HNDY08 - AWDG Babylon - Small Pangaea

grs said:
On the SoZ: I would only build it in a city with barracks, or it will only produce regular ACs.
We'll have to go capture it from the Egyptians since they just built it in Memphis.
 
Sir Bugsy said:
We'll have to go capture it from the Egyptians since they just built it in Memphis.

That was fast.

Look at all that Iron! :rockon:

Most excellent turns. Bowman army will help a lot.

If we ever get to the point where we can't build anything else with a leader, a palace jump to Ashur would be nice.

If we don't need it for defense, sending the army to capture the SoZ might be a good idea. Depends how far away it is. If we can't keep it, we could at least raze it.
 
Fine round, Bugsy. :goodjob:

grs said:
On the SoZ: I would only build it in a city with barracks, or it will only produce regular ACs.

It's a theoretical point now, but couldn't we have built the barracks after the Statue? Are you saying there's some peculiar nuance here?
 
Wow! we're doing great for having a strong enemy so near. It must be those useful bowmen. I should be able to play civ more often in about a week or so. Hopefully I won't miss too much action :).

By the way, what's all this talk about SoZ? I thought we said no wonders?

Edit: Nvm. I forgot that we decided on no pillaging by armies :crazyeye:.
 
You beat me to it with your edit. Yes, eventually we decided on the limited-pillaging handicap rather than the no-Wonders handicap--since pure AWDG is so shamefully easy. ;)
 
Another great turn! This game is going very well.

I like the fact that there are 3 iron near us. Since we won't be doing interior pillaging, a civ having iron is a bigger deal. I am hoping that owning 3 means less Iron for the rest.

I think a town on the square that is 3 south from Meca (has iron) would be a good spot to handle units from the south. Go 3 east from that and we have a city within 3 of Damascus. This would be a good front line with only Demascus not being on a hill.

Oops forgot to post this a few hours ago. It may mega-cross post
 
grs said:
On the SoZ: I would only build it in a city with barracks, or it will only produce regular ACs.
So? Just build barracks right after SoZ! Better to end up with 1 reg AC than missing out on SoZ entirely when an AI completes it a few turns before you.

Well, not in this game anymore.

edit: carlos, remember reading the ENTIRE thread before replying :rolleyes:
 
I am surprised at the effectiveness of the bowman. I'm glad we didn't wait around for a new government to start using them. I don't think the era of the bowman will last long. That's why I started building swords. Strike hard while the bowmen are hot.
 
Greebley said:
One final thing. I think we should consider abandoning Demascus if it is too hard to keep. Don't risk units (epsecially the army) to keep it. If sufficient forces exist to over-run it, then we should feel free to retreat.

Yes. Don't waste the army holding a city. Stay on the move and raze the AI cities before this army loses it's effectiveness.

But, don't attack if the army is weak. Rest & heal. The AI will attack and kill a redlined army.

Even on a tiny map I don't recall such a concentration of iron & luxuries as we see near Mecca. Good thing we got after Arabia early before they became too strong.
 
I don't think there is much of a flip risk at Damascus. If you plant a spear or two there you should be able to hold it. The problem maybe that it is too much of a salient this early in the game.
 
I like Greebley's map. :thumbsup:

I don't think there is much of a flip risk at Damascus.

Yes. I was more worried about a bad kill ratio required to hold the city as opposed to a flip. Better to keep punishing the AI than to lose a bunch of units holding a city at this point. One nice thing about bowmen, they can both attack and defend. That's a lux city, so you'll have to defend against 4 AI's who want it. The numbers can get tough. The leader will just have to make their best judgement at the time.
 
Yes, that's right. Greebley, you're contributing some great ideas, but do you know you're up? :D
 
handy900 said:
But, don't attack if the army is weak. Rest & heal. The AI will attack and kill a redlined army.

Yes. We should be careful with the army even when it's clearly obsolete, too. We want to get to three armies, and so qualify for the Pentagon, as quickly as possible. And given the mechanics of army combat, an army of one modern unit (added thanks to the Pentagon) and three outdated ones is much more effective than its averaged-out combat values would suggest.
 
Preturn: Move a warrior. It may be we are on more of a peninsula than I thought. We could end up with a very narrow front.

IBT: Some Barb movement. The Egyptians are attacked (barbs?).

975 BC: See even more barbs. There are a lot. Kill a Spear guarding a settler for 2 more workers. We have a lot.

IBT: Yep it was a barbarian annoying Egypt.

950 BC: Take out 3! barbarian camps this turn. Start to go after the last arabian town.

IBT: No movement.

925 BC: Army kills a single spear and the last Arabian town is auto-destroyed. The Arabians have been Destroyed!

IBT: Hanging Gardens, temple of Artemis, and Great wall are completed.

900 BC: Well I wouldn't have guessed it but once demascus gets a border expansion it will completely close off access to our peninsula. We will have a decent piece of land behind the choke.

IBT: Sumerian Archer seen. That's the first unit I have seen so far other than from the Egyptian town behind the choke.

875 BC: Troops moving. Going for Egyptian town.

IBT: Sumerians start the great Lib. Bummer.
An egyptian ACav, warrior, and archer and two sumerian archers are now visible.

850 BC:

IBT: A 1 hp Bowman holds off a 3 hp Acher. I didn't notice that the Bowman could be attacked. Some more units still farther away.

825 BC: Spear guarding settler is killed we get two more. I build a fur Colony. We will have 4! Lux, iron and horses soon.

IBT: More units still.

800 BC: Our first sword dies pathetically vs a spear in the egyptian town. I have now lost 2 units vs that town and won only 1.

775 BC: Kill 2 spear in Egyptian town. Kill 2 archers.

IBT: We get a leader on defense. Not sure if it will survive... We do.

750 BC: Kill the last spear in Elephantine and capture the town. It had a settler and worker to add to our collection. Kill 2 archers.
We are getting math next turn so I lower science to 20%.

Oops... We have 8 towns but I hit space on the leader.

Notes:
Make another army for a sword army. I switched two settler towns to make swords first for the army. That way we can continue our offensive with two armies.

There is a big force waiting for the sword to assault the Egyptian town. We can move next to it next turn.

I was planning on placing the current settler on the woods it is currently on which is next to the horses which we could really use.

The workers being built in Mecca and Akkad are actually Catapult prebuilds. We get Math next turn.

We see a 5th! luxury and have captured a 4th! iron already! Ok! the! exclamation! points! are! getting! silly! Sorry!
 
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