As with others said above, they seem to be avoiding the name of modern countries, when applicable.
Why do you think are they doing that?
As with others said above, they seem to be avoiding the name of modern countries, when applicable.
Probably to avoid controversy (I mean...how many people want the Islamic Republic of Iran or the PRC in the game?), with the added benefit for people who don't find modern politics interesting.Why do you think are they doing that?
I think it's more likely that, as Paisley_Trees points out in her video, that they're interpreting the age of exploration as beginning with the Norse and Polynesian expeditions starting in the 10th century.A lot of people are debating what counts as "Modern Age" civs and the more I think of it the more I see the problem. The problem is them calling the Medieval-Renaissance "Exploration Age" for some bizarre reason. If they just called it the Medieval or "Middle Ages" then there would be no doubt as to whether Mughals or Buganda counted as Modern or not.
Personally it feels like they chose to skip the Medieval for some reason to do with "not every civilization in the world has an equivalent to the middle ages or a 3 age model of history". Then why did you divide it into 3 at all?
Because if you look at the game being primarily alt history, I assume most people want to still play with historical cultures, and not modern-nation states. That would mean Ottomans over Turkey, Mughals over India, Safavids over Iran, Qing over PRC etc. Also note that France in game is specifically referred as the (First) French Empire.Why do you think are they doing that?
I mean, this is the same series that featured Mao & Stalin in some of the pre-V games, and featured Australia in the most recent one. I’m not sure modern nations are as big a political minefield as some here claim. It’s possible they could try to distance those civ’s abilities from the more sensitive aspects of modern nations, but given how Firaxis has represented China and Russia in the past, it’s difficult to say it’s a nonstarter for them. I wouldn’t expect them to go “The People’s Republic of China” when “China” is such a less loaded way to refer to it (and, again, a name that Firaxis seems to have left out of the base game, if leaks are to be believed)I still don't think that means it's likely that a Contemporary 4th Age. I know many people wouldn't want to play with Republic of India, PRC, Soviets, Australia etc. all as endgame options. I also think there will just be one America.
Probably to avoid controversy (I mean...how many people want the Islamic Republic of Iran or the PRC in the game?), with the added benefit for people who don't find modern politics interesting.
Especially with all the modern nation states that established a post colonial Identity different from the local precolonial one.I mean, this is the same series that featured Mao & Stalin in some of the pre-V games, and featured Australia in the most recent one. I’m not sure modern nations are as big a political minefield as some here claim. It’s possible they could try to distance those civ’s abilities from the more sensitive aspects of modern nations, but given how Firaxis has represented China and Russia in the past, it’s difficult to say it’s a nonstarter for them. I wouldn’t expect them to go “The People’s Republic of China” when “China” is such a less loaded way to refer to it (and, again, a name that Firaxis seems to have left out of the base game, if leaks are to be believed)
Suppose it remains to be seen when exactly the Modern Age ends. But I don’t see them completely ignoring the past 40 years of technological and cultural development, and the gameplay mechanics they can bring.
I mean I'm in the minority considering Australia is one of my favorite civs to play as, so I don't have a problem with them either. Regarding the other two, there's a reason why they haven't been portrayed since Civ 4.I mean, this is the same series that featured Mao & Stalin in some of the pre-V games, and featured Australia in the most recent one.
I think the third age will go into the near-future, just like it always has; I don't see the value of 200 turns of the past half-century--or even the past half-century plus a few decades.Re: Iran, they could still find their way into a 4th age with representation by a pre-1978 Revolution. Joseon could be (South) Korea, Russian Empire could be represented by a Gorbachev era Russia, etc etc. The conflicts and sensitivities of today don’t necessarily need to color the representation of some of the more delicate nations in a theoretical 4th age.
I thought about that. The best way to do it would be to change the civs name like how leader titles changed in previous games based on gov type. chiefdom = United Tribes of America, autocracy = American Empire, classical republic = Republic of America, democracy = United States of America, communism = American People's Republic.The other problem with naming modern states explicitly "x people's republic" is that, well, that country may have a different government in game
A lot of people are debating what counts as "Modern Age" civs and the more I think of it the more I see the problem. The problem is them calling the Medieval-Renaissance "Exploration Age" for some bizarre reason. If they just called it the Medieval or "Middle Ages" then there would be no doubt as to whether Mughals or Buganda counted as Modern or not.
