Personally I think the unit that gives experience and the great farmer should be removed. Unless the AI uses them properly they are too powerful.
Let me preface this by saying usually i play emperor on A New Dawn, and since i switched over now, I found emp was too hard. So now im playing monarch, but now that im in industrial era in my game I can see how micro managing things, such as this great farmer guy and the experience dude aswell as manipulating trading etc gives me a huge advantage.
You don't want a situation where the only way the AI can keep up with humans is through massive tech and production bonuses. Its already kinda bad in terms of the AI & war. There entire strategy is just mass mass mass and hope to overwhelm. If you use terrain wisely and lots of seige and upgraded troops you can totally own them.
While im on the topic, the AI needs to change gov less often and to change tile improvements less often.
Let me preface this by saying usually i play emperor on A New Dawn, and since i switched over now, I found emp was too hard. So now im playing monarch, but now that im in industrial era in my game I can see how micro managing things, such as this great farmer guy and the experience dude aswell as manipulating trading etc gives me a huge advantage.
You don't want a situation where the only way the AI can keep up with humans is through massive tech and production bonuses. Its already kinda bad in terms of the AI & war. There entire strategy is just mass mass mass and hope to overwhelm. If you use terrain wisely and lots of seige and upgraded troops you can totally own them.
While im on the topic, the AI needs to change gov less often and to change tile improvements less often.