I want both things. You can create a nice avatar, and nice speach, and that is good. But I don't want you to tell me you hate me. I want a list of modifiers that show me what is making you hate me. Sure, you can say: well, he should talk to you and thell you those things. Again, it sounds good in theory. but for example if there are 10 modifiers per leader, you can't have all that in a talking screen.
And diplomacy is just one part. There are lots of stats missing, that we had access in previous civs, but were streamlined since civ5. I miss having much more info.
agreed, i would not want just a statement saying that the civ hates me, but a wide variety of responses which are relayed to you using the math to decide what kind of response i get.
so instead of say: try to form alliance but i cant because the mouse over says i am short 50 diplo points, i try to ask for an alliance , with the response saying "im afraid we seek cooperation with only those nations who are heavily invested in opening international trade" telling me to start focusing on trade to get them interested or " sorry, not at this time, we dont feel you have the diplmatic clout we are currently looking for to shape this allaince." this would tell me that i am lacking some diplomatic influence, so i should maybe start off with getting some trade agreements in place, or trade routes or help in some kind of conflict which would help elevate my diplomatic standing with them. This is of course based off of the math of the diplo point system, just that its not presented to me in that fashion, basically converting the math into a conversational presentation.
Or if i cant form a co op agreement cos my fear is not high enough, but just a point off, instead of showing me i just need to get one more point of fear, a response could be "As we are intimidated by your military prowess, we are not willing to give in to the demands of generals." or if my fear is high enough "We recognize the strength of your civilization and we regrettably give in to the demands you present"
So basically instead of just a few lines of dialogue, there is a rather large amount of responses that the leader gives you based on the current math happening in the background. From the responses, you can garner what you lack or what you need to bring to the negotiation table to secure a treaty.
Being able to see the exact math of what is happening kind of feels like i have entered a cheat code allowing me to see exactly what i need to do to navigate through diplomacy, rather than feeling like i am actually engaging in serious political negotiations.
It kind of happens on a small scale already with the little communique pop ups. albeit on a far simpler scale. Those communiques are dialogue reflections on why they are liking you or disliking you , based on the math occurring in the background from which ever trait the AI has chosen. Except you don't get the chance to answer back to them, so if someone loses respect with you because of low pop count, you could have the chance to say to them you plan on focusing on that, and it could give a little respect back in their eyes, or you could tell them to mind your own business. If you dont keep your promise of improving that area, then you get a larger respect loss.