Gyathaar said:
This sounds weird.. number of iterations and number of maps generated should be the same.. and acceptable+rehected = iterations
You are right! The end result will be very weird when the delay timming is out of sync (similar to BlackBetsy's problem
here where he tried to make MapFinder running as quick as possible); it's possible to get maps, but the total number of iterations isn't the same as the number of acceptable+rejected (that proven how stable MapFinder is ..... even when it's configured wrong, it may still work partially!

). Here is how that may happen:
Let's say that it takes Civ3 14 seconds to Quick Start a brand new game on a P3 1.GHz system. So far so good, no problem there! Now, let say that we told MapFinder that the Time Delay for Loanding New Game is 7 seconds. What does this mean? It means that the
delay timer is out of sync (way too fast)! In this example, MapFinder will be running twice as fast -
7 seconds per iteration while Civ3 actually handle only 1 new game per every 14 seconds . Therefore, the problem become ... 1 actual map for every two iterations - which means the total number of iterations probably will be twice the total number of reject+accept (in this example). The solution for this example, simply tell MapFinder that it will take 15 seconds for Civ3 to make a map, not 7 or any number less than the speed that Civ3 can actually handle.
Btw, if anyone not sure how to calculate those Time Delay, here is how:
Take Delay4NewGame as an example:
#1. From the main menu of Civ3, click on Quick Start a new game then immediately counting 1001, 1002, .... Note: the time it take to say 1001 out loud is usually equal to 1 second. If you use a stop watch instead, you don't have to count out loud.
#2. It will take Civ3 sometimes to setup a new game. In the mean time, keep counting. If you are tired of counting, use your watch.
#3. Eventually, Civ3 will finish setting up a new game and when it comes to the 4000BC screen, now stop counting!
#4. The Delay4NewGame is really equal to the time elapse between step #1 and step #3 plus a few extra seconds to be on the safe side. Of course, on faster system, Civ3 will start faster; therefore, the time deday will be shorter and so on. Use the same techique to calculate other Time Delay and so on.