1750 (0): I'll stick with Grs's choice of the Wheel, since we're highly unlikely to have iron within our present borders anyway.
The forest chop outside Nineveh completes, and BG appears.
The Arabs would like to talk. We politely inform them of the terms of our variant.
Two Arab archers appear between our main stack (one spearman, four warriors) and Medina, making a direct push for Medina impossible for now.
1725 (1): Babylon builds our first Bowman.
The two Arab archers move onto grassland, from forest.
1700 (2): I have to cut the science rate to 40%.
We destroy the two Arab archers without loss, and one of our warriors promotes to elite.
1675 (3): Our warriors defeat a third Arab archer without loss, this one two tiles south of Medina.
The spearman anchoring our Stack-of-less-than-Doom (now a spear and three warriors, with others left behind as a result of attacks) repulses the attack of another archer.
1650 (4): I consolidate on the central front. We now have a stack of seven units, but three of them need to heal.
Babylon Bowman --> Bowman.
1625 (5): One of our Bowmen destroys the Arab spearman just before it would have started pillaging around Babylon, and our civ begins an ideal Golden Age--that is, one so far back in the misty past we can tell whatever lies we want about it.
I'm able to return the science rate to 50%, but probably not for long.
1600 (6): A Bowman joins our main stack.
Two Arab archers decline to attack our stack, and fall back towards Medina. If the AI decides to play this one intelligently, we're in trouble.
Babylon Bowman --> Bowman.
1575 (7): We move our fully healed stack of eight to within two tiles of Medina.
Nineveh barracks --> Bowman.
1550 (8): Science rate back down to 40%.
Our stack moves next to Medina.
Babylon Bowman --> Bowman.
1525 (9): The attack on Medina: Bowman defeats spearman, veteran warrior defeats spearman...and that's all. We auto-raze the city and capture a worker. The archers which retreated into Medina evidently then retreated right out of it, so I worried needlessly that the AI had learned some tactics.
1500 (10): We move the full-strength units of our leading stack onto a hill, but don't see anything interesting. Judging by the extent of its cultural perimeter, the next Arab city to our east is probably Mecca.
Six roughly equal combats, plus one stacked against us, and we won all of them. I won't complain about the RNG again for at least fifteen minutes.
