HNDY08 - AWDG Babylon - Small Pangaea

Got it. Sorry to see you go T. Welcome aboard grs. Looks like we get to have fun time with Babylon again.
 
Hello, gentlemen. I believe I've played with most of you before.

I'm not altogether sure how long this one is going to last ;), but in any case, I'd like to join.
 
Welcome Northern Pike. The last Always war we played together was my very first AW game. :D (unless I forgot one)

If this one doesn't last long, then we can start another one right away (this one could easily die on the turn of one of the next two players if RNG is a bit off).

We seem to have bad luck with starts when we choose Babylon.
 
Handy,
Just one note on your turn:

I think I would have pulled the warrior in rather than trying to go around the border. We aren't going to be settling out there any time soon and it just risks meeting Arabia like you did or worse another civ. So it is a risk with little to no gain this early. We might have gotten a second city down before meeting them.

It will also give us one less defender in the capitol.

Yup, that was a dumb play. Given this is DG, and how close our neighbors are, I think we are sunk anyway. It's not easy when the only expansion is toward the AI. We might be able to slug it out on monarch, but DG will be tough.
 
Pre-flight – 3000 BC – We’re hurting. Two warriors. One of which is about to be attacked by two Arabs. City looks good. Hit enter.

Early – Our warrior is whacked. Fool around with the sliders
Spear=>spear

Middle – Boring. Lux goes down. Science goes down
spear=>spear

Late – The Arabs finally show up. Masonry comes in.
Move a spear into the eastern forest and one to cover our worker.
Math comes in, start warrior code at max sustainable.
Spear=>warrior

Save: http://www.civfanatics.net/uploads8/HNDY8,_2550_BC.SAV

SITREP:
HANDY8_-_2550_BC.jpg
 
Preturn: MM for walls. We have 6 shields toward the warrior. We only need two food this turn to grow.. So I can go 6-7-7 to get walls in 2 before the stack of 3 attack.

IBT: The warriors move up.

2510 BC: Move spear on forest back into the city. Have to Lower science and raise Lux. 16 turns to Archers.

IBT: Survive initial 2 warriors. Build walls. Start a Spear.

2470 BC: Not much to do.

IBT: Survive 3 more warriors. One spear is Elite. 2 more Warriors spotted.

2430 BC: Move worker and guarding Spear to the BG to build a road.

IBT: Warriors move up

2390 BC:

IBT: All 3 warriors attack and die. Finish another spear and start another.

2350 BC: Send a spear to intefere with Arabia.

IBT:

2310 BC: Not much

IBT: No new warriors.

2270 BC: Advance some more.

IBT: Build another spear and start a settler. Err... Except that Arabia places a town right next to our city in the only spot we had.

2230 BC: I switch to a ESOW (endless stream of warriors). This will slow research, but we have to destroy that town sooner than later.

IBT:

2190 BC: Another warrior.

IBT: Arabian spear seen.

2150 BC: Last Warrior. We cannot afford another without an additional town. Switch to settler.

Notes:
In 2 turns we will have 3 warriors and spear to take out the defense of Bagdad. We want to hit with all units at once since we are attack 1 vs def 2+.

I sent the spear to suppress workers. Move it to the hill next to Medina and fortify it until it is killed. Workers won't be able to develope their land as quickly if we can survive (which we may on a hill).
 
Here is a picture:

I marked where I would camp the Spear. If a mountain appears then that might be better. It should be close to as may towns as possible though.

If worse comes to worse and our 4 units lose, we may still want to build the second town. I would just plop it on the yellow dot with spear and then go back to warriors (or research like heck to get Archers probably not fast enough though.).

Edit: I think we may want to start all out on Military to have a chance. This is like the Sumerian game. We need to kill Arabia fast and hope we get enough room to catch up on research.


Oh I just remembered. Our spear shouldn't go outside of Medina's 20 workable squares due to the Variant.
 
I'm sorry, I didn't notice I was up. Either way, I need a skip. I came down with something (the doctor doesn't know what exactly), and I don't want to mess up the game this early because of a cloudy head.
 
Pretty fast and safe played turns, but at least not unsuccessful.

