HOF Mod Support/Suggestions

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V1.61.011

Hi Denniz, thank you for your endless efforts. I appreciate the improvements of the new version.

Wouldn't you think I should be satisfied by now? Hmm, here I am, reporting a bug and asking for new functionality:

- Bug: Money available for trade reported 1 turn late.
The new tech reports are now working fine, as far as I have tested them. However, the same problem is happening to gpt.

- New: Could we have reports announcing new resources for trade?

Keep up the good work. Thank you.

There is a bug in autologger. Unless
Code:
Silent = 1
it always starts writing to autolog.txt. After updating to v1.61.011 I haven't found a way to make it ask the name of the file at the start of the game. On Silent it defaults to PlayerName.txt as supposed but without it it just writes to autologger.txt.

Thanks guys. I'll start a new list. :sad:

BTW, some function keys I forgot to mention in the readme:
ALT + E == echoes to text log and in-game log
ALT + L == open in-game log
ALT + B == dump battle stats, and reset
 
When i try to install Mapfinder under Windows Vista, i get the error message 'Internal Error: Failed to expand shell folder constant "userdocs"'.

Can anyone help me?
 
Hi

I thought I would have a go at rushing though GTOM16 before the deadline. No luck, I can not find HOF mod, version 1.61.010. I looked on http://hof.civfanatics.net/civ4/mod.php but the 1.61.010 link is a link to 1.61.009 instead. Perhpas someone could fix this or post me another link to 1.61.010.

Thanks.
 
BTW, some function keys I forgot to mention in the readme:

ALT + E == echoes to text log and in-game log
ALT + L == open in-game log
ALT + B == dump battle stats, and reset
I've been meaning on taking my battle stats out because 1) I never remember to dump the results, 2) no one has ever commented on them. Anyway, I am (slowly) in the process of folding some of your changes back into my mod as well as correction some bugs in my mod. If anything comes up, I will post a bug report. One thing that I can mention straight off is that my code that checks CIV attitudes should not make that call when both civs are the same (ie don't check for how a civ feels about itself!).

See here for details

Other things off the top of my head ...

  • max turns in the logger should be removed if TIME victory is off
  • the turn counter to build and research isn't 100% accurate and only takes the value of the first building / tech (so if you select a deep tech, then the logger reports all techs will take the same amount of time)
 
Everytime I have started a new game with the version HOF 2.08.004, I have got following message:

[img=http://img228.imageshack.us/img228/3450/civ4screenshot0000qg7.jpg]

I want to know what i am doing wrong. If I exit the game and reload the savegame the message disapears. The Warlords installation is fresh. I have reinstalled the game but without vanilla this morning.
 

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Everytime I have started a new game with the version HOF 2.08.004, I have got following message:

[img=http://img228.imageshack.us/img228/3450/civ4screenshot0000qg7.jpg]

I want to know what i am doing wrong. If I exit the game and reload the savegame the message disapears. The Warlords installation is fresh. I have reinstalled the game but without vanilla this morning.

Its a warning about different assets - did you alter any of the Vanilla files and/or have something in "Custom Assets" and/or use the CivScale utility that comes with BlueMarble Graphics? all of those would alter the Assets (BlueMarble itself does not)....
 
Everytime I have started a new game with the version HOF 2.08.004, I have got following message:

[img=http://img228.imageshack.us/img228/3450/civ4screenshot0000qg7.jpg]

I want to know what i am doing wrong. If I exit the game and reload the savegame the message disapears. The Warlords installation is fresh. I have reinstalled the game but without vanilla this morning.
The best thing to do is uninstall both vanilla and warlords. Then delete the folders (in program files and in my documents) to make sure nothing is left behind before reinstalling. (Warlords shares some of the vanilla assets.)
 
Would it be possible to add something to the civalerts part of the mod that warns you when whip unhappiness is over? And to warn when a city is about to starve?
 
Must I delete the mods in the mod folder too? To reinstall the mods would be much work.

And thank you very much for your help.
 
Would it be possible to add something to the civalerts part of the mod that warns you when whip unhappiness is over? And to warn when a city is about to starve?
About to starve seems a likely one. I am not sure about the whipping though. How would I know it had happenned or that the effect was there?
 
How would I know it had happenned or that the effect was there?
There are probably a number of ways of doing this ...

Option 1
The way I manually test if whipping uphappiness is over is by hovering over the 'whip this thing' button. It will say something like ...

"whips away x population, +1 unhappy for y turns"

... and if the 'y' is not the standard unhappiness (15 @ Epic speed IIRC), then there is no unhappiness whipping.

From a python point of view, you could test if the 'y' from last turn is the same as the 'y' this turn. If it is, then no more whip unhappiness and issue an alert. Sure, it will be one round late but better than nothing.

Option 2
Same as above, but checking if the '+z unhappiness from the whip' is still there (or changed) when you hover over the total unhappiness face.

Option 3
Create a 'reminder' that says 'whip unhappiness finishes @ cityname' and is triggered in 'y' turns when a whip occurs. As far as I know, the whip doesn't trigger an event so the underlying code would have to be modified to trigger an event and then suitable python code can be added to catch that event.
 
I've just loaded Warlords HoF mod v4 for the first time and I'm trying to get mapfinder to work.

Changed all the directories, etc press alt-M and mapfinder works, once! It regenerates one map and just seems to sit there. I have to press alt-x and then alt-m to get it to regenerate again (and then go through the whole same process again).

I changed the "delay for update screen" to 1

Any ideas?
 
Changed all the directories, etc press alt-M and mapfinder works, once! It regenerates one map and just seems to sit there. I have to press alt-x and then alt-m to get it to regenerate again (and then go through the whole same process again).

Got the same problem when updating from 161.010 --> 011, I guess this has to do with the paths?...
fixed the problem by manually setting the mod in CivilizationIV.ini and restarting:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\HOF-1.61.011
 
I think the issue is that you need to shut warlords down and start it up again for the effects of changing the options for the HOF mod to work. I also discovered this by playing a game for the latest gaunlet and discovering at the end that it didn't auto save on the first turn :mad: (and I didn't check either :blush:). Oh well, wasn't very happy with the first effort (1812AD) anyway :lol:

I exited and started up again and everything worked fine (map finder and auto save)
 
I think the issue is that you need to shut warlords down and start it up again for the effects of changing the options for the HOF mod to work. I also discovered this by playing a game for the latest gaunlet and discovering at the end that it didn't auto save on the first turn :mad: (and I didn't check either :blush:). Oh well, wasn't very happy with the first effort (1812AD) anyway :lol:

I exited and started up again and everything worked fine (map finder and auto save)
That is certainly true of the Map Finder paths and rule file but the other HOF options should work without restarting.

The main reason why map finder might regen a map and then stop is when you and an AI are in contact (or 2 AI's) as Civ4 doesn't clear out contacts with regen. The mod doesn't allow regen in that case.

The "delay for update screen" setting is how long, in seconds, it waits between regen attempts.
 
HOF-Mod page 1:
I wonder if the messsage "...city is about to expand his borders" shouldn't be deactivated by depicking "city expansion".
I think it should be possible to deactivate this message anyway.
 
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