HOF Mod Support/Suggestions

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Oops, I meant to say #568. See the screenshot above, where the leader heads are about 2x the size of the tech icons.
No problem, I know what you were talking about. ;) As near as I can tell only the tech icon's (not the leaderhead) is controlled by the small icons options. It is set to small by default so #568 is what it looks like with small icons on. :crazyeye:
 
I can see three sensible combinations:

1. Large leaders, large techs (advantage: for the vision impaired).
2. Large leaders, small techs (advantage: two lines to display more techs).
3. Small leaders, small techs (advantage: twice as many leaders visible).

The ideal would be a way to select any of these three. But if I could have only #2 or #3, I would definitely pick #3.
 
I can see three sensible combinations:

1. Large leaders, large techs (advantage: for the vision impaired).
2. Large leaders, small techs (advantage: two lines to display more techs).
3. Small leaders, small techs (advantage: twice as many leaders visible).

The ideal would be a way to select any of these three. But if I could have only #2 or #3, I would definitely pick #3.
It really depends couple things: Can we mess with the leaderhead widget size. What happens when you need two rows of tech icon with a smaller leader head. I don' think I have ever seen it go to three rows. I would hate to break the best mod we got. ;)

I have noted the suggestion for the next time I am feeling ambious. :mischief:
 
It handles 2 rows with the large leader heads and large tech symbols. Smaller symbols *should* be the same. I do appreciate your reluctance to risk breaking something that works. I can try to figure it out myself, but I don't know if I'll get to it.
 
I moved the discussion about the Foreign advisor and what techs the AI can research to here.
 
Will games played in 1.61.009 still be accepted?
 
Will games played in 1.61.009 still be accepted?
Yes. We're still taking 1.61.008 submissions until Christmas, so .009 will be legal for a few weeks longer. We would encourage people however to upgrade as soon as they have no active games.
 
Thanks for the aknowledgement for my translation. :)

But i got a problem: :(
i DL map finder 1.3, installed and it won't work.
It installes correctly (apparently), and i managed to start it once from a fresh new game, but no way to launch it to set parameters, and no way to see some savefile. More precisely, it saves only the last map.

It's strange, 'cause i know it usually works fine.
My PC is a normal Win XP, civ4 and warlords run fine with HOF mod, apart this.

Second problem:
in GotM13, i've seen in F4 tech Nationalism as "can research" when all AIs already has it.
Before you ask me i forgot to take a save.

EDIT
Sorry, i've right now DL the override.txt file, pasted in MF dir, and now it seems to work


NO, just opens MApFinder, but it doesn't work
no multiple saves, no chance to load a file in it
it gives an error and self-closes
 
I am not able to run the mapfinder 1.3
After installing it says it it set the paths to default...
And then, when mapfinder should start, it says:
"Civ4 Map Finder has encountered a problem and need to close. We are sorry for the inconvenience."
I have installed .Net 2.0.
I installed, uninstalled and reinstalled multiple times.
I've looked around here to find a solution and watched the readme.
 
Thanks for the aknowledgement for my translation. :)

But i got a problem: :(
i DL map finder 1.3, installed and it won't work.
It installes correctly (apparently), and i managed to start it once from a fresh new game, but no way to launch it to set parameters, and no way to see some savefile. More precisely, it saves only the last map.

It's strange, 'cause i know it usually works fine.
My PC is a normal Win XP, civ4 and warlords run fine with HOF mod, apart this.

EDIT
Sorry, i've right now DL the override.txt file, pasted in MF dir, and now it seems to work


NO, just opens MApFinder, but it doesn't work
no multiple saves, no chance to load a file in it
it gives an error and self-closes
Did you install the Microsoft .NET Framework Version 2.0? If that doesn't fix it please let me know what the error is.

