HOF Mod Support/Suggestions

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Denniz,

I'm sure that this is something that is incredibly easy to fix, but I installed the map finder in the default directory (exactly as was in instructions), and it's giving me this:



What am I doing wrong?
 
lost_civantares said:
Denniz,

I'm sure that this is something that is incredibly easy to fix, but I installed the map finder in the default directory (exactly as was in instructions), and it's giving me this:



What am I doing wrong?
The HOF ini has Map Finder options that need to point to the utility's folders and files. Just run Civ4_Map_Finder once and it should update the ini file.

While you are in there you, should check out the "Rule Builder" menu option. There is a default rule file, but you might want to customize it to what you want.
 
It didn't seem to change what was needed, until I realized that it was having problems with getting the rights needed to access the rule files and other stuff it wanted. I don't play normally on the admin account, so I had to go over to the Admin account to get it to work, where it worked perfectly.

Thanks for figureing it out! :)
 
I have the same problem as Mad Dog. First Map Finder said that directories are wrong and CTD, on second try CTD happened after few second. I run Civ and HOF mod uses default .rul file, so the problem is on Map Finder side, but I don't have any clue what could be wrong.
 
I am not sure if a exe will be a problem, but I am using Japanese civ4, so that I can't use your MOD directly, I just want to refer your python code and merge it to my files, so that I just want to get files, don't need to run it.
Can you help me?
 
mikezang said:
I am not sure if a exe will be a problem, but I am using Japanese civ4, so that I can't use your MOD directly, I just want to refer your python code and merge it to my files, so that I just want to get files, don't need to run it.
Can you help me?
Ah, go ahead and run the exe then. It is just a fancy self-extracting zip. It just gets the Civ4 install folder from the registry and installs all the files to correct mods folder. You can override the path if you care too. The mod doesn't change any of the Civ4 installed files. You can even uninstall it after you copy the files you need if you want.

You should be aware that there are dependencies between the map finder stuff and the DLL.
 
All of a sudden, any attempt to load a 1.61.006 file gives me a RunTime Error and CTD.

I uninstalled and reloaded everything with the same result. Any ideas?
 
@HighDesert, please set the following CivilizationIV.ini file options, try loading the mod, and send the contents of the "My Documents\My Games\Sid Meier's Civilizaion 4\logs" folder to hof@civfanatics.net.

Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable message logging
MessageLog = 1
 
Hi Denniz,
I'm also having exactly the same problem with v1.1 as Mad Dog and Big Ben, after repeated experiments with installing and trying different HOF mods. I'll try the older version for now.

Thanks for working on this - looking forward to the solution!
 
Quick update for those of you having problems with V1.1 (NullReferenceException). I had a machine where I was able to reproduce the error. I tried beefing up the error handling to get more info without success. So I installed VB .NET on the machine so I could debug it and, of course, the problem vanished. :( I am not recommending that as a solution. I just have to figure out what dependency my install is missing. It is either that or some run-time licensing issue. The search goes on...
 
From these results and my experience, I think that the combo "settler on plains hill" is treated different from "settler on forested plains hill" - so if I do not care on which plains hill the settler starts, I have to create two rule groups - is this correct?
Is there a reason why "settler on plains hill" does not return settler on any plains hill (forested or not, river or not)?
750,Settler on Plains Hill,0
751,Settler on River Plains Hill,0
752,Settler on Plains Hill Forest,1
753,Settler on River Plains Hill Forest,1

Also for any future release, would it be possible to include a new bonus group "mining resources" which includes gold, gems, silver so that one can tailor one rule group to the starting tech "mining" (just like with the farming, camp, pasture groups)?
 
ori said:
From these results and my experience, I think that the combo "settler on plains hill" is treated different from "settler on forested plains hill" - so if I do not care on which plains hill the settler starts, I have to create two rule groups - is this correct?
Is there a reason why "settler on plains hill" does not return settler on any plains hill (forested or not, river or not)?
Correct.

Things like forest and jungle are features that are tracked seperately from the underlying terrain. Rivers which are actually between plots are also tracked seperately. Plains Hills essentially have a feature of "No Feature" and have no River. From a design standpoint, I could have organized the elements in different ways. I choose to allow for more detail but that makes for many possible combinations. When I created the new Bonus\Terrain combinations I decided not to create the ability to create combinations of combinations. It would have made things too complex.

ori said:
Also for any future release, would it be possible to include a new bonus group "mining resources" which includes gold, gems, silver so that one can tailor one rule group to the starting tech "mining" (just like with the farming, camp, pasture groups)?
No reason to wait for a new release for that. :D Creating new combinations of basic Terrain and/or Bonuses without new code is part of the design. Unzip the attached into your Map Finder folder.
 

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Denniz said:
Quick update for those of you having problems with V1.1 (NullReferenceException). I had a machine where I was able to reproduce the error. I tried beefing up the error handling to get more info without success. So I installed VB .NET on the machine so I could debug it and, of course, the problem vanished. :( I am not recommending that as a solution. I just have to figure out what dependency my install is missing. It is either that or some run-time licensing issue. The search goes on...

After installing Visual studio .NET, MapFinder works fine, so you correctly located the problem.
 
Now I experienced another problem. MapFinder runs fine, I managed to have checked about 1000 starts in a row, but saves become unplayable. I got 10 saves, but only first and second one could be loaded. All others have larger size (above 30 KB) and I suffered CTD every time I tried to load them. It looks there is some error with saving them to MapFinder saves directory. Anybody have the same situation?

View attachment 135886

This is example of one unususal saved game by MapFinder HOF Mod. I hope I made this link properly, it is first time :D .
 
Seraphinus said:
Now I experienced another problem. MapFinder runs fine, I managed to have checked about 1000 starts in a row, but saves become unplayable. I got 10 saves, but only first and second one could be loaded. All others have larger size (above 30 KB) and I suffered CTD every time I tried to load them. It looks there is some error with saving them to MapFinder saves directory. Anybody have the same situation?

View attachment 135886

This is example of one unususal saved game by MapFinder HOF Mod. I hope I made this link properly, it is first time :D .
HighDesert had a similar problem. I think it was just that one run that got corrupted. You might try Map Finder again to see if it will generate a good one again. One we figure it out, we will correct it with a new version.
 
It is the same pattern. First few saves are OK (3 to 5), then size increase and same situation as described above. Thanks.
 
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