MapFinder

HoF Map Finder/Generator Utility 2016-10-05

Originally posted by EMan
Can MapFinder be currently (or potentially) set to accept only maps with a minimum of 5 shields for the starting city with a population of 2? (viz. Settler builds the city & immdiately adds back the worker.) :)

For example, if you want to generate maps that you could use for an Aztec Conquest victory on a Tiny Map, you would need to generate at least 5 shields per turn from your city of 2. (i.e. 2 forest squares)

Base on what Dianthus has told me so far about what he was planning to do, I think it's possible to add the following terrain type checklist for the 9 tiles at the starting location:

1. Minimum number of cow
2. Minimum number of deer
3. Minimum number of wheat
4. Minimum number of grassland
5. Minimum number of forest
6. Minimum number of floodplain
7. Minimum number of fish (for seafaring civ)
8. Minimum number of whale (for seafaring civ)

Combinning that with the minimum # of rivers from the previous version, you should be able to locate any type of map that you want.;) In your example, you are looking for 2 forest squares which mean you would set the minimum # of forest to 2. Btw, should I also do the maximum too? May be you just want anything between 2 to 4 forests?
 
great stuff coming up :)

moonsinger, it seems most of the further enhancements is in the hands of dianthanus currently.
could you explain (and write it in a readme), how the domination limit thingy works, eg.
what are sensible values for which sizes,
how is it calculated and
how can i know during the game how many tiles i'm controlling below that limit, except if checking F10 (a rounded value it seems)?

:) thanks :)
 
Can't speak for Moonsinger, but I spotted a few points I can comment on:

Originally posted by sabrewolf
what are sensible values for which sizes,
If you're going for milked games, the more tiles the better. The actual ranges vary greatly depending on map size and settings.

Originally posted by sabrewolf
how is it calculated
III/PTW-66.6%
C3C-66.0%

Originally posted by sabrewolf
how can i know during the game how many tiles i'm controlling below that limit, except if checking F10 (a rounded value it seems)?
MapStat, another gift of Dianthus:
http://forums.civfanatics.com/showthread.php?s=&threadid=52902
 
thanks for your answeres :)

Originally posted by superslug
If you're going for milked games, the more tiles the better. The actual ranges vary greatly depending on map size and settings.
i've never tried milking (no time)... i actually rarely even finish games as micromanagement get's tedious after a certain size ;)

III/PTW-66.6%
C3C-66.0%
do coastal tiles count too?
and shouldn't the number of tiles be fairly the same anyway for - let's say - 60% continents?

ah, i've heard of this one but didn't ever try it...

thanks again :)
 
Originally posted by Moonsinger
Btw, should I also do the maximum too? May be you just want anything between 2 to 4 forests?
I think a Maximum could be VERY useful.....especially if one has the option to check "undesirable" squares such as Mountain, Desert, Jungle, Swamp etc......it would be nice to set the maximum to ZERO for Mountains, for example! ;)
 
I would like to ask for small favor from any one who isn't using the US/English version of the Civ3/PTW/C3C to post a SAV for me to check for language compatibility (in a tiny map would be fine; hopfully with some food bonus resources such as cattle or whatever at the starting location). Since the word "cattle", "wheat" or whatever isn't the same in other languages, I'm not sure if this next version (will be released this weekend) would be compatible for the non-English player. As you may have realized by now, we have to do a string comparision to look for specific thing such as "catttle", "wheat", "forests", ..... (I think you get the idea). Thanks for your help.
 
Ok, here is version 3.0:

http://www.civfanatics.net/uploads7/MapFinder3r0.zip

If you are using a non-English version of Civ3/PTW/C3C, you may not be able to detect the bonus resource such as cattle, wheat, etc...

Here is the screenshot of the configuration screen:

Tab#1:
http://www.civfanatics.net/uploads7/MapFinder3Cfg1.jpg

Tab#2:
http://www.civfanatics.net/uploads7/MapFinder3Cfg2.jpg

Tab#3:
http://www.civfanatics.net/uploads7/MapFinder3Cfg3.jpg

Valid Configurable values are as follows:
-1 = OFF
0 to 9 = ON


Enjoy!
 
