Shurdus
Am I Napoleon?
This.There are some "disadvantages" to hexes but those discussions are long passed.
This.There are some "disadvantages" to hexes but those discussions are long passed.
Yes, I pretty much repeated what he said. I was confirming that I think he was right. Not 100% sure, but I think so.
I'm not asking anyone to argue, but if you do know reasons that hexes may be worse than squares I would like to hear them. I can't think of any on my own and would like to hear another view on it.
(I mean aside from thinking there are less options for moving your army, which I've already stated isn't really true)
Can someone tell me what the upside of hexes are in comparison to the classic square tile look? It's reducing adjacent tiles from 8 to 6. Any benefit other than visual? Or is reducing adjacent tiles a good thing?
It wasn't true in civ4 and I'm pretty sure (but not certain) it was the same in earlier versions of civ.
If you load up civ4 and take 30 seconds to set it up with world builder, you will be 100% sure it is a land bridge only.
I would have, but I don't have the game on my comp anymore. I needed the Hard drive space so I uninstalled it months ago.
Well, fair enough, but heres a point, if something is man made it is consider "un-natural" i.e it didnt exist before it was created, nature did not create it. Technically isn't an object such as a honey comb which can't be made without the bees interaction, i,e if their were no bees then their would be no honey comb structures, thus also "un-natural"You can find hexes EVERYWHERE in nature! Simplest example: honeycombs! (And they *are* very uniform)
Maybe I was getting moving through cities to "cut a journey" mixed with cutting diagonally through the land bridge, but as you say, it certainly looks like its possible and hex's will cut this out to show the actual path.
Well, fair enough, but heres a point, if something is man made it is consider "un-natural" i.e it didnt exist before it was created, nature did not create it. Technically isn't an object such as a honey comb which can't be made without the bees interaction, i,e if their were no bees then their would be no honey comb structures, thus also "un-natural"
Surely you can't consider the creations of man to be against nature but the bees to be natural, after all both species were created via evolution, we are no different. Just more advanced. So any structure such as a honey comb or a dam built be beevers should be classed as "un-natural" perhaps given a title "friends of man-made" seeming as they are not men it can't be man-made.
deep.
Also wrong.
Natural refers to any and all products resulting from non-technological processes; that is, if something that is made requires any knowledge or skill, and the subject that makes it was not born with it, it is not "natural".
Honeycombs are natural; they are made by bees, and the skill they use is one that has been programmed into their minds since birth.
All of humanity's lasting achievements are unnatural, as they invariably require the humans that make them to have skills which are taught to them after birth, or to use devices which had to have been made by other humans using skills taught to them after birth.
Gorillas have been known to use simple tools and weapons for hunting smaller creatures. This is most likely unnatural, as the gorillas that use these tools probably require knowledge that is kept alive through teaching, not through inheritance by birth.
Like Ramesses, I would contend that there is a fundamental difference between structures built by instinct (spider webs, beaver dams, honeycombs, termite mounds, bird's nests, etc.) and structures that require intelligence to design and build.Maybe I was getting moving through cities to "cut a journey" mixed with cutting diagonally through the land bridge, but as you say, it certainly looks like its possible and hex's will cut this out to show the actual path.
Well, fair enough, but heres a point, if something is man made it is consider "un-natural" i.e it didnt exist before it was created, nature did not create it. Technically isn't an object such as a honey comb which can't be made without the bees interaction, i,e if their were no bees then their would be no honey comb structures, thus also "un-natural"
Surely you can't consider the creations of man to be against nature but the bees to be natural, after all both species were created via evolution, we are no different. Just more advanced. So any structure such as a honey comb or a dam built be beevers should be classed as "un-natural" perhaps given a title "friends of man-made" seeming as they are not men it can't be man-made.
Birds can't fly unless they are taught, and a lot of predators have to be taught to hunt by their parents - if the parents are killed, the babies will never learn how to hunt. But I don't think that these are unnatural.
Also wrong.
This is not true. Civ1 and Civ2 allowed both land and sea units to cross diagonal gaps. It was removed in Civ3 and did not come back for 4.I don't know why people keep saying this. Maybe because one of the Firaxians said it in an inteview or the closed demo?
It wasn't true in civ4 and I'm pretty sure (but not certain) it was the same in earlier versions of civ. Only land units have ever been able to cross the diagonal gap. Unless you were playing a mod using the Unofficial Patch where for less than a week a bug was introduced that caused ships to be able to cross such boundaries, it hasn't happened in civ4.
Actually I think what the Firaxian said has been mangled slightly. My recollection is that he said in Civ4 it was unclear, simply by looking, who could move diagonally through such a junction and thus confusing, whereas with Civ5 there is no ambiguity because all tiles meet on edges not corners.
I'm not sure that this is a real disadvantage - but whether or not it's true depends on how the hexes are oriented - you certainly can set up hexes so that you can move directly north and south - or east and west. But you can't have NSEW all at the same time.This?
I think one of the disadvantages to some people is that you cannot move directly north or south. However, it is less of a problem, in my opinion, than the diagonal movement with square tiles.
This is not true. Civ1 and Civ2 allowed both land and sea units to cross diagonal gaps. It was removed in Civ3 and did not come back for 4.
I was actually sad to see it go, as it was a good way to represent sail-able rivers (and I think was used in such a way on the Civil War scenario for Civ2) and very narrow straits.