Exactly. Victory conditions in a civ game are pretty passe. Paradox figured out the actual answer to endgames: don't really worry about'em. But to me it seems obvious that if you're going to have victory conditions in Civ VI, they should reward diversification, not beelining and hype-specialization. No point in having all these districts and constraining them by population if ultimately a victory condition means just ICS'ing and spamming one district over and over. As for dom, capturing all the capitals is kind of tedious on the big maps I like to play. I'll never do it, and the AI simply cannot even take a stab at it.