HOF Mod Support/Suggestions

Status
Not open for further replies.
Now I've noticed this on personal games. Its generally after a few sessions, but I haven't really checked. I don't recall ever noticing it on a newly created game.

Is this a problem, or what can I make of it?
I don't know. :( If you can reproduce it. Please e-mail a save to hof@civfanatics.net.
 
A weird bug in MapFinder 1.4:
If I have named a file and want to change just capitalization, e.g. Gmajor rename to gmajor as shown in the image below, there is a message that file(s) called gmajor already exist and if I want to overwrite them. after affirming this there is a CTD citing a nullreferenceexception and the file(s) are lost.



Edit: please ignore that the name Gmajor appears doubled as GmajorGmajor this seems to be a display bug probably caused by some part of either the German language pack of .net or the German XP version (it is present on two computers set up independently from each other :crazyeye:)
 
A weird bug in MapFinder 1.4:
If I have named a file and want to change just capitalization, e.g. Gmajor rename to gmajor as shown in the image below, there is a message that file(s) called gmajor already exist and if I want to overwrite them. after affirming this there is a CTD citing a nullreferenceexception and the file(s) are lost.



Edit: please ignore that the name Gmajor appears doubled as GmajorGmajor this seems to be a display bug probably caused by some part of either the German language pack of .net or the German XP version (it is present on two computers set up independently from each other :crazyeye:)
I seem to remember having problems renaming something between upper and lower case in windows before. What happened make sense if the file exists check ignored case. First it removes the file with the target name and then it fails as the file is not there. :crazyeye: I'll see what I can do to fix it.
 
I noticed something on the map stats page the other night something like Skipped CRC or checksum...?, this was on an HOF game I loaded, but I also recall seeing this on a map I generated with the Map Finder. What does that mean?
This is a message civ4 will display if the savefile has been edited in a special way to disable some savefile protection..
You will get this message when downloading a save from the HOF page in such a way that it adapts the save to load on the latest version of the mod.

That you would get it on a save you generated with the mapfinder seems unlikely.
 
Hi Denniz,
I got this screenie by starting a fresh game, after made the changes to the .ini file you suggested.

Python_exc.jpg


to be noted, this happens only by a completely new game, not by loading a previuos one.
now i'm running MF 1.4, and it still doesn't work properly.

The game freezed, so i had to close it using the task manager, then i went back to the default .ini

Let me know... thanks again, ciao.
 
tacky me, bumping my own post. should i not worry about this, is it already covered in the fix that's not yet included in the mod?

"I think that what you are describing is related to the 'get a new tech via trade but you have to wait 1 turn to trade for techs that have that new tech as a pre-req'."

it's related for sure. it shows as can research newer-newer tech that depends on the "gotta wait 1 more turn" new tech as a pre-reqs. then the next turn newer-new tech goes away like it should, since it's 2 steps away. pics below.

Spoiler :

note this was in a settler game. there wasn't anything i could get from them, other than what they could research but were sooooooooo slow to do, so i cropped out will/won't trade, it was always properly empty. this is why i was gifting techs in the first place. it always resolved itself the next turn, and it happened every time i did any trade after a certain point in the game when i got way ahead of them.

i don't have a coding type brain so i didn't even look at it, i went by my understanding of the explanations of it.

700 BC, before the trade:
700BCbeforetradeexample.jpg


i then gave them everything on their wants list, which would allow drama, civil service and philosophy on the next turn.

700 BC bogus report after the trade, same turn:
700BCaftertradeexample.jpg


my understanding is that CS and philo not showing up is correct behavior, since they'd be "wants" and not "can research" because i have them. they have to wait a turn for me to give it to them so they don't show up. those are what i called new techs above. drama showing up as "can research" is proper since i don't have it myself.

nationalism and paper are bogus. they're the newer-new techs. i do not know nationalism and paper myself.

screen next turn, it's totally right:
685BCexample.jpg


to save you looking up techs in case what's optional/what's not is important info here's what you need for these specific techs (this was all in vanilla):
CS = math + (CoL or feudalism)
feudalism = monarchy + writing (all of us can research monarchy, nobody has it yet)
philo = meditation + (drama or CoL)
drama = alphabet
nationalism = CS + philo
paper = CS or theology (all of us can research theo, nobody has it yet)
 
Hi Denniz,
I got this screenie by starting a fresh game, after made the changes to the .ini file you suggested.

Python_exc.jpg


to be noted, this happens only by a completely new game, not by loading a previuos one.
now i'm running MF 1.4, and it still doesn't work properly.

The game freezed, so i had to close it using the task manager, then i went back to the default .ini

Let me know... thanks again, ciao.
It looks like you are using Autolog and there is a bug in the onChangeWar event code. (I assume it is fires on the first turn or when you declare war/peace.) If you uncheck the LOG War option in the HOF game options that error should go away. That might be why the ALT-X isn't working. Once you get rid of the error try it again.

