Hint at 3rd expansion from Firaxis??

I don't mind ideologies being rather loose in their definition. Government rule by nature is rather hybridized. There's no such thing as an absolute democracy, for example.

But I also wouldn't mind more cards unique to governments for more specialization, and perhaps stacking specialized cards might have some gameplay impact, essentially embodying ideologies.
 
I want to see economic victory, and if they were thinking of including it in a third expansion, it would make sense for them to include it after World Congress and Emergencies. Polls at the world congress for a global currency, economic blocks of partnership, corporations that intervene in the global climate, emergencies for economic crises. All this would only make sense after they included World Congress, Alliances, Emergencies and Natural Disasters.
 
The loyalty mechanic is one area that definitely needs to be fleshed out.

They definitely need to include distance to capital as a modifier. I think it's there in the code, but disabled.

Also they need to make lack of power in modern era or later affect amenities. Imagine the riots if modern cities were without power for years.
 
A world full of people at every stage of social development.

Even with goody huts, barbarians, city states and rival civs, the world just seems too empty until the civs fill it up.

Roaming nomads, docile tribes, leagues of city-states, minor civs like in Birth of the Federation that can become your affiliates, be subjugated, or even join your Civ permanently, making their bonus permanent also.

Also, start date and tech staggered civs. Not everybody should be developing at the same speed.

A collection of independent cities should be able to unite into a Civ. A rebellious chunk of your Civ should be able to split off in a civil war.

Rather than wondering what part of the vast empty world you’re going to build in next, you should be worried about whether the neighbors would object to your presence and attack, or if they like your “civilizing” influence and the “dolce vita” your civilization can provide.

Too much pressure could make the natives restless and turn them into barbarians who will attack you. On the other hand, you could recruit a barbarian horde as your foederati and unleash them on your foes.
 
A world full of people at every stage of social development.

Even with goody huts, barbarians, city states and rival civs, the world just seems too empty until the civs fill it up.

Roaming nomads, docile tribes, leagues of city-states, minor civs like in Birth of the Federation that can become your affiliates, be subjugated, or even join your Civ permanently, making their bonus permanent also.
Well, I mean, I know what you're saying for the game . . . but have you seen Earth population graphs?
 
Well, I mean, I know what you're saying for the game . . . but have you seen Earth population graphs?

No patch of earth though, has ever been devoid of people during the historical era, other than Antarctica. Civilizations didn't expand into empty space, they displaced or absorbed the prior inhabitants. That's how I interpreted @The Kingmaker 's comment about "a world full of people".
 
A world full of people at every stage of social development.

Even with goody huts, barbarians, city states and rival civs, the world just seems too empty until the civs fill it up.

Roaming nomads, docile tribes, leagues of city-states, minor civs like in Birth of the Federation that can become your affiliates, be subjugated, or even join your Civ permanently, making their bonus permanent also.

Also, start date and tech staggered civs. Not everybody should be developing at the same speed.

A collection of independent cities should be able to unite into a Civ. A rebellious chunk of your Civ should be able to split off in a civil war.

Rather than wondering what part of the vast empty world you’re going to build in next, you should be worried about whether the neighbors would object to your presence and attack, or if they like your “civilizing” influence and the “dolce vita” your civilization can provide.

Too much pressure could make the natives restless and turn them into barbarians who will attack you. On the other hand, you could recruit a barbarian horde as your foederati and unleash them on your foes.

I like this idea, but more for a prehistory age that starts the game during an ice age and your tribe as nomads. The whole point of prehistory era is to survive all the natural disasters, rapid climate change, and other tribes. You move your tribe around and settle on spots and try to grow but you are able to move your tribe any moment.The map is hyper localized and climate is shifting until enough "civs" are able to get their settlements to a certain population (like era score and golden ages work) which triggers the ancient era to begin, those that were able to fare well in prehistory can start the ancient era with small cities already established and with some bonuses carrying on from prehistory while those that did not do so well start with settlers like you normally would.

It would probably snowball terribly, but since its a "prehistoric era" it could easily be toggled on and off for players who prefer the typical civ experience. The one thing I would like to carry on to the rest of the game is more fleshed out barbarians in mid-game like the central asian tribes invading asia and europe throughout history.
 
I like this idea, but more for a prehistory age that starts the game during an ice age and your tribe as nomads. The whole point of prehistory era is to survive all the natural disasters, rapid climate change, and other tribes. You move your tribe around and settle on spots and try to grow but you are able to move your tribe any moment.The map is hyper localized and climate is shifting until enough "civs" are able to get their settlements to a certain population (like era score and golden ages work) which triggers the ancient era to begin, those that were able to fare well in prehistory can start the ancient era with small cities already established and with some bonuses carrying on from prehistory while those that did not do so well start with settlers like you normally would.

It would probably snowball terribly, but since its a "prehistoric era" it could easily be toggled on and off for players who prefer the typical civ experience. The one thing I would like to carry on to the rest of the game is more fleshed out barbarians in mid-game like the central asian tribes invading asia and europe throughout history.

I’d like to couple my idea with an expanded prehistoric age too.

Though part of my idea was trying to address the fact that even now there are people living in near-Neolithic conditions on earth. At any given stage of the game you should be able to encounter people who are more or less advanced than you, significantly so.
 
Been doing some thinking. I think Economic victory would be really good!

This could be tied to an expansion of Colonialism. Maybe being able to set up colonies on foreign continents or when you found or capture cities on foreign continents. Not being able to build anything or have any production but having improved loyalty and gold income. I think the designers would be able to come up with something much more interesting.

