stealth_nsk
Deity
So, from yesterday's stream we know what:
First, the paths become weird. They are designed to be unique, which means if exploration age civilization is set as a historical path for one civ, it can't be normally used for another civ. For example, Rome's historical path is Normans, not Byzantium - the most likely reason is what Byzantium is a historical path for Greece. I think Egypt goes to Songhai not Arabia for the same reason - most likely Arabia is a historical path for Axum.
Second is bigger problem. If AI always chooses historical path civilizations when available, you'll almost never play against civilizations which aren't part of the historical path. Your only hope is to take away someone's historical path and hope they'll chose one of the rare civs. We know 100% Shawnee are not part of historical path (as they are optional, they can't continue any default civ). So, you get cool civ as preorder bonus and could play as them, but you'll never play against them. It's possible where other civs which aren't part of historical paths as well, like Mongolia.
So, unless I miss something here, the feature of AI civilizations always following their historical paths looks really bad to me. I'd probably prefer seeing weird civ transitions by AI, but have Byzantium open for Rome and Shawnee appearing in the game.
- Each civilization has "historical path" - next most logical civilization to go (we pretty much knew it already, just not in those terms)
- AI follows this historical path, if possible. Since human players chose civilizations first, they could take away the civs
First, the paths become weird. They are designed to be unique, which means if exploration age civilization is set as a historical path for one civ, it can't be normally used for another civ. For example, Rome's historical path is Normans, not Byzantium - the most likely reason is what Byzantium is a historical path for Greece. I think Egypt goes to Songhai not Arabia for the same reason - most likely Arabia is a historical path for Axum.
Second is bigger problem. If AI always chooses historical path civilizations when available, you'll almost never play against civilizations which aren't part of the historical path. Your only hope is to take away someone's historical path and hope they'll chose one of the rare civs. We know 100% Shawnee are not part of historical path (as they are optional, they can't continue any default civ). So, you get cool civ as preorder bonus and could play as them, but you'll never play against them. It's possible where other civs which aren't part of historical paths as well, like Mongolia.
So, unless I miss something here, the feature of AI civilizations always following their historical paths looks really bad to me. I'd probably prefer seeing weird civ transitions by AI, but have Byzantium open for Rome and Shawnee appearing in the game.