Resist no longer (after all, it's futile), there's a new version out, as announced hereori said:Heh, heh, I thought so, but couldn't resist trying![]()

Resist no longer (after all, it's futile), there's a new version out, as announced hereori said:Heh, heh, I thought so, but couldn't resist trying![]()
Dianthus said:Resist no longer (after all, it's futile), there's a new version out, as announced here.
Dianthus said:OK, find attached the 3rd attempt...
Got it. We'll incorporate it into the next release.ori said:Note: I just send a version of all the files in HOF-1.61.008\Assets\xml\text with a corrected German version to hof at civfanatics.com - No more Gold per rotation please
edit: well yeah I send it to hof at civfanatics.NET also![]()
I think you forgot to set your Map Finder Paths & Rule File in the Game Options HOF3 Tab.ori said:
Denniz said:I think you forgot to set your Map Finder Paths & Rule File in the Game Options HOF3 Tab.
ori said:Well that was it - even though I had manually set the correct path - I only thought, that when I can read in the event log that it loads the correct path it does so. This doesn't seem to happen without a restart...![]()
That would require code changes. MF is only set up for combo pairs: terrain & bonus and terrain & settler. The settler taking the place of a bonus cause the settler never started on a resourse.ori said:One more thing![]()
Now that - thanks to Blake's changes in the city placement routine - the map generator actually puts settlers on top of resources, how about some new combo rules (settler on stone/marble plains hills or settler on gold/silver plains hills come to mind)
Denniz said:What is the value here? Normally I would say that settling on a resource is a waste. I can provide a new data file with gold/silver/stone/marble plains hills combos. Would that be enough?
? In vanilla you could aready start on top of resource...ori said:thanks to Blake's changes in the city placement routine
Lexad said:? In vanilla you could aready start on top of resource...
Yeah, if you settle on top of a resource you get extra the extra hammer/commerce. But nothing like you would get for settling next to it and working it normally. A mined gold plains hills is something like 2-3 hammers and 7 commerce. It only seems useful for short-term goals. Sounds like a good strategy discussion. We should start a separate thread...ori said:That is already in place (for stone/marble plains hills for sure) - Anyway if you settle on a plains hill you get that extra hammer, if you settle on a stone/marble plains hill you get two extra hammers for your city site - I am not sure for other hammerheavy resources (bronze/iron etc.) but expect that to be similiar. If you settle on a gold plains hill you get the extra hammer and an extra commerce - great boost to early research...
As a devout MapFinder userori said:I have not seen this in Pangea maps in vanilla and for sure not that often as now - just start a random map and regenerate a couple of times you'll see the settler on top of a resource every 4 or 5 times...
Yes. tracks what mod is used to create game, including no mod, and loads that mod automatically when you open the save.Perugia said:I just installed the mod and the mod worked fine with a new game but when I loaded the savegame I had been playing before the install, the mod unloaded and CivIV restarted. Is this correct?
Denniz - did you take a stab at getting the Warlords specialist code into vanilla? I'm looking at the code (python only) changes now and *I* should be able to manage that. I'm just not sure about the call-out / pop up.Denniz said:I think I broke the Warlords Specialist stuff when I integrated the Specialist Stacker. I will take a look at either fixing it or removing the Stacker when the Warlords patch comes out. If I can remove it and it is possible, I might make vanilla work the same. We'll see.![]()
I haven't taken a look at it yet.ruff_hi said:Denniz - did you take a stab at getting the Warlords specialist code into vanilla? I'm looking at the code (python only) changes now and *I* should be able to manage that. I'm just not sure about the call-out / pop up.
Did you have any luck with this?