Personally it feels like they chose to skip the Medieval for some reason to do with "not every civilization in the world has an equivalent to the middle ages or a 3 age model of history". Then why did you divide it into 3 at all?
Yes, and leaders should also change in nasen epochs: a modern ai should be able to do soI thought about that. The best way to do it would be to change the civs name like how leader titles changed in previous games based on gov type. chiefdom = United Tribes of America, autocracy = American Empire, classical republic = Republic of America, democracy = United States of America, communism = American People's Republic.
This would be controversial as to what each of the names should be, but would simply require a look-up table to implement. Even a mod maker could add this (along with leader titles changing again as they should)
I used Roboto MonoThat's an awesome looking chart. Great work! May I ask what font are you using for the text of the chart?
This also gave me a lot of itch. Of course, the Mughals are incredibly fundamental to modern India, but for the sake of periodization, why didn't they include them as an alternative to the Cholas in the 2nd Age? After all, India IS diverse and having it represented with multiple options instead of a single path is the best way to get rid of the impression of it being a monolithic thing. But to be more honest, I think the Mughals are in Modern simply because of a lack of slots in Exploration. I'll use Humankind just as a reference.I really, really dislike Mughals being somehow era 3 civ. Does anybody have any idea why on Earth would Firaxis do this?
The Tercios had the obligation to carry the Burgundy cross by order of the Habsburgs of Castile, so it is not uncommon for them to appear with that flag. Even so, the Burgundy cross is an inheritance of Burgundy that arrived in Castile with the arrival of the Habsburgs to the Castilian throne. At that time, the Hispanic Monarchy was a crown with multiple independent kingdoms led by the Habsburgs of Castile.I used Roboto Monomy beloved, now on the Castile/Spain thing, the main proff we have is a screenshot of a Norman unit (with the Norman flag) fighting against a unit with the flag of the Spanish Empire (the Cross of Burgundy)... Unless that is lit. Bungundy (that would be funny), we are dealing with Spain and not Castile here I think.
The change of epoch, even if it would be better if it did not extend to the whole world, should also include a change of ideology, but the change of epoch and ideology comes from revolutions and ideologies: the Romance civil wars from Marius to Silla, to Caesar, and Pompey, and finally the Roman empire, the Russian revolution, France from monarchy to the directoire to NapoleonRe: Iran, they could still find their way into a 4th age with representation by a pre-1978 Revolution. Joseon could be (South) Korea, Russian Empire could be represented by a Gorbachev era Russia, etc etc. The conflicts and sensitivities of today don’t necessarily need to color the representation of some of the more delicate nations in a theoretical 4th age.
I thought about that. The best way to do it would be to change the civs name like how leader titles changed in previous games based on gov type. chiefdom = United Tribes of America, autocracy = American Empire, classical republic = Republic of America, democracy = United States of America, communism = American People's Republic.
This would be controversial as to what each of the names should be, but would simply require a look-up table to implement. Even a mod maker could add this (along with leader titles changing again as they should)
I agree . . . their decision was ALL about gameplay.The easier explanation is thinking it the way around: they did not set-up the ages and planned the game around them, but planned the gameplay and then made up the ages to fit it, even if some historical deviations are hit: just pretend everithing fits.
Gameplay wise, don't take me too seriously , but I'm starting to think it is an attempt to actually match the 3/4X...
> Xplore: Ancient age (yep, even with the name of the second age ): get to know the world around you, set-up your way to interact with it, define your direction
> Xpand: Exploration age: Reach all the corners of the map, be there before others, go wide
> Xploit: Modern age: with most of the map already claimed, make up the most of your cities with scientific, cultural and industrial progress...
*
Civs are set temathically-wise in these concepts. Mughals are Modern as they focused on exploiting the wealth of India, Spain is probably Exploration because it focused more in claiming new land than in building up its core, and so on...
*wonder if this means a 4th age theme would be actually Xterminate... not politically correct, but might be fitting actual history nevertheless
It's a placeholder. Buganda is one of a few revealed Modern Era Civs, and they don't want to spoil too much at once.Why oh why is Buganda a choice unlocked by the Abbasids? What are they even trying to do here?