Are you having a new problem with 1.4 or is the same one? I will put out a new 1.5 version at some point. The VB program really doesn't affect the python code and vice versa. They just share data files and the VB provides some assistance with setting MapFinder options in the HOF ini files.

tacky me, bumping my own post. should i not worry about this, is it already covered in the fix that's not yet included in the mod?
Don't worry, I have it on my list for the next release. :)
 
Don't worry, I have it on my list for the next release. :)

wheeeeeee! i do have faith in you, and no desire to make extra work (yuck), just wanted to make sure it didn't slip thru the cracks since it totally confused (and scared!) me at first.
 
BETA Release of Civ4_Map_Finder V1.5 (build 2622)

I have updated Version 1.5 of Civ4_Map_Finder and placed it on the mod page as a BETA install. (If you don't know what Beta means, then stick with V1.4. ;) ) I think I have addressed all the know issues.

Changes:
  • Fixed Columns Dialog error
  • Fixed index issue with actions on last save file in list
  • Improved autodetect of need for text mode of report grid. No error popup, it just starts there automatically now.
  • Fixed NullException unhandled error in error handling routines. App will now display errors properly.


@BLubmuz, I am afraid that the Text mode version of the grid is the best I can do for you. Although, I did revert the .NET requirement to 2.0.
(I saw something that makes me wonder if installing MDAC would help, but frankly I am tired of trying to make msFlexGrid control work for everyone. I would remove it altogether if I had it to do over again. You can check that out if you like. I am done with messing with it. :sad: )
 
Hi Denniz
long time i didn't watch this thread, thanks for MF, i'll try it.

But i'm here because my last 2 HOF submissions displayed me a list of error messages, and probably the submission is not valid.

I've tryed to chek the start file, and the same strange serie of messages appears.

I'm *sure* the games are OK, can you please delete them from your data-base, so i can submit when your problems are solved? or let me know what to do?
I got a bunch of other games to submit.
Thanks for all, bye

edit after Denniz's #852
as always, the Staff is ready and quick

btw my cat (a lady) is some 14 years old, and she looks similar to yours, aside the colour (she's a russian blue or something...).

edit 2 after MF test:
it works fine, with all the icons, but "alt+x" still doesn't work... same that 1.14.
In addiction "alt+g" doesn't work after i stop it deflagging MF in the hof3 tab.
Anyway i can use it if i got something else to do and want to see some proposal from MF.
 
I've seen my 2 last submission excluded, probably due to the HOF site bug.

Not 2 great games, but i'd like to resubmit (as i told i'm sure they're OK), or anything else.

Some news about the fixing of those troubles? 3 days are gone, by now, and no news at all, a "we're still working on this" would have been welcome.

I hope also in a update delay until the problem will be fixed.
 
Thaks, it works fine now.
Sorry, but i have submitted 2 games i already has (both Korea), and 1 gives me an error (Brennus). I was thinking to have choosen the wrong file, so i resubmitted, not so important.

Can you remove the 2 wrong ones ('cause the bug) from your database?

Thanks again, sorry for my mistakes.

edit @Methos:
i've received your email, but brobably i made a mistake moving files from the default save to the dir dedicated to submitted games.
anyway it was a 15 minutes game, so it doesn't matter.
as for the 2 "Korean" games, see above.

Thanks for all, i guess the HoF Staff made a good decision recruiting you.

Just a thing: no one posted about the "repair" of the site.
 
deleted, i misread... but yes, you should be (your post was edited, so i missed it). ;)
i was searching for the new posts, and that thread didn't show.
 
fixed - Added fix for loosing visibility from statelite tech when regenerating maps in Future ages
fixed - Mod. Special Domestic Advisor: Production (Hammer) column not sort correctly
fixed - Exotic Foreign Advisor: rewrote Technology screen tech logic
fixed - MoreCiv4lerts Tech Trades one turn lag - Changed how Tech Trading alert was being trigger to get it to run after tech updates

yay!!!!!!! most of the others i never noticed but yay to them too :)
 
V1.61.011

Hi Denniz, thank you for your endless efforts. I appreciate the improvements of the new version.

Wouldn't you think I should be satisfied by now? Hmm, here I am, reporting a bug and asking for new functionality:

- Bug: Money available for trade reported 1 turn late.
The new tech reports are now working fine, as far as I have tested them. However, the same problem is happening to gpt.

- New: Could we have reports announcing new resources for trade?

Keep up the good work. Thank you.
 
There is a bug in autologger. Unless
Code:
Silent = 1
it always starts writing to autolog.txt. After updating to v1.61.011 I haven't found a way to make it ask the name of the file at the start of the game. On Silent it defaults to PlayerName.txt as supposed but without it it just writes to autologger.txt.
 
Status
Not open for further replies.
Back
Top Bottom