OzzyKP
Emperor
nm, I think I figured it out.
Thankfully, Hungarians are quite tolerant in this case. I heard that Széchenyi wrote his diaries in German and didn't spoke Hungarian too well. Yet Kossuth still called him the greatest Hungarian. Maybe there are people that would disagree with Kossuth, but no one would doubt Széchenyi was Hungarian. Similar case with Liszt. Liszt said several times that he's hungarian although he doesn't speak the language and I didn't heard that Hungarians would have disagreed with that. Only Austrians seem to do... The third exampüle is me and my brother. I don't speak Hungarian perfectly either and my brothers hungarian is even worse unfortunately (I try to motivate him though!), yet we both have both citizenships (german and hungarian, while we were Hungarians before we became Germans) and NEVER made the experience that Hungarians treated us as outsiders. Not enough, I have much better contacts to the hungarian civ4 community then to the german. In fact, Hungarians seem to be pleased, if people like us care for their roots although one might think that we could easily forgot about that small (but beautiful) country in east europe.Yup! Born and raised in the United States and don't really speak much Hungarian, but ethnically I'm 100% and I still have family over there. Mostly near Debrecen.
Well, if you like to merge this mod with others, you'd probably need to skip the unqiue building artstyle as merging the definitions for these buildings would be a true pain, mostly because it's not modular. Disabling the artstyle should be rather easy, just remove the references in the CivilizationInfos.xml, but keep the unit artstyle if you want to keep the units. Unit artstyles can be and are made modular in my mod, so you can keep it. Next, you should be able to copy anything from the the modules folder of my mod. There are only two exceptions:Also, I'm planning to use this mod in a new diplogame we are starting, but I don't really understand how to use modules. Help?
Thank's for your kind words! Sure, use vowels. Letters like á, ´, í and so on can be used just like they are, only ő, ű and their capital variants cause trouble, but I'd take care for that. Just write your texts in word or any other program, post it here in any form you like and I'll take the rest!I really like the new backgrounds, Rakoczi's looks great!
Btw, how do you handle your mod's civilopedia?
Do you want me to use hungarian vowels?
Thankfully, Hungarians are quite tolerant in this case. I heard that Széchenyi wrote his diaries in German and didn't spoke Hungarian too well. Yet Kossuth still called him the greatest Hungarian. Maybe there are people that would disagree with Kossuth, but no one would doubt Széchenyi was Hungarian. Similar case with Liszt. Liszt said several times that he's hungarian although he doesn't speak the language and I didn't heard that Hungarians would have disagreed with that. Only Austrians seem to do... The third exampüle is me and my brother. I don't speak Hungarian perfectly either and my brothers hungarian is even worse unfortunately (I try to motivate him though!), yet we both have both citizenships (german and hungarian, while we were Hungarians before we became Germans) and NEVER made the experience that Hungarians treated us as outsiders. Not enough, I have much better contacts to the hungarian civ4 community then to the german. In fact, Hungarians seem to be pleased, if people like us care for their roots although one might think that we could easily forgot about that small (but beautiful) country in east europe.
Well, if you like to merge this mod with others, you'd probably need to skip the unqiue building artstyle as merging the definitions for these buildings would be a true pain, mostly because it's not modular. Disabling the artstyle should be rather easy, just remove the references in the CivilizationInfos.xml, but keep the unit artstyle if you want to keep the units. Unit artstyles can be and are made modular in my mod, so you can keep it. Next, you should be able to copy anything from the the modules folder of my mod. There are only two exceptions:
- the leaders diplo texts
- the sounds
Both can be made modular or quasi-modular, but only with tricks: WoC modular style and a java executable. This ways, diplotexts are just like other stuff, but you should remove them if you decide to not use WoC. Edit the leaderheadInfos.xml and reference to standard diplotexts. The java executable (also part of my mod) just needs to be executed and then will search for sound xml within the modules folder - should work even without WoC, but I haven't tested it. After that, you could delete the executable.
