Sir Bugsy
Civ.D.
50 AD Everything looks good.
IBT Several units sally forth from Rome and Babylon. Produce a cat and a spear.
70 AD Kill three Babs (2 Bows and a spear) (3-0)
IBT Mayans drop off an AC, several Romans step forth. Produce a mountie, a temple, and a spear. Centralia gets some walls.
90 AD Bombard and kill the Mayan. Kill four Romans. (8-0)
IBT Produce a mountie and a market.
110 AD There is a dark red boarder to the SE. I send a mountie to investigate. Kill a bow. (9-0)
IBT Kill a bow. Poly => CoL (due in five with positive cash flow) Pisae gets some walls. The Mayans drop off a fearsome combination of a warrior and an LB.
130 AD We send our mountie east and
![](http://www.civfanatics.net/uploads9/Handy_15_-_Meet_Byz.JPG)
Of course we declare on Theodora, but we collect some intel.
![](http://www.civfanatics.net/uploads9/Handy_15_-_Meet_Byz_2.JPG)
Shes hurting. Well yes, her face hurts because I slapped her, but with only two cities, Theodora is not a threat.
Kill two Mayan LB, and a warrior. Kill a bow. Two Roman archers. (16-0)
IBT Barely survive a bow at Ironwood. Four Mayans are dropped off. Produce two Mounties. The Mayans start Cops, and complete Sun-Tsu.
150 AD Lose three Mounties and an archer, killing the four Mayans. Ironwood would have been lost otherwise. (20-4)
IBT Lose a mountie guarding an outpost. (20-5) Build a barracks, a mountie, a spear & a cat.
170 AD Lose two Mounties killing three bows. Kill a Roman archer (24-7)
IBT The Portuguese build KT.
190 AD Kill a Roman. (25-7)
IBT Produce a mountie and a cat. Ashur has walls.
210 AD - @ Eulbar kill a spear.
Kill two invading Mayans, a bow and a Roman. (29-7)
IBT Lose a mountie outside Eulbar, retreat a mountie in the jungle. Kill three Romans at Pisae. Col=>MM (due in 5 @ break even) Produce two Mounties. Mayans build Leos. (32-8)
230 AD March on Akkad with three Mounties. Kill two Romans and two bows. (36-8)
IBT Produce a settler, two cats, and some walls for Akwasane.
250 AD - @ Akkad kill three spears. A slave is defending? Attack with a spear and kill a defending bow.
![](http://www.civfanatics.net/uploads9/Handy_15_-_Capture_Akkad.JPG)
Kill another bow, a Bab spear and a Roman archer.
@ Ellipi Attack with our elite* mountie and lose. (43-9)
After Action Not a bad set, but Ive certainly had better sets. Almost 5:1 kill ratio. Must get better, but those jungles hurt. Well probably want to heal at Akkad and then drive south. I think Babylon is due south of there. And of course the Byzantines.
I started chopping that jungle in the south to make a better killing field for the Mayan drop offs.
I have the army off to the west pillaging and exploring. It has plowed through a pretty thick jungle so we should be getting to some tiles to pillage soon.
Situation:
![](http://www.civfanatics.net/uploads9/Handy_15_-_250_AD.JPG)
Save: http://www.civfanatics.net/uploads9/Handy15,_250_AD.SAV
IBT Several units sally forth from Rome and Babylon. Produce a cat and a spear.
70 AD Kill three Babs (2 Bows and a spear) (3-0)
IBT Mayans drop off an AC, several Romans step forth. Produce a mountie, a temple, and a spear. Centralia gets some walls.
90 AD Bombard and kill the Mayan. Kill four Romans. (8-0)
IBT Produce a mountie and a market.
110 AD There is a dark red boarder to the SE. I send a mountie to investigate. Kill a bow. (9-0)
IBT Kill a bow. Poly => CoL (due in five with positive cash flow) Pisae gets some walls. The Mayans drop off a fearsome combination of a warrior and an LB.
130 AD We send our mountie east and
Of course we declare on Theodora, but we collect some intel.
Shes hurting. Well yes, her face hurts because I slapped her, but with only two cities, Theodora is not a threat.
Kill two Mayan LB, and a warrior. Kill a bow. Two Roman archers. (16-0)
IBT Barely survive a bow at Ironwood. Four Mayans are dropped off. Produce two Mounties. The Mayans start Cops, and complete Sun-Tsu.
150 AD Lose three Mounties and an archer, killing the four Mayans. Ironwood would have been lost otherwise. (20-4)
IBT Lose a mountie guarding an outpost. (20-5) Build a barracks, a mountie, a spear & a cat.
170 AD Lose two Mounties killing three bows. Kill a Roman archer (24-7)
IBT The Portuguese build KT.
190 AD Kill a Roman. (25-7)
IBT Produce a mountie and a cat. Ashur has walls.
210 AD - @ Eulbar kill a spear.
Kill two invading Mayans, a bow and a Roman. (29-7)
IBT Lose a mountie outside Eulbar, retreat a mountie in the jungle. Kill three Romans at Pisae. Col=>MM (due in 5 @ break even) Produce two Mounties. Mayans build Leos. (32-8)
230 AD March on Akkad with three Mounties. Kill two Romans and two bows. (36-8)
IBT Produce a settler, two cats, and some walls for Akwasane.
250 AD - @ Akkad kill three spears. A slave is defending? Attack with a spear and kill a defending bow.
Kill another bow, a Bab spear and a Roman archer.
@ Ellipi Attack with our elite* mountie and lose. (43-9)
After Action Not a bad set, but Ive certainly had better sets. Almost 5:1 kill ratio. Must get better, but those jungles hurt. Well probably want to heal at Akkad and then drive south. I think Babylon is due south of there. And of course the Byzantines.
I started chopping that jungle in the south to make a better killing field for the Mayan drop offs.
I have the army off to the west pillaging and exploring. It has plowed through a pretty thick jungle so we should be getting to some tiles to pillage soon.
Situation:
Save: http://www.civfanatics.net/uploads9/Handy15,_250_AD.SAV