In 2070BC we attack Baghdad:
* vet. warrior redlines spear and dies.
* vet. warriot kills spear (-1)

We raze Baghdad for 2g. We now make 2gpt again. I move spears from Babylon to protect our lands from a spear seeking pillaging targets. Research started again. Our vet. archer reaches the hill near Medina.

IBT: Archer attacks spear near near Medina. We defend, but are redlined. Another archer nears.

2030BC: Redlined spear flees and hopes spear from Medina will not attack.

IBT: Spear does not attack - probably only defender.

...

1910BC: Neneveh founded - starts barracks. Speed up research.

1870BC: Start to chop a forest for the barracks.

1790BC: Warrior Code in. The Wheel (?).

1750BC: No beaker invested in The Wheel, but I'd like to know if we have horses. Or are we seeking iron first?

I played very defensive (too defensive?). There is at least an archer in or near Medina, so I waited for a spear. You could attack the spear in the open, but I guessed we will use our bowmen for that, so I took no oportunity to do so.

hndy08-1750BC.jpg
 
Got it. I think we've done well in a tough situation so far. :goodjob:

What are the team's opinions on the Wheel/Iron Working choice mentioned by Grs?

I think the answer to this is obvious, but I'll ask anyway to be safe: do we just use our Bowmen as soon as we get them, and accept a despotic GA with two cities?
 
I don't think we should even care about the GA. Consider it a write off.
 
1750 (0): I'll stick with Grs's choice of the Wheel, since we're highly unlikely to have iron within our present borders anyway.

The forest chop outside Nineveh completes, and BG appears.

The Arabs would like to talk. We politely inform them of the terms of our variant.

Two Arab archers appear between our main stack (one spearman, four warriors) and Medina, making a direct push for Medina impossible for now.


1725 (1): Babylon builds our first Bowman.

The two Arab archers move onto grassland, from forest.


1700 (2): I have to cut the science rate to 40%.

We destroy the two Arab archers without loss, and one of our warriors promotes to elite.


1675 (3): Our warriors defeat a third Arab archer without loss, this one two tiles south of Medina.

The spearman anchoring our Stack-of-less-than-Doom (now a spear and three warriors, with others left behind as a result of attacks) repulses the attack of another archer.


1650 (4): I consolidate on the central front. We now have a stack of seven units, but three of them need to heal.

Babylon Bowman --> Bowman.


1625 (5): One of our Bowmen destroys the Arab spearman just before it would have started pillaging around Babylon, and our civ begins an ideal Golden Age--that is, one so far back in the misty past we can tell whatever lies we want about it. :D

I'm able to return the science rate to 50%, but probably not for long.


1600 (6): A Bowman joins our main stack.

Two Arab archers decline to attack our stack, and fall back towards Medina. If the AI decides to play this one intelligently, we're in trouble.

Babylon Bowman --> Bowman.


1575 (7): We move our fully healed stack of eight to within two tiles of Medina.

Nineveh barracks --> Bowman.


1550 (8): Science rate back down to 40%.

Our stack moves next to Medina.

Babylon Bowman --> Bowman.


1525 (9): The attack on Medina: Bowman defeats spearman, veteran warrior defeats spearman...and that's all. We auto-raze the city and capture a worker. The archers which retreated into Medina evidently then retreated right out of it, so I worried needlessly that the AI had learned some tactics. :lol:


1500 (10): We move the full-strength units of our leading stack onto a hill, but don't see anything interesting. Judging by the extent of its cultural perimeter, the next Arab city to our east is probably Mecca.

Six roughly equal combats, plus one stacked against us, and we won all of them. I won't complain about the RNG again for at least fifteen minutes. ;)
 
We're not under much pressure right now and we've got plenty of open space, so this is definitely the moment to get our third city down. If we think we can get away with an aggressive placement, the tobacco tile four northeast of Nineveh would be good; if we prefer to be more prudent, the grassland square two southwest of the gold hill suggests itself. What we see when we get the Wheel in four turns may influence our choice, of course. Babylon should probably produce a setter as soon as it completes its current Bowman.

Our native worker has just completed a job, and I've left the choice of its next task up to you, so it still has its movement.

It would be useful and efficient if our new Arab slave were to build a road where it now stands, but it's hard to know whether it'll have six unmolested turns there.

I don't think there are any Arab units in the line of fog four tiles from Babylon, but I'm not in a state of metaphysical certainty about it, so be cautious.
 
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