Second problem:
in GotM13, i've seen in F4 tech Nationalism as "can research" when all AIs already has it.
Before you ask me i forgot to take a save.
We know about the bug. It is currently a low priority fix since it is not producing spoiler information and the code is quite complex to debug. :crazyeye:
 
I am not able to run the mapfinder 1.3
After installing it says it it set the paths to default...
And then, when mapfinder should start, it says:
"Civ4 Map Finder has encountered a problem and need to close. We are sorry for the inconvenience."
I have installed .Net 2.0.
I installed, uninstalled and reinstalled multiple times.
I've looked around here to find a solution and watched the readme.
Take a look here. Let me know if that doesn't fix your problem.
 
Thanks for the answer.
Yes i got .net 2.0 and 1.1 installed (lot of apps requires them)

After a PC restart things go as follow:
1- i manage to run MF from civ4, but it does NOT produces multiple saves
2- if i understand correctly, the main use of MF are mulpiple saves, to let you choose the best (???) starting position avoiding to continuosly load a game
3- the save produced was: a civ4 savegame, a txt and a jpg
4- if (2) is correct, it should produce a set for every attempt it does, then it should has produced 3 sets in my test
 
Thanks for the answer.
Yes i got .net 2.0 and 1.1 installed (lot of apps requires them)

After a PC restart things go as follow:
1- i manage to run MF from civ4, but it does NOT produces multiple saves
2- if i understand correctly, the main use of MF are mulpiple saves, to let you choose the best (???) starting position avoiding to continuosly load a game
3- the save produced was: a civ4 savegame, a txt and a jpg
4- if (2) is correct, it should produce a set for every attempt it does, then it should has produced 3 sets in my test
It only saves when it meets one of the conditions in the rule file. What rule file are you using? Did you modify the default.rul using the VB app?

If two Civs are in contact then MF will stop as Civ4 doesn't clear the contacts properly. It displays a message. (Check your log if it goes by too fast.)
 
Thanks again,
i knew about the 2 close civs, but didn't about the rules.
I use the standard ones, no modifications.

I'll try again, and let you know after that.
 
:lol: So you fixed the domestic advisor in 2.008.003 - but got rid of it altogether in 1.61.010 (it along with the turn counter are no longer in the options screen :crazyeye: ) is this on purpose?

Also I just got a shiny new laptop :scan: and obviously the first thing I did was install civilization and HOF-Mods. Now the only problem I have is that the MapFinder Utility won't start. MapFinder works fine ingame but the Utility crashes citing some problem with
system.net.sockets.socket
I got .Net2.0 as required
 
:lol: So you fixed the domestic advisor in 2.008.003 - but got rid of it altogether in 1.61.010 (it along with the turn counter are no longer in the options screen :crazyeye: ) is this on purpose?
It looks like the options screen is much to small vertically for some reason. The option is still there, just you need to scroll down using the bar on the right hand side. Thanks for pointing that out, I'm not quite sure how me missed that!
 
It looks like the options screen is much to small vertically for some reason. The option is still there, just you need to scroll down using the bar on the right hand side. Thanks for pointing that out, I'm not quite sure how me missed that!

:blush: I totally ignored those scroll bars - I simply did not expect any...
 
:lol: So you fixed the domestic advisor in 2.008.003 - but got rid of it altogether in 1.61.010 (it along with the turn counter are no longer in the options screen :crazyeye: ) is this on purpose?

Also I just got a shiny new laptop :scan: and obviously the first thing I did was install civilization and HOF-Mods. Now the only problem I have is that the MapFinder Utility won't start. MapFinder works fine ingame but the Utility crashes citing some problem with
system.net.sockets.socket
I got .Net2.0 as required

It looks like the options screen is much to small vertically for some reason. The option is still there, just you need to scroll down using the bar on the right hand side. Thanks for pointing that out, I'm not quite sure how me missed that!

:hmm: It looks fine on my screen. What resolution are you guys using? I'm using 1280x1024.

@ori, what OS are you using. You might want to run windows update and make sure you reboot before tying the utility again.
 
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