Just installed C3C patch 1.20 and just found out they changed the SAV file format again. Therefore, MapFinder currently doesn't support C3C patch 1.20, but not too worry about it. I'm sure Dianthus and many others will crack the code soon.:)
 
They changed the format to make them not loadable in 1.15 and earlier. This was necessary to make the PBEM SP load fix work. :)
 
Originally posted by Moonsinger
Therefore, MapFinder currently doesn't support C3C patch 1.20, but not too worry about it. I'm sure Dianthus and many others will crack the code soon.:)
Whenever they do it will be welcome welcome news. I can't even conceive of playing another game under 1.15. The railroad thing is killing me...

EDIT: Moonsinger, didn't you mention somewhere you got around it by giving the AI Steam Power? Do they also have to have Iron and Coal? I mean, is there anything I can do to make sure there's railroads (or even roads) underneath the rubble of razed towns?
 
Originally posted by superslug
EDIT: Moonsinger, didn't you mention somewhere you got around it by giving the AI Steam Power? Do they also have to have Iron and Coal? I mean, is there anything I can do to make sure there's railroads (or even roads) underneath the rubble of razed towns?

Yes, I'm back to playing version 1.15 too. Oh well, at least Anarres and his PBEM buddies are getting something good out of patch 1.20.:) No, you don't have to give them coal/iron, just as long as they have Steam Power, you are good to build rails to their cities. If not, you have to wait until you discover another tech after Steam Power to be able to connect your rails to their. Basically, the game will refresh the rail network every time you discover/gain a new tech. Good luck!
 
I just wanted to report that the new version works great and the added flexibility allows me to tighten my limits even more to find great starts even faster. In just a few hours I have searched 2500 worlds saved about 30 and reviewed the 30 saves to reduce the number to 7 worlds that I will play to 1000 BC eventually. I have to finish my current project first but wanted to try the new version.:D
 
Thanks to Dianthus for his hardword and dedication to this project!:worship: Mapfinder is now supporting C3C patch 1.20 and 1.22. Basically at this point, it works with all version of Civ3/PTW/C3C. I think my job on this project is done!:) Here is the latest and probably the final version of MapFinder:

http://www.civfanatics.net/uploads7/MapFinder31.zip

Have a good game and see you on Civ4 or whenever! Byeeeeeeee now!
 
Also, do you think that we should move this thread to the utility forum? I think we should, what do you think?
 
Originally posted by Moonsinger
Also, do you think that we should move this thread to the utility forum? I think we should, what do you think?
Yes! I think your utility will be useful to other people too, it isn't just for HOF games!
 
Originally posted by Moonsinger
Here is the latest and probably the final version of MapFinder:
:eek: What if they ever release another patch?! It is theoretically possible they'll eventually give a crap about bugs and release an update that fixes more than it causes...
 
Hey, superslug, I don't think Moonsinger meant final as in it won't ever be updated ever ever, just that it's the final version for now! Bear in mind that Moonsinger uses this utility too, so she's got plenty of incentive to update it if a new patch comes out.
 
@Moonsinger/Dianthus: You've come a long way from simply automating the procedure of getting a good start position! :goodjob:

What started out as a simple keyboard-macro-idea to replace mundane typing & waiting has turned into a GREAT UTILITY PROGRAM! :beer:

:thanx: :thanx: :thanx:
 
Great changes!

Finally I will have my cattles+settler start!
I'm so pleased about the new releases of MapFinder (and the holiday) that I no longer feel like I need a girlfriend to satisfy my needs.. (not that I had one for years.. or life for that matter).
Wonderful.
No words.
One word - Wonderful!

If I can for just one second be totally rude, I'd say that there is one tiny thing that is still missing -
Luxery checkbox - many people don't care if it is gems wines or whatever.. they (meaning me..) only want one lux..
Perhaps an OR flag of the other lux would be in place.

In any case - I am your humble servant. B my master.

:p
 
Originally posted by Dianthus
Hey, superslug, I don't think Moonsinger meant final as in it won't ever be updated ever ever, just that it's the final version for now! Bear in mind that Moonsinger uses this utility too, so she's got plenty of incentive to update it if a new patch comes out.
Good point! :goodjob:
 
Back
Top Bottom