to keep around.
Not that I don't mind being able to build a great person to settle in a city, but it's a bit of luck if someone is able to build them, and when they are they can get several at once, usually.

Cheers
 
I have to agree with the golden age thing. In the mod this comes from, each civ only got access to heroes from their own culture. Thus having say only 1 or 2 golden ages at most. Here you can get tons of heros just by accessing more than one culture.

Its one thing is you want to make sure every civ can have a golden age, but its another to give it to the hero units which can be obtained in mass.
 
OK finally some more input, thx guys, i really appreciate it, thus i am deleting the Specialist Android and adding the Promotion Leader in two different areas of the Main Heroes, dont know what makes the difference, one area of the UnitInfo say:
1. <LeaderPromotion>PROMOTION_LEADER</LeaderPromotion>
2.
Code:
<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_LEADER</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>

Dont know what does what or if they are the same or not, just testing for now, i guess.

I dont know where the Golden Age is coming from (my mind isn't working the greatest right now) but EACH Hero has this: <bGoldenAge>0</bGoldenAge>, which means no Golden Age, i am lost???
 
The golden age is from the buildings they can make.

Examples ...

- BUILDINGCLASS_AGRICULTURAL_ACHIEVEMENT
- BUILDINGCLASS_INDUSTRIAL_ACHIEVEMENT
- BUILDINGCLASS_COMMERCIAL_ACHIEVEMENT
- BUILDINGCLASS_SCIENTIFIC_ACHIEVEMENT
- BUILDINGCLASS_POLITICAL_ACHIEVEMENT
- BUILDINGCLASS_CULTURAL_ACHIEVEMENT
- BUILDINGCLASS_MILITARY_ACHIEVEMENT
- BUILDINGCLASS_SEAFARING_ACHIEVEMENT
 
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