Maybe this could be tied to a general expansion of the Mid-Game, religion and exploration. Having Great Theologians and Great Explorers.

Having another look at the specialist mechanics to make them more interesting give Tall a bit of a boost as well
 
Yep, I reckon that a new Ideology/Ethnicity System & Economic Victory mechanic would be sufficient to justify a 3rd expansion (just as Disasters & Diplomatic Victory justified Gathering Storm ;) ). However, just like with the expansions we had before, I feel that a 3rd expansion can be used to enhance existing game mechanics-for example:

-Making the Religion Game more robust throughout the game (for example, by tying it more to Diplomacy, City-State Relations & Social Policy Effects)

-Making Resources more important to the Empire-wide Economy (& bringing back the concept of "Food Diversity" from CIV).

-Make Ages more dynamic (by having Net Housing & Amenities impact the thresholds-along with positive & negative events during the current era), having more Dedications across the game & having Dark Ages be more impacting-both for good & ill-by giving them their own "Unique" Dedications.

-Make City-State Relations more dynamic by having Protection Pledges, Bullying, War Declarations, Religion, Ideology, Corporations & 2nd/3rd Tier Spy Missions impact more on Envoy numbers (both up & down). Also perhaps look at ways to incorporate City-States more into the Diplomatic Victory (without repeating the mistakes of Civ5).

-Expand on the Pollution & Disasters systems introduced in Gathering Storm (things like Over-industrialisation & over-use of mines & wells negatively impacting on Tile Appeal, Tile Yields, Amenities, Housing & potentially even loyalty).

-Bring in a full fledged, semi-random event system.

-Make Loyalty more dynamic, & expand the "Loyalty" mechanic to apply individual pre-owned tiles too (as was the case in CIV), to allow players to steal, buy or trade pre-owned tiles.

-Further flesh out the Great People, especially Cultural Great People, to make them more meaningful earlier in the game.

I'm sure there are plenty others, but I think that list would more than justify the price of a full expansion! ;)
 
The addition of the Enlightenment Era could perhaps entice players to purchase the third expansion as well.

Considering the apparent success of Scout Cats, they might be better off bundling in a Feline Era, during which each new tech and civic you research adds a new cat to patrol the territory around one of your cities.
 
Considering the apparent success of Scout Cats, they might be better off bundling in a Feline Era, during which each new tech and civic you research adds a new cat to patrol the territory around one of your cities.

Everything in life is made better with cats :).
 
Considering the apparent success of Scout Cats, they might be better off bundling in a Feline Era, during which each new tech and civic you research adds a new cat to patrol the territory around one of your cities.
The quotes for that era would be voiced by Scratchy of Itchy & Scratchy Show fame. In other words, Harry Shearer would use his Scratchy voice for the quotes. Scratchy fills the same niche as Sean Bean after all and Scratchy is a cat.
 
An Enlightenment era would be awesome, i'd totally be up for that.

What do you think about this lineup?

Neolithic
Ancient
Classical
Medieval
Renaissance
Enlightenment
Industrial
Modern
Atomic
Information
Future

Anyone think there’s room to cram late classical antiquity (the “Dark Age”) between Classical and Medieval?
 
https://steamdb.info/graph/?compare=8930,289070

VI is nearing, if not surpassing the all time high of V on Steam, and has been steadily rising this week (even despite relatively stable performance by V after an initial drop).

I've been enjoying VI a lot, here's hoping a good bit of the player increase lasts.
 
After a first try of GS, i'm not sure adding other major systems to civVI would be a good idea.
However I'd like a third expansion to consolidate current systems, the tech trees, and absolutely the AI (still too easy to steamroll militarily), and justify the price with minor systems additions and new civs
 
After a first try of GS, i'm not sure adding other major systems to civVI would be a good idea.
However I'd like a third expansion to consolidate current systems, the tech trees, and absolutely the AI (still too easy to steamroll militarily), and justify the price with minor systems additions and new civs

Yeah, having played 2 full games of Gathering Storm now, I am not so sure civ6 needs a full third expansion. The game now feels pretty full. There is a lot for the player to do. I am not sure we need big new mechanics like corporations and disease added. Heck, cities already get wrecked by natural disasters periodically. Do we really need cities getting wrecked by plagues too? And we got military units, builders, religious units, Great People and now rock bands that we have to move around the map. Do we really need to add corporation units too? That might get a bit bloated IMO.

Like you said, I would love to see new alt leaders, new civs and the game consolidate current systems. There are improvements that could be made to loyalty. There are unit gaps in the tech tree that should be filled too. So smaller 3rd expansion would be great.
 
Yeah, having played 2 full games of Gathering Storm now, I am not so sure civ6 needs a full third expansion. The game now feels pretty full. There is a lot for the player to do. I am not sure we need big new mechanics like corporations and disease added. Heck, cities already get wrecked by natural disasters periodically. Do we really need cities getting wrecked by plagues too? And we got military units, builders, religious units, Great People and now rock bands that we have to move around the map. Do we really need to add corporation units too? That might get a bit bloated IMO.

Like you said, I would love to see new alt leaders, new civs and the game consolidate current systems. There are improvements that could be made to loyalty. There are unit gaps in the tech tree that should be filled too. So smaller 3rd expansion would be great.

I think there are things missing from the game, and some are fairly chunky. But I agree the game is also quite busy. If there is a third expansion, and I really hope there is, then it needs to boil down / consolidate a few mechanics so there's room for any new mechanics.

But please. No corporations running around the map. Just silly.
 
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