TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
my suggestion to increase participation would be to allow multiple difficulty levels then adjust score based on the difficulty the game was played at. At the moment most of the games appear to be at immortalish difficulty and that will deter a lot of people from playing.
Actually a lot of them are fairly easy to "just win", via setting easy opposition, abusing permanent alliances, raging barbs+ gwall, kicking the sea level up + map crowding (limit high level AI land), and so forth. I got about 1/2 way through immortal EQM when I was barely an emperor player with some strategically placed game settings, then I got bored

The AGG AI is a put-off to the inexperienced for different reasons, but for me the reason I don't like it is that the AI is slow on wonders and if early diplo or defenses are taken care of, the game seems easier rather than harder...but in THIS case the objective is not just to win but to do it sooner...AGG AI and tough leaders will slow that and force some dynamic thought from competitors.
Of all the games, the only one I see that's really HARD hard is the always war one. Toku culture requires either skill or good manipulation of the GH map script settings

IMO monarch+ players should be able to at least WIN most of these games, given the ability to attempt them multiple times. How much easier do you want a "challenge" series to be?
Also, variable difficulties is hard to evaluate and police (same reason player ratings weren't used). What's to stop me from playing down to monarch (or lower) and using the advantages conferred to overcome the penalties and place higher than someone more skilled? Or if everyone did that, what's the point of variable difficulty?
The only workaround I can see is to run 2 or more series in tiers where anybody can compete, although good players will still dominate people playing at their level maybe there would at least be some incentive to actually seek competent opposition if there are simultaneous series. There's just one...kind of major caveat...extra work on the HoF guys.
So how do you want to do this? I think they struck a pretty good balance for the first attempt and am curious to see what kind of competition shows up. If ironhead/misotu/jesusin/shannonct/wastingtime (I could go on forever) run all 10 games it's doubtful I'll beat them, but I'd still prefer competing with them despite my unwillingness to play slowly than to go stomping on people who don't even know what spawnbusting is.