Hint at 3rd expansion from Firaxis??

I'm still very cynical about the prospects. FXS works for Take-Two's shareholders, not us the fans. It's probably also why there won't be any further mod support; it doesn't draw in new, paying customers the same way porting to mobile and consoles does

The shareholders are a big part of the reason why more expansions makes sense.

The longer Firaxis can keep Civ 6 alive, the longer they can hold off the painfully expensive process of redesigning all their art assets from scratch again.
 
The shareholders are a big part of the reason why more expansions makes sense.

The longer Firaxis can keep Civ 6 alive, the longer they can hold off the painfully expensive process of redesigning all their art assets from scratch again.

Again, we don't know if VI is a knockout, but it's far from a financial failure. And so they would have to have at least one if not several ideas in the pipeline that are not just better, but show far more promise than Firaxis' current plans for VI. I think that's just extremely unlikely. This isn't like Firaxis is making major missteps like Blizzard or Square Enix in recent months. If anything they are frankly killing the PR game.
 
Again, we don't know if VI is a knockout, but it's far from a financial failure. And so they would have to have at least one if not several ideas in the pipeline that are not just better, but show far more promise than Firaxis' current plans for VI. I think that's just extremely unlikely. This isn't like Firaxis is making major missteps like Blizzard or Square Enix in recent months. If anything they are frankly killing the PR game.

Are we referring to the SAME Blizzard and Square Enix who, despite numerous missteps, errors, bad press, alienation, and even bad taste, can, much like Electronic Arts as well, still practically mint their own money from their vast profits? I think those are, in effect, if not in theory, bad examples.
 
Are we referring to the SAME Blizzard and Square Enix who, despite numerous missteps, errors, bad press, alienation, and even bad taste, can, much like Electronic Arts as well, still practically mint their own money from their vast profits? I think those are, in effect, if not in theory, bad examples.

I mean the players still pay out the nose, but that doesn't mean the companies haven't screwed up and then used it as an excuse to pull back. I'm not really talking scale or influence or longevity. Just pointing out that Firaxis hasn't been dicking around delaying tentpole titles for a decade and then releasing them half-finished and completed in piecemeal. Base game VI seems incomplete compared to V, but it is still a completed idea. Similarly, Firaxis hasn't been exploiting its consumer base with crappy spinoffs and microtransactions, or losing development teams due to said corporate influence. Every DLC Firaxis has put out has been of the same quality as in the base game. And so where both companies reported losses and have had to cancel projects or layoff developers, there's no poor decisions or mismanagement going on here to justify a massive cut back.

Like fans keep trying to project their personal disappointments onto VI as an indication that 2K should drop it like it's hot and move on, and yet objectively it's doing fine, if not great. There's nothing to suggest yet that Civ VI isn't pulling in precisely what they projected it would.
 
I mean the players still pay out the nose, but that doesn't mean the companies haven't screwed up and then used it as an excuse to pull back. I'm not really talking scale or influence or longevity. Just pointing out that Firaxis hasn't been dicking around delaying tentpole titles for a decade and then releasing them half-finished and completed in piecemeal. Base game VI seems incomplete compared to V, but it is still a completed idea. Similarly, Firaxis hasn't been exploiting its consumer base with crappy spinoffs and microtransactions, or losing development teams due to said corporate influence. Every DLC Firaxis has put out has been of the same quality as in the base game. And so where both companies reported losses and have had to cancel projects or layoff developers, there's no poor decisions or mismanagement going on here to justify a massive cut back.

Like fans keep trying to project their personal disappointments onto VI as an indication that 2K should drop it like it's hot and move on, and yet objectively it's doing fine, if not great. There's nothing to suggest yet that Civ VI isn't pulling in precisely what they projected it would.

Personally, I could do without DLC's as a marketing scheme and regard them as tantamount to "crappy spinoffs and microtransactions." I suppose I must just be a bit old-fashioned that ALL of these newer marketing schemes, on top of other detestable things not relevant to this game, but just as bad, like kickstarters, all seem like the marketplace going to the sewers in the last two decades or so.
 
It's either DLC or a massive increase in base game costs, and we still probably need expansions to get a great game.

Games are actually ridiculously cheap for their entertainment value. I have played Civ5 for years.... and I probably only paid like a hundred or so for all its content.

I wouldn't mind cost increases for the sake of longer development times, but I don't see price tags changing any time soon with today's internet culture. DLC it is.
 
I'm still very cynical about the prospects. FXS works for Take-Two's shareholders, not us the fans. It's probably also why there won't be any further mod support; it doesn't draw in new, paying customers the same way porting to mobile and consoles does

I tweeted a Firaxis employee on twitter and they replied new mod support and features will be discussed in next Wednesdays stream.
 
Thank you for asking.That is a really good news but I wonder if they are going to talk about DLL Source code access.

One step at a time, I guess. Hopefully that comes up. If it doesn't, inference by silence kicks in. At least there's an indication that the dev team will engage with the community on this topic. That's a positive development.

