I like Sun Tzu Wu's previous suggestion of allowing higher levels of difficulty to compete, but without any kind of scoring benefit. Namely, if someone wants to play an Emperor level game at Deity, I don't see a problem with it, but ultimately I'd place their date against others without regard for level. I don't know what that takes to implement (though I imagine it's simply replacing a = with a >= somewhere in the code).
I would be fine with any Scoring method that handles multiple Difficulty Levels.
This is actually how Difficulty Levels are treated in EQM for qualification. For example, a Emperor, Immortal or Deity Game would qualify for Emperor EQM.
One suggestion:
I like the QM scoring system a lot more. The 1-10 point system doesn't reward exceptional dates so much. We already have several games with runaway leaders in front of a pile-up of similar scores (currently I-01, I-03, I-06, I-10). I don't know what it would take to implement this, or whether others agree with me, but I just thought I should mention it here.
I agree that the 1-10 point system isn't fair where there are large Date gaps, but I wouldn't like QM scoring where Huge maps would be given a far greater weight than any smaller Maps, especially Small, Tiny and Duel:
Code:
Huge 100
Large 90
Standard 80
Small 70
Tiny 60
Duel 50
I would prefer EQM scoring where the top Game is always 100 points regardless of Map Size.
TSW - I'd also like to be allowed to play some of these at Deity.
I don't need to get any boost in the ranking for doing so. However, there would have to be a minimum level so there aren't any Settler games in there.
Well that makes two of us. I agree that there should be no Scoring benefit for Playing a Difficulty level higher than the Minimum Difficulty Level (i.e. Emperor).
On the other hand, Difficulty Level could be handled the same as is done in EQM where there would be a drop down menu for Difficulty Level and only those Games at the selected Difficulty Level and above would be scored.
Or the scoring for different Difficulty Levels could be completely separate, allowing separate Challenge Series at for example Monarch, Emperor, Immortal and Deity Difficulty Levels. Keeping the Difficulty Level scoring separate would also allow the Challenge Series at even lower Difficulty Levels (Settler, Chieftain, Warlord, Noble and Prince).
10 challenges and not one high Score game? (Time game also being a Score challenge) I guess there's no challenge in finishing it, just in finishing it with a good score, so I can see why it was left out. Could you have a challenge with a minimum score?
In my opinion there should be at least one Game for all BtS Victory Conditions (Conquest, Cultural, Diplomatic, Domination, Religious, Space Colony, Time) plus a Score Game. I definitely liked Game #8's Victory Condition (Any).
A minimum (Low) Score Game may need have to limitations. For example, one could plan on a Conquest Victory via an Axe rush or Chariot rush, research only through Bronze Working or Animal Husbandry and use Slavery in the final turns of the Game to reduce one's only City to Population 1. I would prefer a High Score Game to a Low Score Game. However, a Low Score Game would be interesting because it turns the Game Designer's measure of the "best" Game up-side-down, making what they consider the "worst" (Lowest Score) the "best" Game. Great idea!
Sun Tzu Wu