Lots of new friends.
Since this is Pangaea I suggest we stick with the CxxCxxC build.
Here is a proposed dot map with the idea of perhaps moving the palace to the Red Dot if we find ourselves with a spare leader. Ill settle the red dot pronto and we can hopefully work our way north. Lots of BG down here which will help us a ton.
I hare building settlers in a GA, but I think Ill do it anyway when the food box gets a little fuller.
I plan to build a road for our settler to travel, so the worker moves in that direction.
It occurs to me we could do quite a bit of damage with a stack of cats & bowmen, likely producing a bowman army. Cats with a bowman army could capture any size 6 city on flat ground before Pikes with relative ease.
The slave sits on one of my dot map future city sites, so he will move.
IBT
Babylon bowman - bowman
Turn 1 1475
3 bowmen consolidate into a stack & move NE. The SOLTD (Stack of less than Doom) is healed and sets off NE also.
Bowman near the homelands spots 2 barb horses. We will have to guard our workers
Turn 2 1450
Nineveh bowman bowman
Bowman kills barb.
We find Mecca & Wines.

The city is size 5 and on flat ground. Bad news for Mecca.
Ill wait for the bowman arrival to attack
Arabia has 4 cities including Mecca.
They have wines and
Ivory . for
Zeus
IBT
Babylon Bowman - Settler
Turn 3 1425
I almost changed my mind on the settler. We can capture all of Arabia if we pump out bowmen now, but we need to get a city down to protect Babylon. Dial slider down a notch. Wheel due this IBT
IBT
Wheel IW. There are lots of hills near Mecca. Lets hope we get lucky and see iron nearby.
Turn 4 1400 BC
Not much
Turn 5 1375
An archer moves onto flat ground and our elite warrior attacks him ad produces
nothing.
Im not going to build roads on future city sites, Ill skip those to build a road toward Arabia.
Oh, Horses are 4 tiles from Nineveh.
21 turns to IW
IBT
Babylon Temple bowman. Lux goes to zero.
declare war on Egypt as settler & spear walks by.
Egypt builds an embassy
Someone starts ToA
Persia completes Oracle
Turn 6 1350
Grab 25 barb gold
Take Mecca with no losses getting 1 elite Bowman out of the deal.
No troops are available to attack the Egyptian settler guarded by a warrior. I hope to get them next turn. We can use the slaves.
IBT
Resistance ends in Mecca.
Turn 7 1325
Elite bowman captures the Egyptian settler, but no leader.
Wow the scientists of Mecca knocked IW down to 5 turns. That will go back up as they die off.
Mecca begins walls.
IBT
Babylon bowman bowman
News of a major uprising near Mecca
Babylon bowman - bowman
Turn 8 1300
Holy cow weve hit the mother lode of luxuries. We spot Najran & furs. There are also elephants around here close by.
Spot Sumerian settler and declare on him.
Cant kill him this turn.
Found Ashur 2 tiles from Babylon & Nineveh. I selected barracks here. I think the attacks will come at Mecca since it has wines.
We are only 2 tiles from having roads to the wines, and both tiles will be under construction next turn.
I can see both Sumerian and Egyptian settlers. Four more slaves would be sweet.
Turn 9 1275
Not much
IBT
Babylon bowmen bowmen
Nineveh bowmen bowmen
Turn 10 1250 BC
Capture Egypts settler.
Watch the Barb horsemen, you are safe next turn, but we must stack workers and cover with protection to avoid losing them.
The Sumerian setter is going to eventually move to flat land. We can wait to attack him when the odds are better. I want the furs first.
Notes:
It looks like we can effective seal off a nice piece of land once we take over Najran next turn. Sadly the city will auto raze. The city is NOT on hills, and you have 3 bowmen against regular spears.
Temple next in Mecca to protect the wines would be a good selection.
With horses, cats and ivory we have a chance here.
Colony on the ivory to get SoZ started worth considering.
Six turns to wines.
Remember to check on the clown in meccas to see of you can fire her.
Wide angle lens picture below.