Hydromancerx
C2C Modder
So Thunderbrd has made some amazing combat settings. This bring a whole new way to play. I wondered if anyone had tips or tricks when using the Hide and Seek setting in your game.
Yep. Not only that, but when you then increase the amount of stealth strikes and stealth combat modifiers, they can begin to be a true force to be reckoned with, even growing capable of tearing apart barb cities as long as you are careful and keep them from being spotted.Yeah I found my hunters last a lot longer if they are more stealthy since barbarians leave them alone while they hunt animals.
So when is it good to use the stand out promotion line?
And when you are defending a plot as well.When you want to escort. An attacker might overlook the hunter and take out the escorted unit directly.
Take a cheap unit, perhaps one with good withdrawal like a throwing unit, split it down as far as you can, and keep these little fodder guys with your stack
means the enemy needs fewer hits to eliminate you. They do more damage on average than the merged unit, which was noted somewhere else on the Combat Mods topic (3*66%
>100%
), and those that survive will gain more XP. After a few turns of such combat, you could round up all the survivors, see if they've gained any good promotions, and merge them together to form an experienced standard-sized unit well suited to survive future combat and thus to become an elite down the road.