A third expansion seems more and more likely. I fear that may delay access to DLL source code, but it may not. We'll presumably know more soon.
 
I'm not sure how many of you have already read this interview with Ed Beach, but he says some really interesting things: https://www.pcgamesn.com/civilization-vi/gathering-storm-eleanor

Among other interesting thoughts:

Are you expecting to release any more dual-civ leaders, or any more alternate leaders for existing civs?

It looks like she’s a very popular addition so we’ll have to consider it. Meanwhile I see that the community is already talking about good candidates from history such as Charlemagne, Kublai Khan, and Charles V.

Civ V only had two expansions. Will Gathering Storm be the last for Civ VI?

I can’t comment on any future plans but we do feel like Civilization VI’s popularity is just peaking right now. We’ll be sure to continue to support it with the updates and additional content it deserves.

So post-GS content is clearly on his radar. Yay!
 
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Charlemagne leading France AND Germany would be something. Having every odd city founded be German and every even French (or vice versa), would be an interesting mechanic
 
Thank you for asking.That is a really good news but I wonder if they are going to talk about DLL Source code access.

Civ2 only had a crack of the DLL source code 3 or 4 years by a coder and user on this forum appropriately called @TheNamelessOne, who made a patch that allowed HUGE expansions to the capabilities of Civ2 (the Test of Time version). Keep in mind that Civ2 is 24 years old as a game this year, and MicroProse, the company Sid Meier was originally collaborator with and programmer, under whose labels he made Civ1, Civ2, Colonization (the original), Pirates!, Railroad Tycoon, and Gettysburg, before founding Firaxis with Brian Reynaulds, I believe. Since then, MicroProse has long ago folded. The DLL code was not opened until the game was over two decades old...
 
I'm still very cynical about the prospects. FXS works for Take-Two's shareholders, not us the fans. It's probably also why there won't be any further mod support; it doesn't draw in new, paying customers the same way porting to mobile and consoles does
That's just not true. FXS being part of 2k is very old news, nevertheless mod support was better than average for sure. It's a way to keep the fanbase (very important for a long living franchise) alive as a multiplicator...

... Base game VI seems incomplete compared to V, but it is still a completed idea. ...
:lol: You never played CiV vanilla did you? It was an utter mess and by no means on par with CiVI vanilla which was far superior from the beginning. Or do you compare CiVI vanilla to CiV complete? That's unfair and even then without vox populi I doubt CiV would win in my book...

Thank you for asking.That is a really good news but I wonder if they are going to talk about DLL Source code access.

IF there's going to be a third expansion (and I very much hope so) it's very unlikely they'll let the dll code free before... Hopefully they are able to open up many mod-opportunities in other ways (I'm not capable of modding so I seriously have no clue).
 
That's just not true. FXS being part of 2k is very old news, nevertheless mod support was better than average for sure. It's a way to keep the fanbase (very important for a long living franchise) alive as a multiplicator...


:lol: You never played CiV vanilla did you? It was an utter mess and by no means on par with CiVI vanilla which was far superior from the beginning. Or do you compare CiVI vanilla to CiV complete? That's unfair and even then without vox populi I doubt CiV would win in my book...



IF there's going to be a third expansion (and I very much hope so) it's very unlikely they'll let the dll code free before... Hopefully they are able to open up many mod-opportunities in other ways (I'm not capable of modding so I seriously have no clue).

I really.laugh at those who claim CiV was more complete than Civ VI at launch. Extremely limited diplomacy, no Religion or Espionage.....just to name a few areas that were a backwards step from CIV. CivVI had almost everything that the fully expanded CiV had-& much better implemented IMHO.
 
That's just not true. FXS being part of 2k is very old news, nevertheless mod support was better than average for sure. It's a way to keep the fanbase (very important for a long living franchise) alive as a multiplicator...


:lol: You never played CiV vanilla did you? It was an utter mess and by no means on par with CiVI vanilla which was far superior from the beginning. Or do you compare CiVI vanilla to CiV complete? That's unfair and even then without vox populi I doubt CiV would win in my book...



IF there's going to be a third expansion (and I very much hope so) it's very unlikely they'll let the dll code free before... Hopefully they are able to open up many mod-opportunities in other ways (I'm not capable of modding so I seriously have no clue).

CIV's dll was released quite early in the development cycle, IIRC.
 
CIV's dll was released quite early in the development cycle, IIRC.
Really ?I thought they withhold it until they sold their stuff... But that's very good news, maybe it's gonna be a funstream on Wednesday and creating even more hype... :D
 
I really.laugh at those who claim CiV was more complete than Civ VI at launch. Extremely limited diplomacy, no Religion or Espionage.....just to name a few areas that were a backwards step from CIV. CivVI had almost everything that the fully expanded CiV had-& much better implemented IMHO.

Indeed, what we're seeing now going from Civ 5 to Civ 6 is very similar to what happened during the Civ 4 to 5 transition. Although I personally think R&F was a bit lacklustre and failed to convince many to move over to the current version of the game.
 
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