- Joined
- Mar 26, 2007
- Messages
- 7,920
Variable difficulty:
A ranking system to compare difficulties can be another thread, right?
ParadigmShifter's idea of a bonus point per Difficulty level above the minimum is brilliant, because it is so simple. Just ignore Difficulty when ranking, but award an extra point per Difficulty level above the minimum after ranking.
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Base Difficulty:
I would be in favor of a base difficulty of Monarch or even Prince to make the Challenge accessible to more Players.
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Suggested Challenge Game settings:
The Challenge series could cycle though all 6 Map Sizes in a single Challenge series (6 Games per Challenge series). All 6 non-Ancient Eras can be cycled in a single Challenge series. All 17 HOF permitted Map Types could be cycled in the course of three Challenge series. All 52 Beyond the Sword Leaders could be cycled through nine Challenge series. All Victory Conditions plus Score could be cycled twice in the course of three Challenge series. All the above cycles should be repeated until all combinations have been played; Cycles with common multiples must advance each affected cycle by 0, 1, 3, ... every common multiple cycle to ensure all combinations are Played.
For choosing AI Opponents, the best way may be to randomly pick the minimum number of AI Opponents for the Map, requiring all Players to use those fixed Opponents plus any of their own choosing up to the maximum for the Map Size. However, the especially difficult Games should usually allow the Player to choose all Opponents.
The following options should be utilized often: Aggressive AI, One-City Challenge, Permanent Alliance, No Barbarians, Barbarians, Raging Barbarians, No Tribal Villages (No Huts), No Vassal States, No Events and No City Razing. Other options that should be used less often include City Flipping after Conquest, Random Personalities, Always War, Require Complete Kills, Choose Religions and Rising Seas.
Sun Tzu Wu
Variable difficulty while not giving a bonus might be good option. Coming up with a ranking system to compare difficulties is the Holy Grail of the Civilization.
A ranking system to compare difficulties can be another thread, right?
ParadigmShifter's idea of a bonus point per Difficulty level above the minimum is brilliant, because it is so simple. Just ignore Difficulty when ranking, but award an extra point per Difficulty level above the minimum after ranking.
___________________________
Base Difficulty:
I was kind of thinking in terms of putting the base difficulty down to Monarch or Prince to make the challenge more accessable to more people. Does the difficulty have to really high for a game to be a challenge?
I would be in favor of a base difficulty of Monarch or even Prince to make the Challenge accessible to more Players.
___________________________
Suggested Challenge Game settings:
I was hoping to take advantage of this community's experience to craft a set of challenging games. We are talking about a set of games that show the ability to master the most important aspects of playing Civ4.
What would be a good/fun challenge for each of the victory conditions? Nothing too easy but nothing too tedious either.
The Challenge series could cycle though all 6 Map Sizes in a single Challenge series (6 Games per Challenge series). All 6 non-Ancient Eras can be cycled in a single Challenge series. All 17 HOF permitted Map Types could be cycled in the course of three Challenge series. All 52 Beyond the Sword Leaders could be cycled through nine Challenge series. All Victory Conditions plus Score could be cycled twice in the course of three Challenge series. All the above cycles should be repeated until all combinations have been played; Cycles with common multiples must advance each affected cycle by 0, 1, 3, ... every common multiple cycle to ensure all combinations are Played.

For choosing AI Opponents, the best way may be to randomly pick the minimum number of AI Opponents for the Map, requiring all Players to use those fixed Opponents plus any of their own choosing up to the maximum for the Map Size. However, the especially difficult Games should usually allow the Player to choose all Opponents.
The following options should be utilized often: Aggressive AI, One-City Challenge, Permanent Alliance, No Barbarians, Barbarians, Raging Barbarians, No Tribal Villages (No Huts), No Vassal States, No Events and No City Razing. Other options that should be used less often include City Flipping after Conquest, Random Personalities, Always War, Require Complete Kills, Choose Religions and Rising Seas.
Sun Tzu Wu