All in all, it would be the simplest thing to use my mod as base (you could maybe keep the building artstyle this ways, if there is no other mod you like to add thats building art you'd prefer) and extend it with the modular stuff from other mods. You wouldn't need to bother for WoC as everything you can do with standard modular modding can be done with WoC, too. Let me know if you have specific problems and I'll give you a hand. Feel free to use this thread or write me a pm. BTW: I think there is a little bug regarding the icons of religions underneath the cities. I already fixed it for the hun mod (so you could loo0k that up to see how to fix it) and fixed it in my files on my harddrive, but the last beta still has that issue, I think. In case you want to use WoC, I'll help you to fix it. If you decide to use only the stu8ff from my modules folder, the problem should not bother you - it's hidden elsewhere.
Hungary has changed its laws to make it possible Hungarians living in areas belonging to Hungary before Trianon become hungarian citizens. This, however, does not affect Hungarians from the carpathian bassin, but also Hungarians living elsewhere in the world. I think you'd only need papers to prove you have hungarian ancestors. Also, Hungary doesn't care if its citizens have another citizenship as well. If that's fine for the US, you could become Hungarian by law without loosing your american citizenship. This procedure might require some burocrazy, but it might be worth to think about it.Ah, you're a Hungarian citizen, so that's a step above me. Me and my parents were all born here in the United States. My two grandmothers were born and raised in the US (their parents came over from Hungary), one grandfather was born & raised in Hungary, and the other grandfather was born in the US and raised in Hungary. Anyhow, I certainly haven't forgotten about that small, beautiful country back in Europe. I make a mean Chicken Paprikas.
Well, I would help you if you want me to. You haven't mentioned what exactly happens if you try to start the mod, so I could only guess currently. You could try to do it vice versa and add the stuff from Bulgaria to the Hungary mod and see if that works. Alternatively, you could provide me your files and I'll take a look at it. I'd prefer it to tell you how to solve your problem by your own rather then fix it for you as I think that would help you more. Also, it most probably will take me till weekend to take a look at your files.So it seemed like I was doing something pretty simple, but as usual I can never figure out how to get even the simple things to work (hence my failed Fractured States mod...). I tried making a Modular Bulgarian civ using pieces from RFC Europe. I copied (I thought) everything from the Hungarian mod, but it doesn't work at all.
What's the trick to making it modular? I don't suppose you could take a look at what I've done?
BTW: Ekmek sent me the fixed Széchenyi using Lincolns animation. There should be no clipping, no glitches and he got a new nose. Széchenyi, I mean, not ekmek.
Wow, the great ekmek is one of us! If you have papers to proof that your great-granmother was Hungarian, you might be able to get hungarian citizenship, too And no prob, I won't need your services for this anymore. At least not for civ4. Except of hints maybe, but don't think so either. So, relax!PS Although my maternal great-grandmother was hungarian and I've been to budapest - I consider work on this and Kossuth the end of my obligation i really have other LHs I need to do
actually its lincoln's animations and three custom ones including greeting./QUOTE]
Oh, cool! Didn't check the animations that closely.
Yeah, I think so, too!the model still could use work though like the glossiness and you could add medals to replace the painted on ones, i think you can handle that.
BTW: Ekmek sent me the fixed Széchenyi using Lincolns animation. There should be no clipping, no glitches and he got a new nose. Széchenyi, I mean, not ekmek.
Not sure what you mean actually. You just need to download the exe file and run it. An installer will show up leading you through the install process. If you want to merge it, well, the problem will be the citylsystem and the plotlsystem files. Those can't be made modular, so you need to carefully copy and paste together all the desired code. Besides of this, there should be no difference between the Hun mods and this mods structure. There might be a few additional xmls, but nothing serious. If you'd elaborate a little on your problem, I could help you better.So we meet again.
My download will not run at all, no matter which way I try it.
Could you tell me how you formatted the Huns mod so I can structure it like that, that way is so much easier too install on mods like Neoteric World for example.