Drago Askani
Warlord
- Joined
- Jun 19, 2007
- Messages
- 293
Effectively eliminated? pfft terminated is more like it. Never to be seen again I hope and pray. But civ VI is a long ways off. 

I don't a tile was meant to represent that small a space. If that were the case, a whole city would have to fit into such a small space as well.the hex tiles, ranged bombardment, and 1 unit per tile will make field battles inevitable. this is more like history: armies made lines on the field, they didn't just travel in a huge stack from city to city. SoDs are unrealisitc, in the real world, you aren't going to fit 4 catapults, 10 axemen, 4 spearmen, 6 swordsmen, 2 horse archers, 5 longbowmen, and a chariot (32 units) onto a land area equivalent to a medieval farm. that's just not possible, the units are too big! @l3illyl3ob: your point about V patterns being equal to straight patterns is a good one. that always annoyed me that i needed 2 tiles of units instead of 1 to cut off a path.
Effectively eliminated? pfft terminated is more like it. Never to be seen again I hope and pray. But civ VI is a long ways off.![]()
@frekk:
You realize that SoD's are effectively eliminated by the fact that you can't have more than one unit (of the same domain) on the same tile?
Ouch! Really? That's a little harsh. Why not just cap it at 3 or 4 units? You ought to be able to concentrate force a little ... the SOD was schwerpunkt gone insane, but completely eliminating force concentration altogether is a bit excessive.
SoDs are unrealisitc, in the real world, you aren't going to fit 4 catapults, 10 axemen, 4 spearmen, 6 swordsmen, 2 horse archers, 5 longbowmen, and a chariot (32 units) onto a land area equivalent to a medieval farm.
Not mention that in terms of scale, most armies before the WW1 era could fit on one tile...
If a square is 300 sq miles, it is seventeen miles long on a side.
Take a deep breath, and remember it's a game, not a simulation. The historical details are there to make it fun, not to make it "real."