Alexadamz
Warlord
But to me it seems obvious that if you're going to have victory conditions in Civ VI, they should reward diversification, not beelining and hype-specialization. No point in having all these districts and constraining them by population if ultimately a victory condition means just ICS'ing and spamming one district over and over. As for dom, capturing all the capitals is kind of tedious on the big maps I like to play. I'll never do it, and the AI simply cannot even take a stab at it.
For me that is the biggest flaw with the districts' concept. There should also be a cap for district ammount on your civ as a whole and not only per city. Maybe somewhat in the lines of the city cap for districts: you could have 2 districts of each kind for 1-3 cities, then you would need 4 cities to have a third of the same. And goint one more up every 3 cities more on your empire. But maybe that could be another drawback for wide play and could be balanced in someway with empire population numbers.
Cities far from your capital should suffer negative loyalty to make it harder for warmongers to just keep conquering a very wide empire.
I would like to change my capital building a new palace in some other city. We have different icons for original unconquered capital, for new capital and for conquered original capital. The new capital icon could be a feature for peaceful capital changes, like we had in history (in Brazil, for example, we had 3 capitals, Salvador, Rio de Janeiro and now Brasília). If you have your original capital untouched, you would have the original unconquered capital icon and the new capital icon. That could be a way to deal with loyalty issues from distance to capital. I feel the loyalty mechanic is only good considering the Golden and Dark Ages mechanic. There should be more to that.
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